Add optional essentials integration for /f home delay and cooldown (enabled by default).
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@ -3,10 +3,16 @@ package com.massivecraft.factions.cmd;
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import java.util.ArrayList;
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import java.util.List;
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import org.bukkit.Bukkit;
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import org.bukkit.ChatColor;
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import org.bukkit.Location;
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import org.bukkit.World;
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import org.bukkit.entity.Player;
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import org.bukkit.plugin.Plugin;
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import com.earth2me.essentials.IEssentials;
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import com.earth2me.essentials.Teleport;
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import com.earth2me.essentials.Trade;
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import com.massivecraft.factions.Board;
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import com.massivecraft.factions.Conf;
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import com.massivecraft.factions.FLocation;
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@ -18,6 +24,7 @@ import com.massivecraft.factions.struct.Permission;
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import com.massivecraft.factions.struct.Rel;
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import com.massivecraft.factions.zcore.util.SmokeUtil;
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@SuppressWarnings("deprecation")
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public class CmdHome extends FCommand
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{
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@ -123,21 +130,44 @@ public class CmdHome extends FCommand
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}
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}
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// if economy is enabled, they're not on the bypass list, and this command has a cost set, make 'em pay
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if ( ! payForCommand(Conf.econCostHome, "to teleport to your faction home", "for teleporting to your faction home")) return;
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// Create a smoke effect
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if (Conf.homesTeleportCommandSmokeEffectEnabled)
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// The teleport is either handled inhouse or by the Essentials plugin as a warp
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final Plugin grab = Bukkit.getPluginManager().getPlugin("Essentials");
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if (Conf.homesTeleportCommandEssentialsIntegration && grab != null && grab.isEnabled())
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{
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List<Location> smokeLocations = new ArrayList<Location>();
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smokeLocations.add(me.getLocation());
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smokeLocations.add(me.getLocation().clone().add(0, 1, 0));
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smokeLocations.add(myFaction.getHome());
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smokeLocations.add(myFaction.getHome().clone().add(0, 1, 0));
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SmokeUtil.spawnCloudRandom(smokeLocations, Conf.homesTeleportCommandSmokeEffectThickness);
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// Handled by Essentials
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IEssentials ess = (IEssentials) grab;
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Teleport teleport = (Teleport) ess.getUser(this.me).getTeleport();
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Trade trade = new Trade(Conf.econCostHome, ess);
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try
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{
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teleport.teleport(myFaction.getHome(), trade);
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}
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catch (Exception e)
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{
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me.sendMessage(ChatColor.RED.toString()+e.getMessage());
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}
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}
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else
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{
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// Handled by Factions
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// if economy is enabled, they're not on the bypass list, and this command has a cost set, make 'em pay
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if ( ! payForCommand(Conf.econCostHome, "to teleport to your faction home", "for teleporting to your faction home")) return;
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// Create a smoke effect
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if (Conf.homesTeleportCommandSmokeEffectEnabled)
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{
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List<Location> smokeLocations = new ArrayList<Location>();
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smokeLocations.add(me.getLocation());
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smokeLocations.add(me.getLocation().clone().add(0, 1, 0));
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smokeLocations.add(myFaction.getHome());
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smokeLocations.add(myFaction.getHome().clone().add(0, 1, 0));
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SmokeUtil.spawnCloudRandom(smokeLocations, 3f);
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}
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me.teleport(myFaction.getHome());
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}
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me.teleport(myFaction.getHome());
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}
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}
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