Made faction home respawning obey the 'worldsNoPowerLoss' config
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		@@ -334,7 +334,7 @@ public class FactionsPlayerListener extends PlayerListener{
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	public void onPlayerRespawn(PlayerRespawnEvent event) {
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		FPlayer me = FPlayer.get(event.getPlayer());
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		Location home = me.getFaction().getHome();
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		if (Conf.homesEnabled && Conf.homesTeleportToOnDeath && home != null) {
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		if (Conf.homesEnabled && Conf.homesTeleportToOnDeath && home != null && !Conf.worldsNoPowerLoss.contains(event.getPlayer().getWorld().getName())) {
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			event.setRespawnLocation(home);
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		}
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	}
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