asdf
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@ -70,39 +70,41 @@ public class RelationUtil
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public static Rel getRelationOfThatToMe(RelationParticipator that, RelationParticipator me)
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{
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return getRelationOfThatToMe(me, that, false);
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return getRelationOfThatToMe(that, me, false);
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}
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public static Rel getRelationOfThatToMe(RelationParticipator that, RelationParticipator me, boolean ignorePeaceful)
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{
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Rel ret = null;
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Faction fthat = getFaction(me);
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if (fthat == null) return Rel.NEUTRAL; // ERROR
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Faction myFaction = getFaction(me);
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if (myFaction == null) return Rel.NEUTRAL; // ERROR
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Faction fme = getFaction(that);
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if (fme == null) return Rel.NEUTRAL; // ERROR
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Faction thatFaction = getFaction(that);
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if (thatFaction == null) return Rel.NEUTRAL; // ERROR
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// The faction with the lowest wish "wins"
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if (fme.getRelationWish(fthat).isLessThan(fthat.getRelationWish(fme)))
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if (thatFaction.getRelationWish(myFaction).isLessThan(myFaction.getRelationWish(thatFaction)))
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{
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ret = fme.getRelationWish(fthat);
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ret = thatFaction.getRelationWish(myFaction);
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}
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else
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{
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ret = fthat.getRelationWish(fme);
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ret = myFaction.getRelationWish(thatFaction);
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}
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if (fthat.equals(fme))
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if (myFaction.equals(thatFaction))
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{
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ret = Rel.MEMBER;
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// Do officer and leader check
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//P.p.log("getRelationOfThatToMe the factions are the same for "+that.getClass().getSimpleName()+" and observer "+me.getClass().getSimpleName());
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if (that instanceof FPlayer)
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{
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ret = ((FPlayer)that).getRole();
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//P.p.log("getRelationOfThatToMe it was a player and role is "+ret);
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}
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}
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else if (!ignorePeaceful && (fme.getFlag(FFlag.PEACEFUL) || fthat.getFlag(FFlag.PEACEFUL)))
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else if (!ignorePeaceful && (thatFaction.getFlag(FFlag.PEACEFUL) || myFaction.getFlag(FFlag.PEACEFUL)))
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{
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ret = Rel.TRUCE;
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}
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