Moving files around
This commit is contained in:
320
src/com/massivecraft/factions/entity/Board.java
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320
src/com/massivecraft/factions/entity/Board.java
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package com.massivecraft.factions.entity;
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import java.lang.reflect.Type;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.Map.Entry;
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import java.util.concurrent.ConcurrentSkipListMap;
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import org.bukkit.ChatColor;
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import com.massivecraft.factions.ConfServer;
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import com.massivecraft.factions.Const;
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import com.massivecraft.factions.Factions;
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import com.massivecraft.factions.RelationParticipator;
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import com.massivecraft.factions.TerritoryAccess;
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import com.massivecraft.factions.integration.LWCFeatures;
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import com.massivecraft.factions.util.AsciiCompass;
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import com.massivecraft.mcore.ps.PS;
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import com.massivecraft.mcore.store.Entity;
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import com.massivecraft.mcore.util.Txt;
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import com.massivecraft.mcore.xlib.gson.reflect.TypeToken;
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public class Board extends Entity<Board> implements BoardInterface
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{
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public static final transient Type MAP_TYPE = new TypeToken<Map<PS, TerritoryAccess>>(){}.getType();
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// -------------------------------------------- //
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// META
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// -------------------------------------------- //
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public static Board get(Object oid)
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{
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return BoardColl.get().get(oid);
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}
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// -------------------------------------------- //
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// OVERRIDE: ENTITY
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// -------------------------------------------- //
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@Override
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public Board load(Board that)
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{
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this.map = that.map;
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return this;
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}
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@Override
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public boolean isDefault()
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{
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if (this.map == null) return true;
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if (this.map.isEmpty()) return true;
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return false;
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}
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// -------------------------------------------- //
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// FIELDS
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// -------------------------------------------- //
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// TODO: Make TerritoryAccess immutable.
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private ConcurrentSkipListMap<PS, TerritoryAccess> map;
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public Map<PS, TerritoryAccess> getMap() { return Collections.unmodifiableMap(this.map); }
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// -------------------------------------------- //
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// CONSTRUCT
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// -------------------------------------------- //
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public Board()
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{
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this.map = new ConcurrentSkipListMap<PS, TerritoryAccess>();
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}
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public Board(Map<PS, TerritoryAccess> map)
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{
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this.map = new ConcurrentSkipListMap<PS, TerritoryAccess>(map);
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}
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// -------------------------------------------- //
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// OVERRIDE: BOARD
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// -------------------------------------------- //
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// GET
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@Override
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public TerritoryAccess getTerritoryAccessAt(PS ps)
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{
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if (ps == null) return null;
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ps = ps.getChunkCoords(true);
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TerritoryAccess ret = this.map.get(ps);
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if (ret == null) ret = new TerritoryAccess(Const.FACTIONID_NONE);
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return ret;
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}
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@Override
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public Faction getFactionAt(PS ps)
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{
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if (ps == null) return null;
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return this.getTerritoryAccessAt(ps).getHostFaction();
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}
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// SET
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@Override
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public void setTerritoryAccessAt(PS ps, TerritoryAccess territoryAccess)
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{
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ps = ps.getChunkCoords(true);
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if (territoryAccess == null || (territoryAccess.getHostFactionId().equals(Const.FACTIONID_NONE) && territoryAccess.isDefault()))
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{
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// TODO: Listen to an event instead!
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// NOTE: And this is probably the place where the event should be triggered!
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if (ConfServer.onUnclaimResetLwcLocks && LWCFeatures.getEnabled())
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{
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LWCFeatures.clearAllProtections(ps);
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}
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this.map.remove(ps);
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}
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else
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{
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this.map.put(ps, territoryAccess);
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}
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this.changed();
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}
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@Override
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public void setFactionAt(PS ps, Faction faction)
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{
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TerritoryAccess territoryAccess = null;
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if (faction != null)
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{
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territoryAccess = new TerritoryAccess(faction.getId());
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}
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this.setTerritoryAccessAt(ps, territoryAccess);
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}
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// REMOVE
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@Override
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public void removeAt(PS ps)
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{
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this.setTerritoryAccessAt(ps, null);
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}
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@Override
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public void removeAll(Faction faction)
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{
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String factionId = faction.getId();
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for (Entry<PS, TerritoryAccess> entry : this.map.entrySet())
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{
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TerritoryAccess territoryAccess = entry.getValue();
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if ( ! territoryAccess.getHostFactionId().equals(factionId)) continue;
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PS ps = entry.getKey();
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this.removeAt(ps);
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}
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}
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// Removes orphaned foreign keys
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@Override
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public void clean()
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{
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for (Entry<PS, TerritoryAccess> entry : this.map.entrySet())
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{
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TerritoryAccess territoryAccess = entry.getValue();
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if (FactionColl.get().containsId(territoryAccess.getHostFactionId())) continue;
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PS ps = entry.getKey();
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this.removeAt(ps);
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Factions.get().log("Board cleaner removed "+territoryAccess.getHostFactionId()+" from "+entry.getKey());
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}
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}
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// COUNT
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@Override
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public int getCount(Faction faction)
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{
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return this.getCount(faction.getId());
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}
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public int getCount(String factionId)
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{
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int ret = 0;
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for (TerritoryAccess territoryAccess : this.map.values())
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{
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if(territoryAccess.getHostFactionId().equals(factionId)) ret += 1;
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}
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return ret;
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}
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// NEARBY DETECTION
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// Is this coord NOT completely surrounded by coords claimed by the same faction?
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// Simpler: Is there any nearby coord with a faction other than the faction here?
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@Override
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public boolean isBorderPs(PS ps)
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{
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PS nearby = null;
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Faction faction = this.getFactionAt(ps);
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nearby = ps.withChunkX(ps.getChunkX() +1);
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if (faction != this.getFactionAt(nearby)) return true;
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nearby = ps.withChunkX(ps.getChunkX() -1);
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if (faction != this.getFactionAt(nearby)) return true;
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nearby = ps.withChunkZ(ps.getChunkZ() +1);
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if (faction != this.getFactionAt(nearby)) return true;
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nearby = ps.withChunkZ(ps.getChunkZ() -1);
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if (faction != this.getFactionAt(nearby)) return true;
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return false;
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}
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// Is this coord connected to any coord claimed by the specified faction?
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@Override
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public boolean isConnectedPs(PS ps, Faction faction)
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{
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PS nearby = null;
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nearby = ps.withChunkX(ps.getChunkX() +1);
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if (faction == this.getFactionAt(nearby)) return true;
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nearby = ps.withChunkX(ps.getChunkX() -1);
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if (faction == this.getFactionAt(nearby)) return true;
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nearby = ps.withChunkZ(ps.getChunkZ() +1);
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if (faction == this.getFactionAt(nearby)) return true;
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nearby = ps.withChunkZ(ps.getChunkZ() -1);
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if (faction == this.getFactionAt(nearby)) return true;
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return false;
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}
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// MAP GENERATION
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@Override
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public ArrayList<String> getMap(RelationParticipator observer, PS centerPs, double inDegrees)
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{
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centerPs = centerPs.getChunkCoords(true);
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ArrayList<String> ret = new ArrayList<String>();
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Faction centerFaction = this.getFactionAt(centerPs);
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ret.add(Txt.titleize("("+centerPs.getChunkX() + "," + centerPs.getChunkZ()+") "+centerFaction.getTag(observer)));
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int halfWidth = Const.MAP_WIDTH / 2;
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int halfHeight = Const.MAP_HEIGHT / 2;
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PS topLeftPs = centerPs.plusChunkCoords(-halfWidth, -halfHeight);
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int width = halfWidth * 2 + 1;
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int height = halfHeight * 2 + 1;
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//Make room for the list of tags
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height--;
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Map<Faction, Character> fList = new HashMap<Faction, Character>();
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int chrIdx = 0;
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// For each row
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for (int dz = 0; dz < height; dz++)
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{
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// Draw and add that row
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String row = "";
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for (int dx = 0; dx < width; dx++)
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{
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if(dx == halfWidth && dz == halfHeight)
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{
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row += ChatColor.AQUA+"+";
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continue;
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}
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PS herePs = topLeftPs.plusChunkCoords(dx, dz);
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Faction hereFaction = this.getFactionAt(herePs);
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if (hereFaction.isNone())
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{
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row += ChatColor.GRAY+"-";
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}
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else
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{
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if (!fList.containsKey(hereFaction))
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fList.put(hereFaction, Const.MAP_KEY_CHARS[chrIdx++]);
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char fchar = fList.get(hereFaction);
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row += hereFaction.getColorTo(observer) + "" + fchar;
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}
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}
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ret.add(row);
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}
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// Get the compass
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ArrayList<String> asciiCompass = AsciiCompass.getAsciiCompass(inDegrees, ChatColor.RED, Txt.parse("<a>"));
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// Add the compass
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ret.set(1, asciiCompass.get(0)+ret.get(1).substring(3*3));
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ret.set(2, asciiCompass.get(1)+ret.get(2).substring(3*3));
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ret.set(3, asciiCompass.get(2)+ret.get(3).substring(3*3));
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String fRow = "";
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for (Faction keyfaction : fList.keySet())
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{
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fRow += ""+keyfaction.getColorTo(observer) + fList.get(keyfaction) + ": " + keyfaction.getTag() + " ";
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}
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fRow = fRow.trim();
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ret.add(fRow);
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return ret;
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}
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}
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208
src/com/massivecraft/factions/entity/BoardColl.java
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208
src/com/massivecraft/factions/entity/BoardColl.java
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@@ -0,0 +1,208 @@
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package com.massivecraft.factions.entity;
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import java.io.File;
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import java.lang.reflect.Type;
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import java.util.ArrayList;
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import java.util.Map;
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import java.util.Map.Entry;
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import com.massivecraft.factions.ConfServer;
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import com.massivecraft.factions.Const;
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import com.massivecraft.factions.Factions;
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import com.massivecraft.factions.RelationParticipator;
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import com.massivecraft.factions.TerritoryAccess;
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import com.massivecraft.mcore.ps.PS;
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import com.massivecraft.mcore.ps.PSBuilder;
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import com.massivecraft.mcore.store.Coll;
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import com.massivecraft.mcore.store.MStore;
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import com.massivecraft.mcore.util.DiscUtil;
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import com.massivecraft.mcore.util.MUtil;
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import com.massivecraft.mcore.xlib.gson.reflect.TypeToken;
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public class BoardColl extends Coll<Board> implements BoardInterface
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{
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// -------------------------------------------- //
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// INSTANCE & CONSTRUCT
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// -------------------------------------------- //
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private static BoardColl i = new BoardColl();
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public static BoardColl get() { return i; }
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private BoardColl()
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{
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super(Const.COLLECTION_BASENAME_BOARD, Board.class, MStore.getDb(ConfServer.dburi), Factions.get(), true, true);
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}
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// -------------------------------------------- //
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// OVERRIDE: COLL
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// -------------------------------------------- //
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@Override
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public String fixId(Object oid)
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{
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if (oid == null) return null;
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if (oid instanceof String) return (String)oid;
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if (oid instanceof Board) return this.getId(oid);
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return MUtil.extract(String.class, "worldName", oid);
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}
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@Override
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public void init()
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{
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super.init();
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this.migrate();
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}
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public void migrate()
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{
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// Create file objects
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File oldFile = new File(Factions.get().getDataFolder(), "board.json");
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File newFile = new File(Factions.get().getDataFolder(), "board.json.migrated");
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// Already migrated?
