Create AsciiMap and move map logic from Board to own class.
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@@ -1,11 +1,11 @@
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package com.massivecraft.factions.engine;
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import com.massivecraft.factions.Const;
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import com.massivecraft.factions.TerritoryAccess;
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import com.massivecraft.factions.entity.BoardColl;
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import com.massivecraft.factions.entity.Faction;
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import com.massivecraft.factions.entity.MConf;
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import com.massivecraft.factions.entity.MPlayer;
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import com.massivecraft.factions.util.AsciiMap;
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import com.massivecraft.massivecore.Engine;
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import com.massivecraft.massivecore.mixin.MixinMessage;
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import com.massivecraft.massivecore.mixin.MixinTitle;
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@@ -18,7 +18,6 @@ import org.bukkit.event.EventPriority;
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import org.bukkit.event.player.PlayerMoveEvent;
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import java.util.Collections;
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import java.util.List;
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public class EngineMoveChunk extends Engine
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{
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@@ -64,8 +63,8 @@ public class EngineMoveChunk extends Engine
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// send host faction info updates
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if (mplayer.isMapAutoUpdating())
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{
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List<Object> message = BoardColl.get().getMap(mplayer, chunkTo, player.getLocation().getYaw(), Const.MAP_WIDTH, Const.MAP_HEIGHT);
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mplayer.message(message);
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AsciiMap map = new AsciiMap(mplayer, player, false);
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mplayer.message(map.render());
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}
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else if (factionFrom != factionTo)
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{
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