Add recruit role for factions

The recruit role's goal is to enable factions to invite new members without being afraid of getting griefed instantly.

Adds a configuration option "factionRankDefault" for default rank of newly joined faction members. By default this is RECRUIT, but it can be set to any supported rank.

Adds the /f promote and /f demote commands, which leaders and officers can use to increase or decrease the rank of a faction member by one level, up to officer, or down to recruit.
This version of the recruit feature preserves the /f officer command for backward compatibility.
This commit is contained in:
Justin Kaeser
2013-01-06 21:44:29 +01:00
parent 755a957b12
commit 4743c1821a
13 changed files with 208 additions and 31 deletions

View File

@ -3,9 +3,9 @@ package com.massivecraft.factions.cmd;
import org.bukkit.Bukkit;
import com.massivecraft.factions.Conf;
import com.massivecraft.factions.FPlayer;
import com.massivecraft.factions.FPlayers;
import com.massivecraft.factions.Faction;
import com.massivecraft.factions.FPlayer;
import com.massivecraft.factions.P;
import com.massivecraft.factions.event.FPlayerJoinEvent;
import com.massivecraft.factions.struct.Permission;
@ -87,15 +87,18 @@ public class CmdJoin extends FCommand
// then make 'em pay (if applicable)
if (samePlayer && ! payForCommand(Conf.econCostJoin, "to join a faction", "for joining a faction")) return;
fme.msg("<i>%s successfully joined %s.", fplayer.describeTo(fme, true), faction.getTag(fme));
fme.setRole(Conf.factionRankDefault); // They have just joined a faction, start them out on the lowest rank (default config).
if (!samePlayer)
fplayer.msg("<i>%s moved you into the faction %s.", fme.describeTo(fplayer, true), faction.getTag(fplayer));
faction.msg("<i>%s joined your faction.", fplayer.describeTo(faction, true));
fme.msg("<i>%s successfully joined %s.", fplayer.describeTo(fme, true), faction.getTag(fme));
fplayer.resetFactionData();
fplayer.setFaction(faction);
faction.deinvite(fplayer);
if (Conf.logFactionJoin)
{