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if ( ! oldFile.exists()) return;
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// Read the file content through GSON.
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Type type = new TypeToken<Map<String,Map<String,TerritoryAccess>>>(){}.getType();
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Map<String,Map<String,TerritoryAccess>> worldCoordIds = Factions.get().gson.fromJson(DiscUtil.readCatch(oldFile), type);
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// Set the data
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for (Entry<String,Map<String,TerritoryAccess>> entry : worldCoordIds.entrySet())
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{
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String worldName = entry.getKey();
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Board board = this.get(worldName);
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for (Entry<String,TerritoryAccess> entry2 : entry.getValue().entrySet())
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{
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String[] ChunkCoordParts = entry2.getKey().trim().split("[,\\s]+");
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int chunkX = Integer.parseInt(ChunkCoordParts[0]);
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int chunkZ = Integer.parseInt(ChunkCoordParts[1]);
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||||
PS ps = new PSBuilder().chunkX(chunkX).chunkZ(chunkZ).build();
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||||
TerritoryAccess territoryAccess = entry2.getValue();
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board.setTerritoryAccessAt(ps, territoryAccess);
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}
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}
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// Mark as migrated
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oldFile.renameTo(newFile);
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}
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// -------------------------------------------- //
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// OVERRIDE: BOARD
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||||
// -------------------------------------------- //
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||||
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@Override
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public TerritoryAccess getTerritoryAccessAt(PS ps)
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{
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if (ps == null) return null;
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Board board = this.get(ps.getWorld());
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||||
if (board == null) return null;
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||||
return board.getTerritoryAccessAt(ps);
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||||
}
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||||
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||||
@Override
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||||
public Faction getFactionAt(PS ps)
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||||
{
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||||
if (ps == null) return null;
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||||
Board board = this.get(ps.getWorld());
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||||
if (board == null) return null;
|
||||
return board.getFactionAt(ps);
|
||||
}
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||||
|
||||
// SET
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||||
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||||
@Override
|
||||
public void setTerritoryAccessAt(PS ps, TerritoryAccess territoryAccess)
|
||||
{
|
||||
if (ps == null) return;
|
||||
Board board = this.get(ps.getWorld());
|
||||
if (board == null) return;
|
||||
board.setTerritoryAccessAt(ps, territoryAccess);
|
||||
}
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||||
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||||
@Override
|
||||
public void setFactionAt(PS ps, Faction faction)
|
||||
{
|
||||
if (ps == null) return;
|
||||
Board board = this.get(ps.getWorld());
|
||||
if (board == null) return;
|
||||
board.setFactionAt(ps, faction);
|
||||
}
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||||
|
||||
// REMOVE
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||||
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||||
@Override
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||||
public void removeAt(PS ps)
|
||||
{
|
||||
if (ps == null) return;
|
||||
Board board = this.get(ps.getWorld());
|
||||
if (board == null) return;
|
||||
board.removeAt(ps);
|
||||
}
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||||
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||||
@Override
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||||
public void removeAll(Faction faction)
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||||
{
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||||
for (Board board : this.getAll())
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||||
{
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||||
board.removeAll(faction);
|
||||
}
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||||
}
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||||
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||||
@Override
|
||||
public void clean()
|
||||
{
|
||||
for (Board board : this.getAll())
|
||||
{
|
||||
board.clean();
|
||||
}
|
||||
}
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||||
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||||
// COUNT
|
||||
|
||||
@Override
|
||||
public int getCount(Faction faction)
|
||||
{
|
||||
int ret = 0;
|
||||
for (Board board : this.getAll())
|
||||
{
|
||||
ret += board.getCount(faction);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
// NEARBY DETECTION
|
||||
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||||
@Override
|
||||
public boolean isBorderPs(PS ps)
|
||||
{
|
||||
if (ps == null) return false;
|
||||
Board board = this.get(ps.getWorld());
|
||||
if (board == null) return false;
|
||||
return board.isBorderPs(ps);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isConnectedPs(PS ps, Faction faction)
|
||||
{
|
||||
if (ps == null) return false;
|
||||
Board board = this.get(ps.getWorld());
|
||||
if (board == null) return false;
|
||||
return board.isConnectedPs(ps, faction);
|
||||
}
|
||||
|
||||
// MAP GENERATION
|
||||
|
||||
@Override
|
||||
public ArrayList<String> getMap(RelationParticipator observer, PS centerPs, double inDegrees)
|
||||
{
|
||||
if (centerPs == null) return null;
|
||||
Board board = this.get(centerPs.getWorld());
|
||||
if (board == null) return null;
|
||||
return board.getMap(observer, centerPs, inDegrees);
|
||||
}
|
||||
|
||||
}
|
35
src/com/massivecraft/factions/entity/BoardInterface.java
Normal file
35
src/com/massivecraft/factions/entity/BoardInterface.java
Normal file
@@ -0,0 +1,35 @@
|
||||
package com.massivecraft.factions.entity;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
import com.massivecraft.factions.RelationParticipator;
|
||||
import com.massivecraft.factions.TerritoryAccess;
|
||||
import com.massivecraft.mcore.ps.PS;
|
||||
|
||||
public interface BoardInterface
|
||||
{
|
||||
// GET
|
||||
public TerritoryAccess getTerritoryAccessAt(PS ps);
|
||||
public Faction getFactionAt(PS ps);
|
||||
|
||||
// SET
|
||||
public void setTerritoryAccessAt(PS ps, TerritoryAccess territoryAccess);
|
||||
public void setFactionAt(PS ps, Faction faction);
|
||||
|
||||
// REMOVE
|
||||
public void removeAt(PS ps);
|
||||
public void removeAll(Faction faction);
|
||||
public void clean();
|
||||
|
||||
// COUNT
|
||||
public int getCount(Faction faction);
|
||||
|
||||
// NEARBY DETECTION
|
||||
public boolean isBorderPs(PS ps);
|
||||
public boolean isConnectedPs(PS ps, Faction faction);
|
||||
|
||||
// MAP
|
||||
// TODO: Could the degrees be embedded in centerPs yaw instead?
|
||||
public ArrayList<String> getMap(RelationParticipator observer, PS centerPs, double inDegrees);
|
||||
|
||||
}
|
881
src/com/massivecraft/factions/entity/FPlayer.java
Normal file
881
src/com/massivecraft/factions/entity/FPlayer.java
Normal file
@@ -0,0 +1,881 @@
|
||||
package com.massivecraft.factions.entity;
|
||||
|
||||
import java.util.HashSet;
|
||||
import java.util.Set;
|
||||
|
||||
import org.bukkit.ChatColor;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
import com.massivecraft.factions.ConfServer;
|
||||
import com.massivecraft.factions.Const;
|
||||
import com.massivecraft.factions.EconomyParticipator;
|
||||
import com.massivecraft.factions.FFlag;
|
||||
import com.massivecraft.factions.FPerm;
|
||||
import com.massivecraft.factions.Factions;
|
||||
import com.massivecraft.factions.Lang;
|
||||
import com.massivecraft.factions.Rel;
|
||||
import com.massivecraft.factions.RelationParticipator;
|
||||
import com.massivecraft.factions.event.FactionsEventLandClaim;
|
||||
import com.massivecraft.factions.event.FactionsEventMembershipChange;
|
||||
import com.massivecraft.factions.event.FactionsEventMembershipChange.MembershipChangeReason;
|
||||
import com.massivecraft.factions.event.FactionsEventPowerChange;
|
||||
import com.massivecraft.factions.event.FactionsEventPowerChange.PowerChangeReason;
|
||||
import com.massivecraft.factions.integration.Econ;
|
||||
import com.massivecraft.factions.integration.LWCFeatures;
|
||||
import com.massivecraft.factions.integration.SpoutFeatures;
|
||||
import com.massivecraft.factions.integration.Worldguard;
|
||||
import com.massivecraft.factions.util.RelationUtil;
|
||||
import com.massivecraft.mcore.mixin.Mixin;
|
||||
import com.massivecraft.mcore.money.Money;
|
||||
import com.massivecraft.mcore.ps.PS;
|
||||
import com.massivecraft.mcore.store.SenderEntity;
|
||||
import com.massivecraft.mcore.util.TimeUnit;
|
||||
import com.massivecraft.mcore.util.Txt;
|
||||
|
||||
|
||||
public class FPlayer extends SenderEntity<FPlayer> implements EconomyParticipator
|
||||
{
|
||||
// -------------------------------------------- //
|
||||
// META
|
||||
// -------------------------------------------- //
|
||||
|
||||
public static FPlayer get(Object oid)
|
||||
{
|
||||
return FPlayerColl.get().get(oid);
|
||||
}
|
||||
|
||||
// -------------------------------------------- //
|
||||
// OVERRIDE: ENTITY
|
||||
// -------------------------------------------- //
|
||||
|
||||
@Override
|
||||
public FPlayer load(FPlayer that)
|
||||
{
|
||||
this.setFactionId(that.factionId);
|
||||
this.setRole(that.role);
|
||||
this.setTitle(that.title);
|
||||
this.setPowerBoost(that.powerBoost);
|
||||
|
||||
this.power = that.power;
|
||||
this.lastPowerUpdateTime = that.lastPowerUpdateTime;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isDefault()
|
||||
{
|
||||
if (this.hasFaction()) return false;
|
||||
|
||||
// Note: we do not check role or title here since they mean nothing without a faction.
