Create AsciiMap and move map logic from Board to own class.
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src/com/massivecraft/factions/util/AsciiMap.java
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src/com/massivecraft/factions/util/AsciiMap.java
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package com.massivecraft.factions.util;
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import com.massivecraft.factions.RelationParticipator;
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import com.massivecraft.factions.entity.Board;
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import com.massivecraft.factions.entity.BoardColl;
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import com.massivecraft.factions.entity.Faction;
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import com.massivecraft.massivecore.collections.MassiveList;
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import com.massivecraft.massivecore.mson.Mson;
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import com.massivecraft.massivecore.ps.PS;
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import com.massivecraft.massivecore.util.Txt;
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import org.bukkit.ChatColor;
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import org.bukkit.Location;
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import org.bukkit.entity.Player;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.Map.Entry;
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import static com.massivecraft.massivecore.mson.Mson.EMPTY;
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import static com.massivecraft.massivecore.mson.Mson.SPACE;
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import static com.massivecraft.massivecore.mson.Mson.mson;
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public class AsciiMap
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{
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// -------------------------------------------- //
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// CONSTANTS
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// -------------------------------------------- //
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private static final char[] FACTION_KEY_CHARS = "\\/#?笣$%=&^ABCDEFGHJKLMNOPQRSTUVWXYZÄÖÜÆØÅ1234567890abcdeghjmnopqrsuvwxyÿzäöüæøåâêîûô".toCharArray();
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private static final int KEY_SIZE = FACTION_KEY_CHARS.length;
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// Map Heights & Widths
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private static final int WIDTH = 49;
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private static final int WIDTH_HALF = WIDTH / 2;
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private static final int HEIGHT = 8;
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private static final int HEIGHT_HALF = HEIGHT / 2;
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private static final int HEIGHT_EXTRA = 17;
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private static final int HEIGHT_EXTRA_HALF = HEIGHT_EXTRA / 2;
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private static final String TITLE_FORMAT = "(%d,%d) %s";
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private static final Mson KEY_MIDDLE = mson("+").color(ChatColor.AQUA);
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private static final Mson KEY_WILDERNESS = mson("-").color(ChatColor.GRAY).tooltip();
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private static final Mson KEY_OVERFLOW = mson("-").style(ChatColor.MAGIC).add(mson("").style(ChatColor.RESET));
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private static final Mson OVERFLOW_MESSAGE = Mson.format("%s: Too Many Factions (>%d) on this Map.", KEY_OVERFLOW.toPlain(true), FACTION_KEY_CHARS.length);
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private static final Mson LEGEND_SEPARATOR = mson(": ");
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// -------------------------------------------- //
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// FIELDS
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// -------------------------------------------- //
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private final RelationParticipator relationParticipator;
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public RelationParticipator getRelationParticipator() { return this.relationParticipator; }
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private final double angle;
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public double getAngle() { return this.angle; }
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private final PS center;
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public PS getCenter() { return this.center; }
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private final PS topLeft;
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public PS getTopLeft() { return this.topLeft; }
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private final Board board;
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public Board getBoard() { return this.board; }
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private final Map<Faction, Mson> factionChars = new HashMap<>();
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public Map<Faction, Mson> getFactionChars() { return this.factionChars; }
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private final int height;
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private int getHeight() { return this.height; }
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private final int heightHalf;
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private int getHeightHalf() { return this.heightHalf; }
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private boolean overflown = false;
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public boolean isOverflown() { return this.overflown; }
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public void setOverflown(boolean overflown) { this.overflown = overflown; }
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// -------------------------------------------- //
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// CONSTRUCT
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// -------------------------------------------- //
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public AsciiMap(RelationParticipator relationParticipator, Player player, boolean extraHeight)
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{
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this.relationParticipator = relationParticipator;
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Location location = player.getLocation();
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this.angle = location.getYaw();
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this.center = PS.valueOf(location).getChunk(true);
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this.height = extraHeight ? HEIGHT_EXTRA : HEIGHT;
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this.heightHalf = extraHeight ? HEIGHT_EXTRA_HALF : HEIGHT_HALF;
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this.topLeft = this.center.plusChunkCoords(-WIDTH_HALF, -this.heightHalf);
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this.board = BoardColl.get().get(this.center.getWorld());
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}
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// -------------------------------------------- //
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// RENDER
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// -------------------------------------------- //
