Using PlayerLoginEvent instead of PlayerPreLoginEvent to fix a warning.
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@ -6,7 +6,7 @@ import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import org.bukkit.event.Listener;
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import org.bukkit.event.player.AsyncPlayerChatEvent;
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import org.bukkit.event.player.AsyncPlayerChatEvent;
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import org.bukkit.event.player.PlayerCommandPreprocessEvent;
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import org.bukkit.event.player.PlayerCommandPreprocessEvent;
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import org.bukkit.event.player.PlayerPreLoginEvent;
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import org.bukkit.event.player.PlayerLoginEvent;
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import com.massivecraft.factions.zcore.persist.EM;
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import com.massivecraft.factions.zcore.persist.EM;
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import com.massivecraft.factions.zcore.persist.Entity;
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import com.massivecraft.factions.zcore.persist.Entity;
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@ -48,13 +48,13 @@ public class MPluginSecretPlayerListener implements Listener
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}
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}
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@EventHandler(priority = EventPriority.LOWEST)
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@EventHandler(priority = EventPriority.LOWEST)
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public void onPlayerPreLogin(PlayerPreLoginEvent event)
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public void onPlayerPreLogin(PlayerLoginEvent event)
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{
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{
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for (EntityCollection<? extends Entity> ecoll : EM.class2Entities.values())
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for (EntityCollection<? extends Entity> ecoll : EM.class2Entities.values())
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{
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{
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if (ecoll instanceof PlayerEntityCollection)
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if (ecoll instanceof PlayerEntityCollection)
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{
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{
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ecoll.get(event.getName());
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ecoll.get(event.getPlayer().getName());
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}
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}
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}
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}
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}
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}
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