|
||||
|
||||
// TODO: This line looks obnoxious, investigate it.
|
||||
if (this.getPowerRounded() != this.getPowerMaxRounded() && this.getPowerRounded() != (int) Math.round(ConfServer.powerStarting)) return false;
|
||||
|
||||
if (this.hasPowerBoost()) return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// -------------------------------------------- //
|
||||
// FIELDS: RAW
|
||||
// -------------------------------------------- //
|
||||
// In this section of the source code we place the field declarations only.
|
||||
// Each field has it's own section further down since just the getter and setter logic takes up quite some place.
|
||||
|
||||
// This is a foreign key.
|
||||
// A players always belongs to a faction.
|
||||
// If null the player belongs to the no-faction faction called Wilderness.
|
||||
private String factionId = null;
|
||||
|
||||
// What role does the player have in the faction?
|
||||
// The default value here is MEMBER since that one would be one of the most common ones and our goal is to save database space.
|
||||
// A note to self is that we can not change it from member to anything else just because we feel like it, that would corrupt database content.
|
||||
private Rel role = null;
|
||||
|
||||
// What title does the player have in the faction?
|
||||
// The title is just for fun. It's completely meaningless.
|
||||
// The default case is no title since it's what you start with and also the most common case.
|
||||
// The player title is similar to the faction description.
|
||||
//
|
||||
// Question: Can the title contain chat colors?
|
||||
// Answer: Yes but in such case the policy is that they already must be parsed using Txt.parse.
|
||||
// If they contain markup it should not be parsed in case we coded the system correctly.
|
||||
private String title = null;
|
||||
|
||||
// Player usually do not have a powerboost. It defaults to 0.
|
||||
// The powerBoost is a custom increase/decrease to default and maximum power.
|
||||
// Note that player powerBoost and faction powerBoost are very similar.
|
||||
private Double powerBoost = null;
|
||||
|
||||
// This field contains the last calculated value of the players power.
|
||||
// The power calculation is lazy which means that the power is calculated first when you try to view the value.
|
||||
private double power;
|
||||
|
||||
// This is the timestamp for the last calculation of the power.
|
||||
// The value is used for the lazy calculation described above.
|
||||
private long lastPowerUpdateTime;
|
||||
|
||||
// -------------------------------------------- //
|
||||
// FIELDS: RAW TRANSIENT
|
||||
// -------------------------------------------- //
|
||||
|
||||
// Where did this player stand the last time we checked?
|
||||
private transient PS currentChunk = null;
|
||||
public PS getCurrentChunk() { return this.currentChunk; }
|
||||
public void setCurrentChunk(PS currentChunk) { this.currentChunk = currentChunk.getChunk(true); }
|
||||
|
||||
// FIELD: mapAutoUpdating
|
||||
private transient boolean mapAutoUpdating = false;
|
||||
public void setMapAutoUpdating(boolean mapAutoUpdating) { this.mapAutoUpdating = mapAutoUpdating; }
|
||||
public boolean isMapAutoUpdating() { return mapAutoUpdating; }
|
||||
|
||||
// FIELD: autoClaimEnabled
|
||||
private transient Faction autoClaimFor = null;
|
||||
public Faction getAutoClaimFor() { return autoClaimFor; }
|
||||
public void setAutoClaimFor(Faction faction) { this.autoClaimFor = faction; }
|
||||
|
||||
private transient boolean usingAdminMode = false;
|
||||
public boolean isUsingAdminMode() { return this.usingAdminMode; }
|
||||
public void setUsingAdminMode(boolean val) { this.usingAdminMode = val; }
|
||||
|
||||
// FIELD: loginPvpDisabled
|
||||
//private transient boolean loginPvpDisabled;
|
||||
|
||||
// FIELD: account
|
||||
public String getAccountId() { return this.getId(); }
|
||||
|
||||
// -------------------------------------------- //
|
||||
// CONSTRUCT
|
||||
// -------------------------------------------- //
|
||||
|
||||
// GSON need this noarg constructor.
|
||||
public FPlayer()
|
||||
{
|
||||
this.resetFactionData(false);
|
||||
this.power = ConfServer.powerStarting;
|
||||
this.lastPowerUpdateTime = System.currentTimeMillis();
|
||||
|
||||
if ( ! ConfServer.newPlayerStartingFactionID.equals(Const.FACTIONID_NONE) && FactionColl.get().containsId(ConfServer.newPlayerStartingFactionID))
|
||||
{
|
||||
this.factionId = ConfServer.newPlayerStartingFactionID;
|
||||
}
|
||||
}
|
||||
|
||||
public final void resetFactionData(boolean doSpoutUpdate)
|
||||
{
|
||||
// TODO: Should we not rather use ConfServer.newPlayerStartingFactionID here?
|
||||
|
||||
// The default neutral faction
|
||||
this.setFactionId(null);
|
||||
this.setRole(null);
|
||||
this.setTitle(null);
|
||||
|
||||
this.autoClaimFor = null;
|
||||
|
||||
if (doSpoutUpdate)
|
||||
{
|
||||
SpoutFeatures.updateTitle(this, null);
|
||||
SpoutFeatures.updateTitle(null, this);
|
||||
SpoutFeatures.updateCape(this.getPlayer(), null);
|
||||
}
|
||||
}
|
||||
|
||||
public void resetFactionData()
|
||||
{
|
||||
this.resetFactionData(true);
|
||||
}
|
||||
|
||||
// -------------------------------------------- //
|
||||
// FIELD: factionId
|
||||
// -------------------------------------------- //
|
||||
|
||||
// This method never returns null
|
||||
public String getFactionId()
|
||||
{
|
||||
if (this.factionId == null) return Const.FACTIONID_NONE;
|
||||
return this.factionId;
|
||||
}
|
||||
|
||||
// This method never returns null
|
||||
public Faction getFaction()
|
||||
{
|
||||
Faction ret = FactionColl.get().get(this.getFactionId());
|
||||
if (ret == null) ret = FactionColl.get().get(Const.FACTIONID_NONE);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public boolean hasFaction()
|
||||
{
|
||||
return !this.getFactionId().equals(Const.FACTIONID_NONE);
|
||||
}
|
||||
|
||||
// This setter is so long because it search for default/null case and takes care of updating the faction member index
|
||||
public void setFactionId(String factionId)
|
||||
{
|
||||
// Avoid null input
|
||||
if (factionId == null) factionId = Const.FACTIONID_NONE;
|
||||
|
||||
// Get the old value
|
||||
String oldFactionId = this.getFactionId();
|
||||
|
||||
// Ignore nochange
|
||||
if (factionId.equals(oldFactionId)) return;
|
||||
|
||||
// Apply change
|
||||
if (factionId.equals(Const.FACTIONID_NONE))
|
||||
{
|
||||
this.factionId = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.factionId = factionId;
|
||||
}
|
||||
|
||||
// Next we must be attached and inited
|
||||
if (!this.attached()) return;
|
||||
if (!this.getColl().inited()) return;
|
||||
if (!FactionColl.get().inited()) return;
|
||||
|
||||
// Spout Derp
|
||||
SpoutFeatures.updateTitle(this, null);
|
||||
SpoutFeatures.updateTitle(null, this);
|
||||
|
||||
// Update index
|
||||
Faction oldFaction = FactionColl.get().get(oldFactionId);
|
||||
Faction faction = FactionColl.get().get(factionId);
|
||||
|
||||
oldFaction.fplayers.remove(this);
|
||||
faction.fplayers.add(this);
|
||||
|
||||
// Mark as changed
|
||||
this.changed();
|
||||
}
|
||||
|
||||
public void setFaction(Faction faction)
|
||||
{
|
||||
this.setFactionId(faction.getId());
|
||||
}
|
||||
|
||||
// -------------------------------------------- //
|
||||
// FIELD: role
|
||||
// -------------------------------------------- //
|
||||
|
||||
public Rel getRole()
|
||||
{
|
||||
if (this.role == null) return Rel.MEMBER;
|
||||
return this.role;
|
||||
}
|
||||
|
||||
public void setRole(Rel role)
|
||||
{
|
||||
if (role == null || role == Rel.MEMBER)
|
||||
{
|
||||
this.role = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.role = role;
|
||||
}
|
||||
SpoutFeatures.updateTitle(this, null);
|
||||
this.changed();
|
||||
}
|
||||
|
||||
// -------------------------------------------- //
|
||||
// FIELD: title
|
||||
// -------------------------------------------- //
|
||||
|
||||
public boolean hasTitle()
|
||||
{
|
||||
return this.title != null;
|
||||
}
|
||||
|
||||
public String getTitle()
|
||||
{
|
||||
if (this.hasTitle()) return this.title;
|
||||
return Lang.PLAYER_NOTITLE;
|
||||
}
|
||||
|
||||
public void setTitle(String title)
|
||||
{
|
||||
if (title != null)
|
||||
{
|
||||
title = title.trim();
|
||||
if (title.length() == 0)
|
||||
{
|
||||
title = null;
|
||||
}
|
||||
}
|
||||
this.title = title;
|
||||
this.changed();
|
||||
}
|
||||
|
||||
// -------------------------------------------- //
|
||||
// FIELD: powerBoost
|
||||
// -------------------------------------------- //
|
||||
|
||||
public double getPowerBoost()
|
||||
{
|
||||
Double ret = this.powerBoost;
|
||||
if (ret == null) ret = 0D;
|
||||
return ret;
|
||||
}
|
||||
|
||||
public void setPowerBoost(Double powerBoost)
|
||||
{
|
||||
if (powerBoost == null || powerBoost == 0)
|
||||
{
|
||||
powerBoost = null;
|
||||
}
|
||||
this.powerBoost = powerBoost;
|
||||
this.changed();
|
||||
}
|
||||
|
||||
public boolean hasPowerBoost()
|
||||
{
|
||||
return this.getPowerBoost() != 0D;
|
||||
}
|
||||
|
||||
// -------------------------------------------- //
|
||||
// FIELD: lastPowerUpdateTime
|
||||
// -------------------------------------------- //
|
||||
|
||||
// RAW
|
||||
|
||||
public long getLastPowerUpdateTime()
|
||||
{
|
||||
return this.lastPowerUpdateTime;
|
||||
}
|
||||
|
||||
public void setLastPowerUpdateTime(long lastPowerUpdateTime)
|
||||
{
|
||||
this.lastPowerUpdateTime = lastPowerUpdateTime;
|
||||
this.changed();
|
||||
}
|
||||
|
||||
// -------------------------------------------- //
|
||||
// FIELD: power
|
||||
// -------------------------------------------- //
|
||||
|
||||
// RAW
|
||||
|
||||
public double getPower()
|
||||
{
|
||||
this.recalculatePower();
|
||||
return this.power;
|
||||
}
|
||||
|
||||
public void setPower(double power)
|
||||
{
|
||||
this.setPower(power, System.currentTimeMillis());
|
||||
}
|
||||
|
||||
public void setPower(double power, long now)
|
||||
{
|
||||
power = Math.min(power, this.getPowerMax());
|
||||
power = Math.max(power, this.getPowerMin());
|
||||
|
||||
// Nochange
|
||||
if (this.power == power) return;
|
||||
|
||||
this.power = power;
|
||||
this.setLastPowerUpdateTime(now);
|
||||
this.changed();
|
||||
}
|
||||
|
||||
public double getPowerMax()
|
||||
{
|
||||
return ConfServer.powerMax + this.getPowerBoost();
|
||||
}
|
||||
|
||||
public double getPowerMin()
|
||||
{
|
||||
return ConfServer.powerMin + this.getPowerBoost();
|
||||
}
|
||||
|
||||
public void recalculatePower()
|
||||
{
|
||||
this.recalculatePower(this.isOnline());
|
||||
}
|
||||
|
||||
private static final transient long POWER_RECALCULATION_MINIMUM_WAIT_MILLIS = 10 * TimeUnit.MILLIS_PER_SECOND;
|
||||
public void recalculatePower(boolean online)
|
||||
{
|
||||
// Is the player really on this server?
