Re-enabled WorldGuard support. It actually was working, who knew? I don't use WorldGuard, and I'd only seen multiple failure reports lately and not a single indication from anyone that the integration was actually working for them, so...
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@ -27,7 +27,7 @@ import com.massivecraft.factions.integration.EssentialsFeatures;
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import com.massivecraft.factions.integration.EssentialsOldVersionFeatures;
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import com.massivecraft.factions.integration.EssentialsOldVersionFeatures;
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import com.massivecraft.factions.integration.LWCFeatures;
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import com.massivecraft.factions.integration.LWCFeatures;
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import com.massivecraft.factions.integration.SpoutFeatures;
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import com.massivecraft.factions.integration.SpoutFeatures;
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//import com.massivecraft.factions.integration.Worldguard;
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import com.massivecraft.factions.integration.Worldguard;
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import com.massivecraft.factions.listeners.FactionsBlockListener;
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import com.massivecraft.factions.listeners.FactionsBlockListener;
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import com.massivecraft.factions.listeners.FactionsChatEarlyListener;
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import com.massivecraft.factions.listeners.FactionsChatEarlyListener;
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import com.massivecraft.factions.listeners.FactionsEntityListener;
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import com.massivecraft.factions.listeners.FactionsEntityListener;
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@ -107,9 +107,7 @@ public class P extends MPlugin
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if(Conf.worldGuardChecking)
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if(Conf.worldGuardChecking)
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{
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{
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this.log(Level.WARNING, "Our WorldGuard integration is broken with current versions of WorldGuard, so it is disabled. If you are a plugin dev and want to try your hand at fixing it, be our guest.");
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Worldguard.init(this);
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Conf.worldGuardChecking = false;
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// Worldguard.init(this);
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}
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}
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// Register Event Handlers
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// Register Event Handlers
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