Moved Essentials teleport integration handling to EssentialsFeatures.java

This commit is contained in:
Brettflan
2012-02-22 13:35:26 -06:00
parent 546ecd6a45
commit 50572b388c
2 changed files with 54 additions and 43 deletions

View File

@ -3,28 +3,23 @@ package com.massivecraft.factions.cmd;
import java.util.ArrayList;
import java.util.List;
import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
import org.bukkit.Location;
import org.bukkit.World;
import org.bukkit.entity.Player;
import org.bukkit.plugin.Plugin;
import com.earth2me.essentials.IEssentials;
import com.earth2me.essentials.Teleport;
import com.earth2me.essentials.Trade;
import com.massivecraft.factions.Board;
import com.massivecraft.factions.Conf;
import com.massivecraft.factions.FLocation;
import com.massivecraft.factions.FPlayer;
import com.massivecraft.factions.FPlayers;
import com.massivecraft.factions.Faction;
import com.massivecraft.factions.integration.EssentialsFeatures;
import com.massivecraft.factions.struct.FFlag;
import com.massivecraft.factions.struct.Permission;
import com.massivecraft.factions.struct.Rel;
import com.massivecraft.factions.zcore.util.SmokeUtil;
@SuppressWarnings("deprecation")
public class CmdHome extends FCommand
{
@ -130,44 +125,24 @@ public class CmdHome extends FCommand
}
}
// The teleport is either handled inhouse or by the Essentials plugin as a warp
final Plugin grab = Bukkit.getPluginManager().getPlugin("Essentials");
if (Conf.homesTeleportCommandEssentialsIntegration && grab != null && grab.isEnabled())
{
// Handled by Essentials
IEssentials ess = (IEssentials) grab;
Teleport teleport = (Teleport) ess.getUser(this.me).getTeleport();
Trade trade = new Trade(Conf.econCostHome, ess);
try
{
teleport.teleport(myFaction.getHome(), trade);
}
catch (Exception e)
{
me.sendMessage(ChatColor.RED.toString()+e.getMessage());
}
}
else
{
// Handled by Factions
// if economy is enabled, they're not on the bypass list, and this command has a cost set, make 'em pay
if ( ! payForCommand(Conf.econCostHome, "to teleport to your faction home", "for teleporting to your faction home")) return;
// if Essentials teleport handling is enabled and available, pass the teleport off to it (for delay and cooldown)
if (EssentialsFeatures.handleTeleport(me, myFaction.getHome())) return;
// Create a smoke effect
if (Conf.homesTeleportCommandSmokeEffectEnabled)
{
List<Location> smokeLocations = new ArrayList<Location>();
smokeLocations.add(me.getLocation());
smokeLocations.add(me.getLocation().clone().add(0, 1, 0));
smokeLocations.add(myFaction.getHome());
smokeLocations.add(myFaction.getHome().clone().add(0, 1, 0));
SmokeUtil.spawnCloudRandom(smokeLocations, 3f);
}
me.teleport(myFaction.getHome());
// if economy is enabled, they're not on the bypass list, and this command has a cost set, make 'em pay
if ( ! payForCommand(Conf.econCostHome, "to teleport to your faction home", "for teleporting to your faction home")) return;
// Create a smoke effect
if (Conf.homesTeleportCommandSmokeEffectEnabled)
{
List<Location> smokeLocations = new ArrayList<Location>();
smokeLocations.add(me.getLocation());
smokeLocations.add(me.getLocation().clone().add(0, 1, 0));
smokeLocations.add(myFaction.getHome());
smokeLocations.add(myFaction.getHome().clone().add(0, 1, 0));
SmokeUtil.spawnCloudRandom(smokeLocations, 3f);
}
me.teleport(myFaction.getHome());
}
}