|
||||
// We use the sender ps mixin to fetch the current player location.
|
||||
// If the PS is null it's OK. We assume the player is here if we do not know.
|
||||
PS ps = Mixin.getSenderPs(this.getId());
|
||||
if (ps != null && !ps.isWorldLoadedOnThisServer()) return;
|
||||
|
||||
// Get the now
|
||||
long now = System.currentTimeMillis();
|
||||
|
||||
// We will only update if a certain amount of time has passed.
|
||||
if (this.getLastPowerUpdateTime() + POWER_RECALCULATION_MINIMUM_WAIT_MILLIS >= now) return;
|
||||
|
||||
// Calculate millis passed
|
||||
long millisPassed = now - this.getLastPowerUpdateTime();
|
||||
|
||||
// Note that we updated
|
||||
this.setLastPowerUpdateTime(now);
|
||||
|
||||
// We consider dead players to be offline.
|
||||
if (online)
|
||||
{
|
||||
Player thisPlayer = this.getPlayer();
|
||||
if (thisPlayer != null && thisPlayer.isDead())
|
||||
{
|
||||
online = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Depending on online state pick the config values
|
||||
double powerPerHour = online ? ConfServer.powerPerHourOnline : ConfServer.powerPerHourOffline;
|
||||
double powerLimitGain = online ? ConfServer.powerLimitGainOnline : ConfServer.powerLimitGainOffline;
|
||||
double powerLimitLoss = online ? ConfServer.powerLimitLossOnline : ConfServer.powerLimitLossOffline;
|
||||
|
||||
// Apply the negative divisor thingy
|
||||
if (ConfServer.scaleNegativePower && this.power < 0)
|
||||
{
|
||||
powerPerHour += (Math.sqrt(Math.abs(this.power)) * Math.abs(this.power)) / ConfServer.scaleNegativeDivisor;
|
||||
}
|
||||
|
||||
// Calculate delta and target
|
||||
double powerDelta = powerPerHour * millisPassed / TimeUnit.MILLIS_PER_HOUR;
|
||||
double powerTarget = this.power + powerDelta;
|
||||
|
||||
// Check Gain and Loss limits
|
||||
if (powerDelta >= 0)
|
||||
{
|
||||
// Gain
|
||||
if (powerTarget > powerLimitGain)
|
||||
{
|
||||
if (this.power > powerLimitGain)
|
||||
{
|
||||
// Did already cross --> Just freeze
|
||||
powerTarget = this.power;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Crossing right now --> Snap to limit
|
||||
powerTarget = powerLimitGain;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Loss
|
||||
if (powerTarget < powerLimitLoss)
|
||||
{
|
||||
if (this.power < powerLimitLoss)
|
||||
{
|
||||
// Did already cross --> Just freeze
|
||||
powerTarget = this.power;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Crossing right now --> Snap to limit
|
||||
powerTarget = powerLimitLoss;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
FactionsEventPowerChange event = new FactionsEventPowerChange(null, this, PowerChangeReason.TIME, powerTarget);
|
||||
event.run();
|
||||
if (event.isCancelled()) return;
|
||||
powerTarget = event.getNewPower();
|
||||
|
||||
this.setPower(powerTarget, now);
|
||||
}
|
||||
|
||||
// FINER
|
||||
|
||||
public int getPowerRounded()
|
||||
{
|
||||
return (int) Math.round(this.getPower());
|
||||
}
|
||||
|
||||
public int getPowerMaxRounded()
|
||||
{
|
||||
return (int) Math.round(this.getPowerMax());
|
||||
}
|
||||
|
||||
public int getPowerMinRounded()
|
||||
{
|
||||
return (int) Math.round(this.getPowerMin());
|
||||
}
|
||||
|
||||
// -------------------------------------------- //
|
||||
// TITLE, NAME, FACTION TAG AND CHAT
|
||||
// -------------------------------------------- //
|
||||
|
||||
public String getName()
|
||||
{
|
||||
return this.getFixedId();
|
||||
}
|
||||
|
||||
public String getTag()
|
||||
{
|
||||
if ( ! this.hasFaction())
|
||||
{
|
||||
return "";
|
||||
}
|
||||
return this.getFaction().getTag();
|
||||
}
|
||||
|
||||
// Base concatenations:
|
||||
|
||||
public String getNameAndSomething(String something)
|
||||
{
|
||||
String ret = this.role.getPrefix();
|
||||
if (something.length() > 0)
|
||||
{
|
||||
ret += something+" ";
|
||||
}
|
||||
ret += this.getName();
|
||||
return ret;
|
||||
}
|
||||
|
||||
public String getNameAndTitle()
|
||||
{
|
||||
if (this.hasTitle())
|
||||
{
|
||||
return this.getNameAndSomething(this.getTitle());
|
||||
}
|
||||
else
|
||||
{
|
||||
return this.getName();
|
||||
}
|
||||
}
|
||||
|
||||
public String getNameAndTag()
|
||||
{
|
||||
return this.getNameAndSomething(this.getTag());
|
||||
}
|
||||
|
||||
// Colored concatenations:
|
||||
// These are used in information messages
|
||||
|
||||
public String getNameAndTitle(Faction faction)
|
||||
{
|
||||
return this.getColorTo(faction)+this.getNameAndTitle();
|
||||
}
|
||||
public String getNameAndTitle(FPlayer fplayer)
|
||||
{
|
||||
return this.getColorTo(fplayer)+this.getNameAndTitle();
|
||||
}
|
||||
|
||||
// Chat Tag:
|
||||
// These are injected into the format of global chat messages.
