Use PS instead of FLocation in a few places.
This commit is contained in:
@ -4,9 +4,10 @@ import org.bukkit.event.Cancellable;
|
||||
import org.bukkit.event.Event;
|
||||
import org.bukkit.event.HandlerList;
|
||||
|
||||
import com.massivecraft.factions.FLocation;
|
||||
import com.massivecraft.factions.Faction;
|
||||
import com.massivecraft.factions.FPlayer;
|
||||
import com.massivecraft.mcore.ps.PS;
|
||||
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
public class LandClaimEvent extends Event implements Cancellable
|
||||
@ -27,8 +28,8 @@ public class LandClaimEvent extends Event implements Cancellable
|
||||
@Override public boolean isCancelled() { return this.cancelled; }
|
||||
@Override public void setCancelled(boolean cancelled) { this.cancelled = cancelled; }
|
||||
|
||||
private final FLocation location;
|
||||
public FLocation getLocation() { return this.location; }
|
||||
private final PS chunk;
|
||||
public PS getChunk() { return this.chunk; }
|
||||
|
||||
private final Faction faction;
|
||||
public Faction getFaction() { return this.faction; }
|
||||
@ -45,10 +46,10 @@ public class LandClaimEvent extends Event implements Cancellable
|
||||
// CONSTRUCT
|
||||
// -------------------------------------------- //
|
||||
|
||||
public LandClaimEvent(FLocation location, Faction faction, FPlayer fplayer)
|
||||
public LandClaimEvent(PS chunk, Faction faction, FPlayer fplayer)
|
||||
{
|
||||
this.cancelled = false;
|
||||
this.location = location;
|
||||
this.chunk = chunk.getChunk(true);
|
||||
this.faction = faction;
|
||||
this.fplayer = fplayer;
|
||||
}
|
||||
|
@ -4,9 +4,10 @@ import org.bukkit.event.Cancellable;
|
||||
import org.bukkit.event.Event;
|
||||
import org.bukkit.event.HandlerList;
|
||||
|
||||
import com.massivecraft.factions.FLocation;
|
||||
import com.massivecraft.factions.Faction;
|
||||
import com.massivecraft.factions.FPlayer;
|
||||
import com.massivecraft.mcore.ps.PS;
|
||||
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
public class LandUnclaimEvent extends Event implements Cancellable
|
||||
@ -27,8 +28,8 @@ public class LandUnclaimEvent extends Event implements Cancellable
|
||||
@Override public boolean isCancelled() { return this.cancelled; }
|
||||
@Override public void setCancelled(boolean cancelled) { this.cancelled = cancelled; }
|
||||
|
||||
private final FLocation location;
|
||||
public FLocation getLocation() { return this.location; }
|
||||
private final PS chunk;
|
||||
public PS getChunk() { return this.chunk; }
|
||||
|
||||
private final Faction faction;
|
||||
public Faction getFaction() { return this.faction; }
|
||||
@ -45,10 +46,10 @@ public class LandUnclaimEvent extends Event implements Cancellable
|
||||
// CONSTRUCT
|
||||
// -------------------------------------------- //
|
||||
|
||||
public LandUnclaimEvent(FLocation location, Faction faction, FPlayer fplayer)
|
||||
public LandUnclaimEvent(PS chunk, Faction faction, FPlayer fplayer)
|
||||
{
|
||||
this.cancelled = false;
|
||||
this.location = location;
|
||||
this.chunk = chunk.getChunk(true);
|
||||
this.faction = faction;
|
||||
this.fplayer = fplayer;
|
||||
}
|
||||
|
Reference in New Issue
Block a user