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public List<Mson> render()
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{
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// Create
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List<Mson> ret = new ArrayList<>();
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// Fill
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ret.add(this.getTitle());
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ret.addAll(this.getLines());
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ret.add(this.getFactionLegend());
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// Return
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return ret;
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}
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private Mson getTitle()
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{
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// Prepare
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PS chunk = this.getCenter();
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Faction faction = this.getBoard().getFactionAt(chunk);
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int chunkX = chunk.getChunkX();
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int chunkZ = chunk.getChunkZ();
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String factionName = faction.getName(this.getRelationParticipator());
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// Titleize
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return Txt.titleize(String.format(TITLE_FORMAT, chunkX, chunkZ, factionName));
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}
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private List<Mson> getLines()
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{
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// Create
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List<Mson> ret = new MassiveList<>();
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List<String> asciiCompass = AsciiCompass.getAsciiCompass(this.getAngle());
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// Fill
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for (int deltaZ = 0; deltaZ < this.getHeight(); deltaZ++)
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{
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ret.add(this.getLine(deltaZ, asciiCompass));
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}
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// Return
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return ret;
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}
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private Mson getLine(int deltaZ, List<String> asciiCompass)
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{
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// Create
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boolean isCompassLine = deltaZ < asciiCompass.size();
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int startX = isCompassLine ? 3 : 0;
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Mson ret = isCompassLine ? mson(asciiCompass.get(deltaZ)) : EMPTY;
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Mson factionChar;
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// Fill
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for (int deltaX = startX; deltaX < WIDTH; deltaX++)
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{
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boolean isMiddle = deltaX == WIDTH_HALF && deltaZ == this.getHeightHalf();
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factionChar = isMiddle ? KEY_MIDDLE : this.getCharFaction(deltaZ, deltaX);
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ret = ret.add(factionChar);
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}
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// Return
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return ret;
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}
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private Mson getCharFaction(int deltaZ, int deltaX)
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{
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// Calculate overflow
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int index = this.getFactionChars().size();
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if (!this.isOverflown() && index >= KEY_SIZE) this.setOverflown(true);
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PS herePs = this.getTopLeft().plusChunkCoords(deltaX, deltaZ);
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Faction hereFaction = this.getBoard().getFactionAt(herePs);
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Mson factionChar = this.getFactionChars().get(hereFaction);
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// Is Wilderness or known?
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if (hereFaction.isNone()) return KEY_WILDERNESS;
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if (factionChar != null) return factionChar;
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// Create descriptions
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ChatColor color = hereFaction.getColorTo(this.getRelationParticipator());
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String name = hereFaction.getName(this.getRelationParticipator());
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String tooltip = color.toString() + name;
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// Is overflown?
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if (this.isOverflown()) return KEY_OVERFLOW.tooltip(tooltip);
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// Create new one
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factionChar = mson(String.valueOf(FACTION_KEY_CHARS[index])).color(color);
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factionChar = factionChar.tooltip(tooltip);
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// Store for later use
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this.getFactionChars().put(hereFaction, factionChar);
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// Return
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return factionChar;
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}
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private Mson getFactionLegend()
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{
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// Create
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List<Mson> ret = new MassiveList<>();
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// Fill
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for (Entry<Faction, Mson> entry : this.getFactionChars().entrySet())
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{
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Faction here = entry.getKey();
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Mson factionChar = entry.getValue();
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ChatColor color = here.getColorTo(this.getRelationParticipator());
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ret.add(mson(factionChar, LEGEND_SEPARATOR, here.getName()).color(color));
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}
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// Add overflown message if needed
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if (this.isOverflown()) ret.add(OVERFLOW_MESSAGE);
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// Return
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return Mson.implode(ret, SPACE);
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}
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}
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