|
||||
|
||||
public String getChatTag()
|
||||
{
|
||||
if ( ! this.hasFaction()) {
|
||||
return "";
|
||||
}
|
||||
|
||||
return String.format(ConfServer.chatTagFormat, this.role.getPrefix()+this.getTag());
|
||||
}
|
||||
|
||||
// Colored Chat Tag
|
||||
public String getChatTag(Faction faction)
|
||||
{
|
||||
if ( ! this.hasFaction()) {
|
||||
return "";
|
||||
}
|
||||
|
||||
return this.getRelationTo(faction).getColor()+getChatTag();
|
||||
}
|
||||
|
||||
public String getChatTag(FPlayer fplayer)
|
||||
{
|
||||
if ( ! this.hasFaction())
|
||||
{
|
||||
return "";
|
||||
}
|
||||
|
||||
return this.getColorTo(fplayer)+getChatTag();
|
||||
}
|
||||
|
||||
// -------------------------------------------- //
|
||||
// RELATION AND RELATION COLORS
|
||||
// -------------------------------------------- //
|
||||
|
||||
@Override
|
||||
public String describeTo(RelationParticipator observer, boolean ucfirst)
|
||||
{
|
||||
return RelationUtil.describeThatToMe(this, observer, ucfirst);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String describeTo(RelationParticipator observer)
|
||||
{
|
||||
return RelationUtil.describeThatToMe(this, observer);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Rel getRelationTo(RelationParticipator observer)
|
||||
{
|
||||
return RelationUtil.getRelationOfThatToMe(this, observer);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Rel getRelationTo(RelationParticipator observer, boolean ignorePeaceful)
|
||||
{
|
||||
return RelationUtil.getRelationOfThatToMe(this, observer, ignorePeaceful);
|
||||
}
|
||||
|
||||
public Rel getRelationToLocation()
|
||||
{
|
||||
// TODO: Use some built in system to get sender
|
||||
return BoardColl.get().getFactionAt(PS.valueOf(this.getPlayer())).getRelationTo(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public ChatColor getColorTo(RelationParticipator observer)
|
||||
{
|
||||
return RelationUtil.getColorOfThatToMe(this, observer);
|
||||
}
|
||||
|
||||
// -------------------------------------------- //
|
||||
// HEALTH
|
||||
// -------------------------------------------- //
|
||||
|
||||
public void heal(int amnt)
|
||||
{
|
||||
Player player = this.getPlayer();
|
||||
if (player == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
player.setHealth(player.getHealth() + amnt);
|
||||
}
|
||||
|
||||
// -------------------------------------------- //
|
||||
// TERRITORY
|
||||
// -------------------------------------------- //
|
||||
|
||||
public boolean isInOwnTerritory()
|
||||
{
|
||||
// TODO: Use Mixin to get this PS instead
|
||||
return BoardColl.get().getFactionAt(PS.valueOf(this.getPlayer())) == this.getFaction();
|
||||
}
|
||||
|
||||
public boolean isInEnemyTerritory()
|
||||
{
|
||||
// TODO: Use Mixin to get this PS instead
|
||||
return BoardColl.get().getFactionAt(PS.valueOf(this.getPlayer())).getRelationTo(this) == Rel.ENEMY;
|
||||
}
|
||||
|
||||
public void sendFactionHereMessage()
|
||||
{
|
||||
if (SpoutFeatures.updateTerritoryDisplay(this))
|
||||
{
|
||||
return;
|
||||
}
|
||||
Faction factionHere = BoardColl.get().getFactionAt(this.getCurrentChunk());
|
||||
String msg = Txt.parse("<i>")+" ~ "+factionHere.getTag(this);
|
||||
if (factionHere.hasDescription())
|
||||
{
|
||||
msg += " - "+factionHere.getDescription();
|
||||
}
|
||||
this.sendMessage(msg);
|
||||
}
|
||||
|
||||
// -------------------------------------------- //
|
||||
// ACTIONS
|
||||
// -------------------------------------------- //
|
||||
|
||||
public void leave(boolean makePay)
|
||||
{
|
||||
Faction myFaction = this.getFaction();
|
||||
|
||||
boolean permanent = myFaction.getFlag(FFlag.PERMANENT);
|
||||
|
||||
if (!permanent && this.getRole() == Rel.LEADER && myFaction.getFPlayers().size() > 1)
|
||||
{
|
||||
msg("<b>You must give the leader role to someone else first.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!ConfServer.canLeaveWithNegativePower && this.getPower() < 0)
|
||||
{
|
||||
msg("<b>You cannot leave until your power is positive.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Event
|
||||
FactionsEventMembershipChange membershipChangeEvent = new FactionsEventMembershipChange(sender, this, myFaction, MembershipChangeReason.LEAVE);
|
||||
membershipChangeEvent.run();
|
||||
if (membershipChangeEvent.isCancelled()) return;
|
||||
|
||||
// Am I the last one in the faction?
|
||||
if (myFaction.getFPlayers().size() == 1)
|
||||
{
|
||||
// Transfer all money
|
||||
if (Econ.isEnabled(this))
|
||||
{
|
||||
Econ.transferMoney(this, myFaction, this, Money.get(this));
|
||||
}
|
||||
}
|
||||
|
||||
if (myFaction.isNormal())
|
||||
{
|
||||
for (FPlayer fplayer : myFaction.getFPlayersWhereOnline(true))
|
||||
{
|
||||
fplayer.msg("%s<i> left %s<i>.", this.describeTo(fplayer, true), myFaction.describeTo(fplayer));
|
||||
}
|
||||
|
||||
if (ConfServer.logFactionLeave)
|
||||
Factions.get().log(this.getName()+" left the faction: "+myFaction.getTag());
|
||||
}
|
||||
|
||||
this.resetFactionData();
|
||||
|
||||
if (myFaction.isNormal() && !permanent && myFaction.getFPlayers().isEmpty())
|
||||
{
|
||||
// Remove this faction
|
||||
for (FPlayer fplayer : FPlayerColl.get().getAllOnline())
|
||||
{
|
||||
fplayer.msg("<i>%s<i> was disbanded.", myFaction.describeTo(fplayer, true));
|
||||
}
|
||||
|
||||
myFaction.detach();
|
||||
if (ConfServer.logFactionDisband)
|
||||
Factions.get().log("The faction "+myFaction.getTag()+" ("+myFaction.getId()+") was disbanded due to the last player ("+this.getName()+") leaving.");
|
||||
}
|
||||
}
|
||||
|
||||
public boolean canClaimForFactionAtLocation(Faction forFaction, PS ps, boolean notifyFailure)
|
||||
{
|
||||
String error = null;
|
||||
|
||||
Faction myFaction = this.getFaction();
|
||||
Faction currentFaction = BoardColl.get().getFactionAt(ps);
|
||||
int ownedLand = forFaction.getLandCount();
|
||||
|
||||
if (ConfServer.worldGuardChecking && Worldguard.checkForRegionsInChunk(ps))
|
||||
{
|
||||
// Checks for WorldGuard regions in the chunk attempting to be claimed
|
||||
error = Txt.parse("<b>This land is protected");
|
||||
}
|
||||
else if (ConfServer.worldsNoClaiming.contains(ps.getWorld()))
|
||||
{
|
||||
error = Txt.parse("<b>Sorry, this world has land claiming disabled.");
|
||||
}
|
||||
else if (this.isUsingAdminMode())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else if (forFaction == currentFaction)
|
||||
{
|
||||
error = Txt.parse("%s<i> already own this land.", forFaction.describeTo(this, true));
|
||||
}
|
||||
else if ( ! FPerm.TERRITORY.has(this, forFaction, true))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else if (forFaction.getFPlayers().size() < ConfServer.claimsRequireMinFactionMembers)
|
||||
{
|
||||
error = Txt.parse("Factions must have at least <h>%s<b> members to claim land.", ConfServer.claimsRequireMinFactionMembers);
|
||||
}
|
||||
else if (ownedLand >= forFaction.getPowerRounded())
|
||||
{
|
||||
error = Txt.parse("<b>You can't claim more land! You need more power!");
|
||||
}
|
||||
else if (ConfServer.claimedLandsMax != 0 && ownedLand >= ConfServer.claimedLandsMax && ! forFaction.getFlag(FFlag.INFPOWER))
|
||||
{
|
||||
error = Txt.parse("<b>Limit reached. You can't claim more land!");
|
||||
}
|
||||
else if ( ! ConfServer.claimingFromOthersAllowed && currentFaction.isNormal())
|
||||
{
|
||||
error = Txt.parse("<b>You may not claim land from others.");
|
||||
}
|
||||
else if (currentFaction.getRelationTo(forFaction).isAtLeast(Rel.TRUCE) && ! currentFaction.isNone())
|
||||
{
|
||||
error = Txt.parse("<b>You can't claim this land due to your relation with the current owner.");
|
||||
}
|
||||
else if
|
||||
(
|
||||
ConfServer.claimsMustBeConnected
|
||||
&& ! this.isUsingAdminMode()
|
||||
&& myFaction.getLandCountInWorld(ps.getWorld()) > 0
|
||||
&& !BoardColl.get().isConnectedPs(ps, myFaction)
|
||||
&& (!ConfServer.claimsCanBeUnconnectedIfOwnedByOtherFaction || !currentFaction.isNormal())
|
||||
)
|
||||
{
|
||||
if (ConfServer.claimsCanBeUnconnectedIfOwnedByOtherFaction)
|
||||
error = Txt.parse("<b>You can only claim additional land which is connected to your first claim or controlled by another faction!");
|
||||
else
|
||||
error = Txt.parse("<b>You can only claim additional land which is connected to your first claim!");
|
||||
}
|
||||
else if (currentFaction.isNormal())
|
||||
{
|
||||
if ( ! currentFaction.hasLandInflation())
|
||||
{
|
||||
// TODO more messages WARN current faction most importantly
|
||||
error = Txt.parse("%s<i> owns this land and is strong enough to keep it.", currentFaction.getTag(this));
|
||||
}
|
||||
else if ( ! BoardColl.get().isBorderPs(ps))
|
||||
{
|
||||
error = Txt.parse("<b>You must start claiming land at the border of the territory.");
|
||||
}
|
||||
}
|
||||
|
||||
if (notifyFailure && error != null)
|
||||
{
|
||||
msg(error);
|
||||
}
|
||||
return error == null;
|
||||
}
|
||||
|
||||
// notifyFailure is false if called by auto-claim; no need to notify on every failure for it
|
||||
// return value is false on failure, true on success
|
||||
public boolean attemptClaim(Faction forFaction, PS psChunk, boolean notifyFailure)
|
||||
{
|
||||
psChunk = psChunk.getChunk(true);
|
||||
Faction currentFaction = BoardColl.get().getFactionAt(psChunk);
|
||||
int ownedLand = forFaction.getLandCount();
|
||||
|
||||
if ( ! this.canClaimForFactionAtLocation(forFaction, psChunk, notifyFailure)) return false;
|
||||
|
||||
// Event
|
||||
FactionsEventLandClaim event = new FactionsEventLandClaim(sender, forFaction, psChunk);
|
||||
event.run();
|
||||
if (event.isCancelled()) return false;
|
||||
|
||||
// then make 'em pay (if applicable)
|
||||
// TODO: The economy integration should cancel the event above!
