For some reason I like ...Change events. The power loss event is now converted to a power change event.
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package com.massivecraft.factions.event;
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import org.bukkit.command.CommandSender;
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import org.bukkit.event.HandlerList;
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import com.massivecraft.factions.FPlayer;
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public class FactionsEventPowerChange extends FactionsEventAbstractSender
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{
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// -------------------------------------------- //
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// REQUIRED EVENT CODE
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// -------------------------------------------- //
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private static final HandlerList handlers = new HandlerList();
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@Override public HandlerList getHandlers() { return handlers; }
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public static HandlerList getHandlerList() { return handlers; }
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// -------------------------------------------- //
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// FIELDS
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// -------------------------------------------- //
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private final FPlayer fplayer;
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public FPlayer getFPlayer() { return this.fplayer; }
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private final PowerChangeReason reason;
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public PowerChangeReason getReason() { return this.reason; }
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private double newPower;
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public double getNewPower() { return this.newPower; }
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public void setNewPower(double newPower) { this.newPower = newPower; }
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// -------------------------------------------- //
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// CONSTRUCT
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// -------------------------------------------- //
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public FactionsEventPowerChange(CommandSender sender, FPlayer fplayer, PowerChangeReason reason, double newPower)
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{
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super(sender);
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this.fplayer = fplayer;
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this.reason = reason;
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this.newPower = newPower;
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}
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// -------------------------------------------- //
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// REASON ENUM
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// -------------------------------------------- //
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public enum PowerChangeReason
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{
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TIME,
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DEATH,
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UNDEFINED,
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;
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}
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}
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@ -1,27 +0,0 @@
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package com.massivecraft.factions.event;
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import org.bukkit.command.CommandSender;
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import org.bukkit.event.HandlerList;
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public class FactionsEventPowerLoss extends FactionsEventAbstractSender
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{
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// -------------------------------------------- //
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// REQUIRED EVENT CODE
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// -------------------------------------------- //
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private static final HandlerList handlers = new HandlerList();
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@Override public HandlerList getHandlers() { return handlers; }
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public static HandlerList getHandlerList() { return handlers; }
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// -------------------------------------------- //
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// CONSTRUCT
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// -------------------------------------------- //
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// TODO: Replace this event with a power change event?
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public FactionsEventPowerLoss(CommandSender sender)
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{
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super(sender);
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}
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}
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