For some reason I like ...Change events. The power loss event is now converted to a power change event.

This commit is contained in:
Olof Larsson
2013-04-19 14:39:44 +02:00
parent 9770cb8983
commit afe944d3c4
4 changed files with 72 additions and 33 deletions

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@ -0,0 +1,56 @@
package com.massivecraft.factions.event;
import org.bukkit.command.CommandSender;
import org.bukkit.event.HandlerList;
import com.massivecraft.factions.FPlayer;
public class FactionsEventPowerChange extends FactionsEventAbstractSender
{
// -------------------------------------------- //
// REQUIRED EVENT CODE
// -------------------------------------------- //
private static final HandlerList handlers = new HandlerList();
@Override public HandlerList getHandlers() { return handlers; }
public static HandlerList getHandlerList() { return handlers; }
// -------------------------------------------- //
// FIELDS
// -------------------------------------------- //
private final FPlayer fplayer;
public FPlayer getFPlayer() { return this.fplayer; }
private final PowerChangeReason reason;
public PowerChangeReason getReason() { return this.reason; }
private double newPower;
public double getNewPower() { return this.newPower; }
public void setNewPower(double newPower) { this.newPower = newPower; }
// -------------------------------------------- //
// CONSTRUCT
// -------------------------------------------- //
public FactionsEventPowerChange(CommandSender sender, FPlayer fplayer, PowerChangeReason reason, double newPower)
{
super(sender);
this.fplayer = fplayer;
this.reason = reason;
this.newPower = newPower;
}
// -------------------------------------------- //
// REASON ENUM
// -------------------------------------------- //
public enum PowerChangeReason
{
TIME,
DEATH,
UNDEFINED,
;
}
}

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@ -1,27 +0,0 @@
package com.massivecraft.factions.event;
import org.bukkit.command.CommandSender;
import org.bukkit.event.HandlerList;
public class FactionsEventPowerLoss extends FactionsEventAbstractSender
{
// -------------------------------------------- //
// REQUIRED EVENT CODE
// -------------------------------------------- //
private static final HandlerList handlers = new HandlerList();
@Override public HandlerList getHandlers() { return handlers; }
public static HandlerList getHandlerList() { return handlers; }
// -------------------------------------------- //
// CONSTRUCT
// -------------------------------------------- //
// TODO: Replace this event with a power change event?
public FactionsEventPowerLoss(CommandSender sender)
{
super(sender);
}
}