|
||||
// Calculate the cost to claim the area
|
||||
double cost = Econ.calculateClaimCost(ownedLand, currentFaction.isNormal());
|
||||
if (ConfServer.econClaimUnconnectedFee != 0.0 && forFaction.getLandCountInWorld(psChunk.getWorld()) > 0 && !BoardColl.get().isConnectedPs(psChunk, forFaction))
|
||||
{
|
||||
cost += ConfServer.econClaimUnconnectedFee;
|
||||
}
|
||||
if (Econ.payForAction(cost, this, "claim this land")) return false;
|
||||
|
||||
// TODO: The LWC integration should listen to Monitor for the claim event.
|
||||
if (LWCFeatures.getEnabled() && forFaction.isNormal() && ConfServer.onCaptureResetLwcLocks)
|
||||
{
|
||||
LWCFeatures.clearOtherProtections(psChunk, this.getFaction());
|
||||
}
|
||||
|
||||
// announce success
|
||||
Set<FPlayer> informTheseFPlayers = new HashSet<FPlayer>();
|
||||
informTheseFPlayers.add(this);
|
||||
informTheseFPlayers.addAll(forFaction.getFPlayersWhereOnline(true));
|
||||
for (FPlayer fp : informTheseFPlayers)
|
||||
{
|
||||
fp.msg("<h>%s<i> claimed land for <h>%s<i> from <h>%s<i>.", this.describeTo(fp, true), forFaction.describeTo(fp), currentFaction.describeTo(fp));
|
||||
}
|
||||
|
||||
BoardColl.get().setFactionAt(psChunk, forFaction);
|
||||
SpoutFeatures.updateTerritoryDisplayLoc(psChunk);
|
||||
|
||||
if (ConfServer.logLandClaims)
|
||||
Factions.get().log(this.getName()+" claimed land at ("+psChunk.getChunkX()+","+psChunk.getChunkZ()+") for the faction: "+forFaction.getTag());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
152
src/com/massivecraft/factions/entity/FPlayerColl.java
Normal file
152
src/com/massivecraft/factions/entity/FPlayerColl.java
Normal file
@@ -0,0 +1,152 @@
|
||||
package com.massivecraft.factions.entity;
|
||||
|
||||
import java.io.File;
|
||||
import java.lang.reflect.Type;
|
||||
import java.util.Map;
|
||||
import java.util.Map.Entry;
|
||||
|
||||
import com.massivecraft.factions.ConfServer;
|
||||
import com.massivecraft.factions.Const;
|
||||
import com.massivecraft.factions.Factions;
|
||||
import com.massivecraft.factions.Rel;
|
||||
import com.massivecraft.mcore.mixin.Mixin;
|
||||
import com.massivecraft.mcore.store.MStore;
|
||||
import com.massivecraft.mcore.store.SenderColl;
|
||||
import com.massivecraft.mcore.util.DiscUtil;
|
||||
import com.massivecraft.mcore.util.TimeUnit;
|
||||
import com.massivecraft.mcore.xlib.gson.reflect.TypeToken;
|
||||
|
||||
public class FPlayerColl extends SenderColl<FPlayer>
|
||||
{
|
||||
// -------------------------------------------- //
|
||||
// INSTANCE & CONSTRUCT
|
||||
// -------------------------------------------- //
|
||||
|
||||
private static FPlayerColl i = new FPlayerColl();
|
||||
public static FPlayerColl get() { return i; }
|
||||
private FPlayerColl()
|
||||
{
|
||||
super(Const.COLLECTION_BASENAME_PLAYER, FPlayer.class, MStore.getDb(ConfServer.dburi), Factions.get());
|
||||
}
|
||||
|
||||
// -------------------------------------------- //
|
||||
// OVERRIDE: COLL
|
||||
// -------------------------------------------- //
|
||||
|
||||
// TODO: Init and migration routine!
|
||||
|
||||
@Override
|
||||
public void init()
|
||||
{
|
||||
super.init();
|
||||
|
||||
this.migrate();
|
||||
}
|
||||
|
||||
public void migrate()
|
||||
{
|
||||
// Create file objects
|
||||
File oldFile = new File(Factions.get().getDataFolder(), "players.json");
|
||||
File newFile = new File(Factions.get().getDataFolder(), "players.json.migrated");
|
||||
|
||||
// Already migrated?
|
||||
if ( ! oldFile.exists()) return;
|
||||
|
||||
// Read the file content through GSON.
|
||||
Type type = new TypeToken<Map<String, FPlayer>>(){}.getType();
|
||||
Map<String, FPlayer> id2fplayer = Factions.get().gson.fromJson(DiscUtil.readCatch(oldFile), type);
|
||||
|
||||
// Set the data
|
||||
for (Entry<String, FPlayer> entry : id2fplayer.entrySet())
|
||||
{
|
||||
String playerId = entry.getKey();
|
||||
FPlayer fplayer = entry.getValue();
|
||||
FPlayerColl.get().create(playerId).load(fplayer);
|
||||
}
|
||||
|
||||
// Mark as migrated
|
||||
oldFile.renameTo(newFile);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected synchronized String attach(FPlayer entity, Object oid, boolean noteChange)
|
||||
{
|
||||
String ret = super.attach(entity, oid, noteChange);
|
||||
|
||||
// If inited ...
|
||||
if (!this.inited()) return ret;
|
||||
if (!FactionColl.get().inited()) return ret;
|
||||
|
||||
// ... update the index.
|
||||
Faction faction = entity.getFaction();
|
||||
faction.fplayers.add(entity);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
@Override
|
||||
public FPlayer detachId(Object oid)
|
||||
{
|
||||
FPlayer ret = super.detachId(oid);
|
||||
if (ret == null) return null;
|
||||
|
||||
// If inited ...
|
||||
if (!this.inited()) return ret;
|
||||
|
||||
// ... update the index.
|
||||
Faction faction = ret.getFaction();
|
||||
faction.fplayers.remove(ret);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
// -------------------------------------------- //
|
||||
// EXTRAS
|
||||
// -------------------------------------------- //
|
||||
|
||||
public void clean()
|
||||
{
|
||||
for (FPlayer fplayer : this.getAll())
|
||||
{
|
||||
if (FactionColl.get().containsId(fplayer.getFactionId())) continue;
|
||||
|
||||
Factions.get().log("Reset faction data (invalid faction) for player "+fplayer.getName());
|
||||
fplayer.resetFactionData(false);
|
||||
}
|
||||
}
|
||||
|
||||
public void autoLeaveOnInactivityRoutine()
|
||||
{
|
||||
if (ConfServer.autoLeaveAfterDaysOfInactivity <= 0.0) return;
|
||||
|
||||
long now = System.currentTimeMillis();
|
||||
double toleranceMillis = ConfServer.autoLeaveAfterDaysOfInactivity * TimeUnit.MILLIS_PER_DAY;
|
||||
|
||||
for (FPlayer fplayer : this.getAll())
|
||||
{
|
||||
Long lastPlayed = Mixin.getLastPlayed(fplayer.getId());
|
||||
if (lastPlayed == null) continue;
|
||||
|
||||
if (fplayer.isOnline()) continue;
|
||||
if (now - lastPlayed <= toleranceMillis) continue;
|
||||
|
||||
if (ConfServer.logFactionLeave || ConfServer.logFactionKick)
|
||||
{
|
||||
Factions.get().log("Player "+fplayer.getName()+" was auto-removed due to inactivity.");
|
||||
}
|
||||
|
||||
// if player is faction leader, sort out the faction since he's going away
|
||||
if (fplayer.getRole() == Rel.LEADER)
|
||||
{
|
||||
Faction faction = fplayer.getFaction();
|
||||
if (faction != null)
|
||||
{
|
||||
fplayer.getFaction().promoteNewLeader();
|
||||
}
|
||||
}
|
||||
|
||||
fplayer.leave(false);
|
||||
fplayer.detach();
|
||||
}
|
||||
}
|
||||
}
|
918
src/com/massivecraft/factions/entity/Faction.java
Normal file
918
src/com/massivecraft/factions/entity/Faction.java
Normal file
@@ -0,0 +1,918 @@
|
||||
package com.massivecraft.factions.entity;
|
||||
|
||||
import java.util.*;
|
||||
import java.util.Map.Entry;
|
||||
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.ChatColor;
|
||||
import org.bukkit.command.CommandSender;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
import com.massivecraft.factions.ConfServer;
|
||||
import com.massivecraft.factions.Const;
|
||||
import com.massivecraft.factions.EconomyParticipator;
|
||||
import com.massivecraft.factions.FFlag;
|
||||
import com.massivecraft.factions.FPerm;
|
||||
import com.massivecraft.factions.FactionEqualsPredictate;
|
||||
import com.massivecraft.factions.Factions;
|
||||
import com.massivecraft.factions.Lang;
|
||||
import com.massivecraft.factions.Rel;
|
||||
import com.massivecraft.factions.RelationParticipator;
|
||||
import com.massivecraft.factions.integration.SpoutFeatures;
|
||||
import com.massivecraft.factions.util.*;
|
||||
import com.massivecraft.mcore.mixin.Mixin;
|
||||
import com.massivecraft.mcore.ps.PS;
|
||||
import com.massivecraft.mcore.store.Entity;
|
||||
import com.massivecraft.mcore.util.MUtil;
|
||||
import com.massivecraft.mcore.util.SenderUtil;
|
||||
import com.massivecraft.mcore.xlib.gson.annotations.SerializedName;
|
||||
|
||||
|
||||
public class Faction extends Entity<Faction> implements EconomyParticipator
|
||||
{
|
||||
// -------------------------------------------- //
|
||||
// META
|
||||
// -------------------------------------------- //
|
||||
|
||||
public static Faction get(Object oid)
|
||||
{
|
||||
return FactionColl.get().get(oid);
|
||||
}
|
||||
|
||||
// -------------------------------------------- //
|
||||
// OVERRIDE: ENTITY
|
||||
// -------------------------------------------- //
|
||||
|
||||
@Override
|
||||
public Faction load(Faction that)
|
||||
{
|
||||
this.tag = that.tag;
|
||||
this.setDescription(that.description);
|
||||
this.home = that.home;
|
||||
this.setPowerBoost(that.powerBoost);
|
||||
this.cape = that.cape;
|
||||
this.open = that.open;
|
||||
this.setInvitedPlayerIds(that.invitedPlayerIds);
|
||||
this.setRelationWishes(that.relationWish);
|
||||
this.setFlags(that.flagOverrides);
|
||||
this.setPerms(that.permOverrides);
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
// -------------------------------------------- //
|
||||
// FIELDS: RAW
|
||||
// -------------------------------------------- //
|
||||
// In this section of the source code we place the field declarations only.
