Added new "territoryDenyBuildWhenOffline" option to go with other two new offline prevention options by thomastanck; slight speed improvement for offline check
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@ -65,6 +65,7 @@ public class Conf {
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public static double territoryShieldFactor = 0.3;
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public static boolean territoryDenyBuild = true;
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public static boolean territoryDenyBuildWhenOffline = true;
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public static boolean territoryDenyUseage = true;
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public static boolean territoryBlockCreepers = false;
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public static boolean territoryBlockFireballs = false;
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@ -213,26 +213,36 @@ public class Faction {
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public ArrayList<FPlayer> getFPlayers() {
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ArrayList<FPlayer> ret = new ArrayList<FPlayer>();
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if (id <= 0)
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return ret;
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for (FPlayer fplayer : FPlayer.getAll()) {
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if (fplayer.getFaction() == this) {
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ret.add(fplayer);
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}
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}
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return ret;
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}
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public ArrayList<FPlayer> getFPlayersWhereOnline(boolean online) {
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ArrayList<FPlayer> ret = new ArrayList<FPlayer>();
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if (id <= 0)
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return ret;
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for (FPlayer fplayer : FPlayer.getAll()) {
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if (fplayer.getFaction() == this && fplayer.isOnline() == online) {
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ret.add(fplayer);
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}
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}
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return ret;
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}
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public ArrayList<FPlayer> getFPlayersWhereRole(Role role) {
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ArrayList<FPlayer> ret = new ArrayList<FPlayer>();
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if (id <= 0)
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return ret;
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for (FPlayer fplayer : FPlayer.getAll()) {
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if (fplayer.getFaction() == this && fplayer.getRole() == role) {
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@ -245,15 +255,34 @@ public class Faction {
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public ArrayList<Player> getOnlinePlayers() {
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ArrayList<Player> ret = new ArrayList<Player>();
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if (id <= 0)
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return ret;
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for (Player player: Factions.instance.getServer().getOnlinePlayers()) {
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FPlayer fplayer = FPlayer.get(player);
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if (fplayer.getFaction() == this) {
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ret.add(player);
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}
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}
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return ret;
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}
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// slightly faster check than getOnlinePlayers() if you just want to see if there are any players online
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public boolean HasPlayersOnline() {
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// only real factions can have players online, not wilderness / safe zone / war zone
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if (id <= 0)
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return false;
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for (Player player: Factions.instance.getServer().getOnlinePlayers()) {
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FPlayer fplayer = FPlayer.get(player);
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if (fplayer.getFaction() == this) {
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return true;
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}
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}
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return false;
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}
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//----------------------------------------------//
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// Faction tag
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//----------------------------------------------//
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@ -88,10 +88,13 @@ public class FactionsBlockListener extends BlockListener {
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Faction myFaction = me.getFaction();
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// Cancel if we are not in our own territory
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if (myFaction != otherFaction && Conf.territoryDenyBuild) {
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if (myFaction != otherFaction) {
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boolean online = otherFaction.HasPlayersOnline();
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if ((online && Conf.territoryDenyBuild) || (!online && Conf.territoryDenyBuildWhenOffline)) {
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me.sendMessage("You can't "+action+" in the territory of "+otherFaction.getTag(myFaction));
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return false;
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}
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}
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return true;
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}
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@ -303,10 +303,13 @@ public class FactionsEntityListener extends EntityListener {
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Faction myFaction = me.getFaction();
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// Cancel if we are not in our own territory
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if (myFaction != otherFaction && Conf.territoryDenyBuild) {
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if (myFaction != otherFaction) {
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boolean online = otherFaction.HasPlayersOnline();
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if ((online && Conf.territoryDenyBuild) || (!online && Conf.territoryDenyBuildWhenOffline)) {
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me.sendMessage("You can't "+action+" paintings in the territory of "+otherFaction.getTag(myFaction));
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return false;
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}
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}
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return true;
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}
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@ -204,7 +204,7 @@ public class FactionsPlayerListener extends PlayerListener{
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Faction otherFaction = Board.getFactionAt(new FLocation(block));
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if (otherFaction.getOnlinePlayers()!=null){
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if (otherFaction.HasPlayersOnline()){
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if ( ! Conf.territoryDenyUseageMaterials.contains(material)) {
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return true; // Item isn't one we're preventing for online factions.
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}
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@ -261,7 +261,7 @@ public class FactionsPlayerListener extends PlayerListener{
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Faction otherFaction = Board.getFactionAt(new FLocation(block));
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// We only care about some material types.
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if (otherFaction.getOnlinePlayers()!=null){
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if (otherFaction.HasPlayersOnline()){
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if ( ! Conf.territoryProtectedMaterials.contains(material)) {
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return true;
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}
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@ -274,13 +274,12 @@ public class FactionsPlayerListener extends PlayerListener{
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FPlayer me = FPlayer.get(player);
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Faction myFaction = me.getFaction();
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// In safe zones you may use any block...
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// You may use any block unless it is another faction's territory...
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if (otherFaction.isNormal() && myFaction != otherFaction) {
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me.sendMessage("You can't use "+TextUtil.getMaterialName(material)+" in the territory of "+otherFaction.getTag(myFaction));
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return false;
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}
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// You may use doors in both safeZone and wilderness
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return true;
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}
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