Leaders can now not be kicked by their officers. Improved leader command.
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@ -102,7 +102,7 @@ permissions:
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factions.kick:
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factions.kick:
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description: kick a player from the faction
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description: kick a player from the faction
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factions.leader:
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factions.leader:
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description: hand over your leader rights
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description: hand over leader rights
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factions.leave:
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factions.leave:
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description: leave your faction
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description: leave your faction
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factions.list:
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factions.list:
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@ -41,6 +41,12 @@ public class CmdKick extends FCommand
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return;
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return;
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}
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}
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if (you.getRole() == Rel.LEADER && !(this.senderIsConsole || fme.hasAdminMode()))
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{
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msg("<b>The leader can not be kicked.");
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return;
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}
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if ( ! Conf.canLeaveWithNegativePower && you.getPower() < 0)
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if ( ! Conf.canLeaveWithNegativePower && you.getPower() < 0)
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{
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{
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msg("<b>You cannot kick that member until their power is positive.");
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msg("<b>You cannot kick that member until their power is positive.");
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@ -2,8 +2,10 @@ package com.massivecraft.factions.cmd;
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import com.massivecraft.factions.FPlayer;
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import com.massivecraft.factions.FPlayer;
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import com.massivecraft.factions.FPlayers;
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import com.massivecraft.factions.FPlayers;
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import com.massivecraft.factions.Faction;
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import com.massivecraft.factions.struct.Permission;
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import com.massivecraft.factions.struct.Permission;
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import com.massivecraft.factions.struct.Rel;
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import com.massivecraft.factions.struct.Rel;
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import com.massivecraft.factions.util.RelationUtil;
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public class CmdLeader extends FCommand
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public class CmdLeader extends FCommand
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{
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{
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@ -13,43 +15,67 @@ public class CmdLeader extends FCommand
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this.aliases.add("leader");
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this.aliases.add("leader");
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this.requiredArgs.add("player");
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this.requiredArgs.add("player");
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//this.optionalArgs.put("", "");
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this.optionalArgs.put("faction", "your");
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this.permission = Permission.LEADER.node;
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this.permission = Permission.LEADER.node;
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this.disableOnLock = true;
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this.disableOnLock = true;
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senderMustBePlayer = true;
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senderMustBePlayer = false;
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senderMustBeMember = false;
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senderMustBeMember = false;
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senderMustBeOfficer = false;
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senderMustBeOfficer = false;
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senderMustBeLeader = true;
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senderMustBeLeader = false;
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}
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}
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@Override
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@Override
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public void perform()
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public void perform()
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{
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{
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FPlayer fyou = this.argAsBestFPlayerMatch(0);
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FPlayer newLeader = this.argAsBestFPlayerMatch(0);
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if (fyou == null) return;
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if (newLeader == null) return;
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if (fyou.getFaction() != myFaction)
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Faction targetFaction = this.argAsFaction(1, myFaction);
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if (targetFaction == null) return;
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FPlayer targetFactionCurrentLeader = targetFaction.getFPlayerLeader();
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// We now have fplayer and the target faction
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if (this.senderIsConsole || fme.hasAdminMode())
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{
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{
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msg("%s<i> is not a member in your faction.", fyou.describeTo(fme, true));
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// Do whatever you wish
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}
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else
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{
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// Follow the standard rules
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if (fme.getRole() != Rel.LEADER)
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{
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sender.sendMessage(p.txt.parse("<b>Only faction admins can %s.", this.getHelpShort()));
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return;
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return;
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}
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}
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if (fyou == fme)
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if (newLeader.getFaction() != myFaction)
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{
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msg("%s<i> is not a member in your faction.", newLeader.describeTo(fme, true));
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return;
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}
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if (newLeader == fme)
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{
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{
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msg("<b>The target player musn't be yourself.");
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msg("<b>The target player musn't be yourself.");
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return;
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return;
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}
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}
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}
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fme.setRole(Rel.OFFICER);
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// Perform the switching
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fyou.setRole(Rel.LEADER);
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if (targetFactionCurrentLeader != null)
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{
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targetFactionCurrentLeader.setRole(Rel.OFFICER);
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}
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newLeader.setFaction(targetFaction);
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newLeader.setRole(Rel.LEADER);
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// Inform all players
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// Inform all players
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for (FPlayer fplayer : FPlayers.i.getOnline())
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for (FPlayer fplayer : FPlayers.i.getOnline())
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{
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{
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fplayer.msg("%s<i> gave %s<i> the leadership of %s", fme.describeTo(fplayer, true), fyou.describeTo(fplayer), myFaction.describeTo(fplayer));
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fplayer.msg("%s<i> gave %s<i> the leadership of %s", RelationUtil.describeThatToMe(fme, fplayer, true), newLeader.describeTo(fplayer), targetFaction.describeTo(fplayer));
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}
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}
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}
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}
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}
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}
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