|
||||
// Each field has it's own section further down since just the getter and setter logic takes up quite some place.
|
||||
|
||||
// TODO: The faction "tag" could/should also have been called "name".
|
||||
// The actual faction id looks something like "54947df8-0e9e-4471-a2f9-9af509fb5889" and that is not too easy to remember for humans.
|
||||
// Thus we make use of a name. Since the id is used in all foreign key situations changing the name is fine.
|
||||
private String tag = null;
|
||||
|
||||
// Factions can optionally set a description for themselves.
|
||||
// This description can for example be seen in territorial alerts.
|
||||
private String description = null;
|
||||
|
||||
// Factions can optionally set a home location.
|
||||
// If they do their members can teleport there using /f home
|
||||
private PS home = null;
|
||||
|
||||
// Factions usually do not have a powerboost. It defaults to 0.
|
||||
// The powerBoost is a custom increase/decrease to default and maximum power.
|
||||
private Double powerBoost = null;
|
||||
|
||||
// The cape field is used by the Spout integration features.
|
||||
// It's the URL to the faction cape.
|
||||
private String cape = null;
|
||||
|
||||
// Can anyone join the Faction?
|
||||
// If the faction is open they can.
|
||||
// If the faction is closed an invite is required.
|
||||
private Boolean open = null;
|
||||
|
||||
// This is the ids of the invited players.
|
||||
// They are actually "senderIds" since you can invite "@console" to your faction.
|
||||
@SerializedName("invites")
|
||||
private Set<String> invitedPlayerIds = null;
|
||||
|
||||
// The keys in this map are factionIds.
|
||||
private Map<String, Rel> relationWish = null;
|
||||
|
||||
// The flag overrides are modifications to the default values.
|
||||
private Map<FFlag, Boolean> flagOverrides = null;
|
||||
|
||||
// The perm overrides are modifications to the default values.
|
||||
private Map<FPerm, Set<Rel>> permOverrides = null;
|
||||
|
||||
// -------------------------------------------- //
|
||||
// CONSTRUCT
|
||||
// -------------------------------------------- //
|
||||
|
||||
public Faction()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// -------------------------------------------- //
|
||||
// FIELD: id
|
||||
// -------------------------------------------- //
|
||||
|
||||
// FINER
|
||||
|
||||
public boolean isNone()
|
||||
{
|
||||
return this.getId().equals(Const.FACTIONID_NONE);
|
||||
}
|
||||
|
||||
public boolean isNormal()
|
||||
{
|
||||
return ! this.isNone();
|
||||
}
|
||||
|
||||
// This is the bank account id used by external money-plugins
|
||||
@Override
|
||||
public String getAccountId()
|
||||
{
|
||||
String accountId = "faction-"+this.getId();
|
||||
|
||||
return accountId;
|
||||
}
|
||||
|
||||
// -------------------------------------------- //
|
||||
// FIELD: tag
|
||||
// -------------------------------------------- //
|
||||
// TODO: Rename tag --> name ?
|
||||
|
||||
// RAW
|
||||
|
||||
public String getTag()
|
||||
{
|
||||
String ret = this.tag;
|
||||
if (ConfServer.factionTagForceUpperCase)
|
||||
{
|
||||
ret = ret.toUpperCase();
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
public void setTag(String str)
|
||||
{
|
||||
if (ConfServer.factionTagForceUpperCase)
|
||||
{
|
||||
str = str.toUpperCase();
|
||||
}
|
||||
this.tag = str;
|
||||
this.changed();
|
||||
}
|
||||
|
||||
// FINER
|
||||
|
||||
public String getComparisonTag()
|
||||
{
|
||||
return MiscUtil.getComparisonString(this.getTag());
|
||||
}
|
||||
|
||||
public String getTag(String prefix)
|
||||
{
|
||||
return prefix + this.getTag();
|
||||
}
|
||||
|
||||
public String getTag(RelationParticipator observer)
|
||||
{
|
||||
if (observer == null) return getTag();
|
||||
return this.getTag(this.getColorTo(observer).toString());
|
||||
}
|
||||
|
||||
// -------------------------------------------- //
|
||||
// FIELD: description
|
||||
// -------------------------------------------- //
|
||||
|
||||
// RAW
|
||||
|
||||
public boolean hasDescription()
|
||||
{
|
||||
return this.description != null;
|
||||
}
|
||||
|
||||
public String getDescription()
|
||||
{
|
||||
if (this.hasDescription()) return this.description;
|
||||
return Lang.FACTION_NODESCRIPTION;
|
||||
}
|
||||
|
||||
public void setDescription(String description)
|
||||
{
|
||||
if (description != null)
|
||||
{
|
||||
description = description.trim();
|
||||
// This code should be kept for a while to clean out the previous default text that was actually stored in the database.
|
||||
if (description.length() == 0 || description.equalsIgnoreCase("Default faction description :("))
|
||||
{
|
||||
description = null;
|
||||
}
|
||||
}
|
||||
this.description = description;
|
||||
this.changed();
|
||||
}
|
||||
|
||||
// -------------------------------------------- //
|
||||
// FIELD: home
|
||||
// -------------------------------------------- //
|
||||
|
||||
public PS getHome()
|
||||
{
|
||||
this.verifyHomeIsValid();
|
||||
return this.home;
|
||||
}
|
||||
|
||||
public void verifyHomeIsValid()
|
||||
{
|
||||
if (this.isValidHome(this.home)) return;
|
||||
this.home = null;
|
||||
msg("<b>Your faction home has been un-set since it is no longer in your territory.");
|
||||
}
|
||||
|
||||
public boolean isValidHome(PS ps)
|
||||
{
|
||||
if (ps == null) return true;
|
||||
if (!ConfServer.homesMustBeInClaimedTerritory) return true;
|
||||
if (BoardColl.get().getFactionAt(ps) == this) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
public boolean hasHome()
|
||||
{
|
||||
return this.getHome() != null;
|
||||
}
|
||||
|
||||
public void setHome(PS home)
|
||||
{
|
||||
this.home = home;
|
||||
}
|
||||
|
||||
// -------------------------------------------- //
|
||||
// FIELD: powerBoost
|
||||
// -------------------------------------------- //
|
||||
|
||||
// RAW
|
||||
|
||||
public double getPowerBoost()
|
||||
{
|
||||
Double ret = this.powerBoost;
|
||||
if (ret == null) ret = 0D;
|
||||
return ret;
|
||||
}
|
||||
|
||||
public void setPowerBoost(Double powerBoost)
|
||||
{
|
||||
if (powerBoost == null || powerBoost == 0)
|
||||
{
|
||||
powerBoost = null;
|
||||
}
|
||||
this.powerBoost = powerBoost;
|
||||
this.changed();
|
||||
}
|
||||
|
||||
public boolean hasPowerBoost()
|
||||
{
|
||||
return this.getPowerBoost() != 0D;
|
||||
}
|
||||
|
||||
// -------------------------------------------- //
|
||||
// FIELD: cape
|
||||
// -------------------------------------------- //
|
||||
|
||||
public String getCape()
|
||||
{
|
||||
return cape;
|
||||
}
|
||||
|
||||
public void setCape(String cape)
|
||||
{
|
||||
this.cape = cape;
|
||||
SpoutFeatures.updateCape(this, null);
|
||||
}
|
||||
|
||||
// -------------------------------------------- //
|
||||
// FIELD: open
|
||||
// -------------------------------------------- //
|
||||
|
||||
public boolean isOpen()
|
||||
{
|
||||
Boolean ret = this.open;
|
||||
if (ret == null) ret = ConfServer.newFactionsDefaultOpen;
|
||||
return ret;
|
||||
}
|
||||
|
||||
public void setOpen(Boolean open)
|
||||
{
|
||||
this.open = open;
|
||||
this.changed();
|
||||
}
|
||||
|
||||
// -------------------------------------------- //
|
||||
// FIELD: invitedPlayerIds
|
||||
// -------------------------------------------- //
|
||||
|
||||
// RAW
|
||||
|
||||
public TreeSet<String> getInvitedPlayerIds()
|
||||
{
|
||||
TreeSet<String> ret = new TreeSet<String>(String.CASE_INSENSITIVE_ORDER);
|
||||
if (this.invitedPlayerIds != null) ret.addAll(this.invitedPlayerIds);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public void setInvitedPlayerIds(Collection<String> invitedPlayerIds)
|
||||
{
|
||||
if (invitedPlayerIds == null || invitedPlayerIds.isEmpty())
|
||||
{
|
||||
this.invitedPlayerIds = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
TreeSet<String> target = new TreeSet<String>(String.CASE_INSENSITIVE_ORDER);
|
||||
for (String invitedPlayerId : invitedPlayerIds)
|
||||
{
|
||||
target.add(invitedPlayerId.toLowerCase());
|
||||
}
|
||||
this.invitedPlayerIds = target;
|
||||
}
|
||||
this.changed();
|
||||
}
|
||||
|
||||
// FINER
|
||||
|
||||
public boolean isInvited(String playerId)
|
||||
{
|
||||
return this.getInvitedPlayerIds().contains(playerId);
|
||||
}
|
||||
|
||||
public boolean isInvited(FPlayer fplayer)
|
||||
{
|
||||
return this.isInvited(fplayer.getId());
|
||||
}
|
||||
|
||||
public boolean setInvited(String playerId, boolean invited)
|
||||
{
|
||||
TreeSet<String> invitedPlayerIds = this.getInvitedPlayerIds();
|
||||
boolean ret;
|
||||
if (invited)
|
||||
{
|
||||
ret = invitedPlayerIds.add(playerId.toLowerCase());
|
||||
}
|
||||
else
|
||||
{
|
||||
ret = invitedPlayerIds.remove(playerId.toLowerCase());
|
||||
}
|
||||
this.setInvitedPlayerIds(invitedPlayerIds);
|
||||
return ret;
|
||||
|
||||
}
|
||||
|
||||
public void setInvited(FPlayer fplayer, boolean invited)
|
||||
{
|
||||
this.setInvited(fplayer.getId(), invited);
|
||||
}
|
||||
|
||||
// -------------------------------------------- //
|
||||
// FIELD: relationWish
|
||||
// -------------------------------------------- //
|
||||
|
||||
// RAW
|
||||
|
||||
public Map<String, Rel> getRelationWishes()
|
||||
{
|
||||
Map<String, Rel> ret = new LinkedHashMap<String, Rel>();
|
||||
if (this.relationWish != null) ret.putAll(this.relationWish);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public void setRelationWishes(Map<String, Rel> relationWishes)
|
||||
{
|
||||
if (relationWishes == null || relationWishes.isEmpty())
|
||||
{
|
||||
this.relationWish = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.relationWish = relationWishes;
|
||||
}
|
||||
this.changed();
|
||||
}
|
||||
|
||||
// FINER
|
||||
|
||||
public Rel getRelationWish(String factionId)
|
||||
{
|
||||
Rel ret = this.getRelationWishes().get(factionId);
|
||||
if (ret == null) ret = Rel.NEUTRAL;
|
||||
return ret;
|
||||
}
|
||||
|
||||
public Rel getRelationWish(Faction faction)
|
||||
{
|
||||
return this.getRelationWish(faction.getId());
|
||||
}
|
||||
|
||||
public void setRelationWish(String factionId, Rel rel)
|
||||
{
|
||||
Map<String, Rel> relationWishes = this.getRelationWishes();
|
||||
if (rel == null || rel == Rel.NEUTRAL)
|
||||
{
|
||||
relationWishes.remove(factionId);
|
||||
}
|
||||
else
|
||||
{
|
||||
relationWishes.put(factionId, rel);
|
||||
}
|
||||
this.setRelationWishes(relationWishes);
|
||||
}
|
||||
|
||||
public void setRelationWish(Faction faction, Rel rel)
|
||||
{
|
||||
this.setRelationWish(faction.getId(), rel);
|
||||
}
|
||||
|
||||
// TODO: What is this and where is it used?
