Thanks @AEtherSurfer, changed the order of faction and radius in the claim command and added a maximum radius.
This commit is contained in:
@ -51,6 +51,16 @@ public class MConf extends Entity<MConf>
|
||||
public boolean removePlayerDataWhenBanned = true;
|
||||
public double removePlayerDataAfterInactiveDays = 20.0;
|
||||
|
||||
// -------------------------------------------- //
|
||||
// CLAIM LIMITS
|
||||
// -------------------------------------------- //
|
||||
|
||||
// if someone is doing a radius claim and the process fails to claim land this many times in a row, it will exit
|
||||
public int radiusClaimFailureLimit = 9;
|
||||
|
||||
// the maximum radius allowed when using the claim command.
|
||||
public int radiusClaimRadiusLimit = 5;
|
||||
|
||||
// -------------------------------------------- //
|
||||
// CHAT
|
||||
// -------------------------------------------- //
|
||||
|
@ -75,9 +75,6 @@ public class UConf extends Entity<UConf>
|
||||
public boolean claimsCanBeUnconnectedIfOwnedByOtherFaction = true;
|
||||
public int claimsRequireMinFactionMembers = 1;
|
||||
public int claimedLandsMax = 0;
|
||||
|
||||
// if someone is doing a radius claim and the process fails to claim land this many times in a row, it will exit
|
||||
public int radiusClaimFailureLimit = 9;
|
||||
|
||||
// -------------------------------------------- //
|
||||
// HOMES
|
||||
|
Reference in New Issue
Block a user