|
||||
|
||||
public Map<Rel, List<String>> getFactionTagsPerRelation(RelationParticipator rp)
|
||||
{
|
||||
return getFactionTagsPerRelation(rp, false);
|
||||
}
|
||||
|
||||
// onlyNonNeutral option provides substantial performance boost on large servers for listing only non-neutral factions
|
||||
public Map<Rel, List<String>> getFactionTagsPerRelation(RelationParticipator rp, boolean onlyNonNeutral)
|
||||
{
|
||||
Map<Rel, List<String>> ret = new HashMap<Rel, List<String>>();
|
||||
for (Rel rel : Rel.values())
|
||||
{
|
||||
ret.put(rel, new ArrayList<String>());
|
||||
}
|
||||
for (Faction faction : FactionColl.get().getAll())
|
||||
{
|
||||
Rel relation = faction.getRelationTo(this);
|
||||
if (onlyNonNeutral && relation == Rel.NEUTRAL) continue;
|
||||
ret.get(relation).add(faction.getTag(rp));
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
// -------------------------------------------- //
|
||||
// FIELD: flagOverrides
|
||||
// -------------------------------------------- //
|
||||
|
||||
// RAW
|
||||
|
||||
public Map<FFlag, Boolean> getFlags()
|
||||
{
|
||||
Map<FFlag, Boolean> ret = new LinkedHashMap<FFlag, Boolean>();
|
||||
|
||||
for (FFlag fflag : FFlag.values())
|
||||
{
|
||||
ret.put(fflag, fflag.getDefault());
|
||||
}
|
||||
|
||||
if (this.flagOverrides != null)
|
||||
{
|
||||
for (Entry<FFlag, Boolean> entry : this.flagOverrides.entrySet())
|
||||
{
|
||||
ret.put(entry.getKey(), entry.getValue());
|
||||
}
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
public void setFlags(Map<FFlag, Boolean> flags)
|
||||
{
|
||||
Map<FFlag, Boolean> target = new LinkedHashMap<FFlag, Boolean>();
|
||||
|
||||
if (flags != null)
|
||||
{
|
||||
target.putAll(flags);
|
||||
}
|
||||
|
||||
Iterator<Entry<FFlag, Boolean>> iter = target.entrySet().iterator();
|
||||
while (iter.hasNext())
|
||||
{
|
||||
Entry<FFlag, Boolean> entry = iter.next();
|
||||
if (entry.getKey().getDefault() == entry.getValue())
|
||||
{
|
||||
iter.remove();
|
||||
}
|
||||
}
|
||||
|
||||
if (target == null || target.isEmpty())
|
||||
{
|
||||
this.flagOverrides = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.flagOverrides = target;
|
||||
}
|
||||
this.changed();
|
||||
}
|
||||
|
||||
// FINER
|
||||
|
||||
public boolean getFlag(FFlag flag)
|
||||
{
|
||||
return this.getFlags().get(flag);
|
||||
}
|
||||
public void setFlag(FFlag flag, boolean value)
|
||||
{
|
||||
Map<FFlag, Boolean> flags = this.getFlags();
|
||||
flags.put(flag, value);
|
||||
this.setFlags(flags);
|
||||
}
|
||||
|
||||
// -------------------------------------------- //
|
||||
// FIELD: permOverrides
|
||||
// -------------------------------------------- //
|
||||
|
||||
// RAW
|
||||
|
||||
public Map<FPerm, Set<Rel>> getPerms()
|
||||
{
|
||||
Map<FPerm, Set<Rel>> ret = new LinkedHashMap<FPerm, Set<Rel>>();
|
||||
|
||||
for (FPerm fperm : FPerm.values())
|
||||
{
|
||||
ret.put(fperm, fperm.getDefault());
|
||||
}
|
||||
|
||||
if (this.permOverrides != null)
|
||||
{
|
||||
for (Entry<FPerm, Set<Rel>> entry : this.permOverrides.entrySet())
|
||||
{
|
||||
ret.put(entry.getKey(), new LinkedHashSet<Rel>(entry.getValue()));
|
||||
}
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
public void setPerms(Map<FPerm, Set<Rel>> perms)
|
||||
{
|
||||
Map<FPerm, Set<Rel>> target = new LinkedHashMap<FPerm, Set<Rel>>();
|
||||
|
||||
if (perms != null)
|
||||
{
|
||||
for (Entry<FPerm, Set<Rel>> entry : perms.entrySet())
|
||||
{
|
||||
target.put(entry.getKey(), new LinkedHashSet<Rel>(entry.getValue()));
|
||||
}
|
||||
}
|
||||
|
||||
Iterator<Entry<FPerm, Set<Rel>>> iter = target.entrySet().iterator();
|
||||
while (iter.hasNext())
|
||||
{
|
||||
Entry<FPerm, Set<Rel>> entry = iter.next();
|
||||
if (entry.getKey().getDefault().equals(entry.getValue()))
|
||||
{
|
||||
iter.remove();
|
||||
}
|
||||
}
|
||||
|
||||
if (target == null || target.isEmpty())
|
||||
{
|
||||
this.permOverrides = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.permOverrides = target;
|
||||
}
|
||||
this.changed();
|
||||
}
|
||||
|
||||
// FINER
|
||||
|
||||
public Set<Rel> getPermittedRelations(FPerm perm)
|
||||
{
|
||||
return this.getPerms().get(perm);
|
||||
}
|
||||
|
||||
public void setPermittedRelations(FPerm perm, Set<Rel> rels)
|
||||
{
|
||||
Map<FPerm, Set<Rel>> perms = this.getPerms();
|
||||
perms.put(perm, rels);
|
||||
this.setPerms(perms);
|
||||
}
|
||||
|
||||
public void setPermittedRelations(FPerm perm, Rel... rels)
|
||||
{
|
||||
Set<Rel> temp = new HashSet<Rel>();
|
||||
temp.addAll(Arrays.asList(rels));
|
||||
this.setPermittedRelations(perm, temp);
|
||||
}
|
||||
|
||||
public void setRelationPermitted(FPerm perm, Rel rel, boolean permitted)
|
||||
{
|
||||
Map<FPerm, Set<Rel>> perms = this.getPerms();
|
||||
Set<Rel> rels = perms.get(perm);
|
||||
|
||||
if (permitted)
|
||||
{
|
||||
rels.add(rel);
|
||||
}
|
||||
else
|
||||
{
|
||||
rels.remove(rel);
|
||||
}
|
||||
|
||||
this.setPerms(perms);
|
||||
}
|
||||
|
||||
// -------------------------------------------- //
|
||||
// OVERRIDE: RelationParticipator
|
||||
// -------------------------------------------- //
|
||||
|
||||
@Override
|
||||
public String describeTo(RelationParticipator observer, boolean ucfirst)
|
||||
{
|
||||
return RelationUtil.describeThatToMe(this, observer, ucfirst);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String describeTo(RelationParticipator observer)
|
||||
{
|
||||
return RelationUtil.describeThatToMe(this, observer);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Rel getRelationTo(RelationParticipator observer)
|
||||
{
|
||||
return RelationUtil.getRelationOfThatToMe(this, observer);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Rel getRelationTo(RelationParticipator observer, boolean ignorePeaceful)
|
||||
{
|
||||
return RelationUtil.getRelationOfThatToMe(this, observer, ignorePeaceful);
|
||||
}
|
||||
|
||||
@Override
|
||||
public ChatColor getColorTo(RelationParticipator observer)
|
||||
{
|
||||
return RelationUtil.getColorOfThatToMe(this, observer);
|
||||
}
|
||||
|
||||
// -------------------------------------------- //
|
||||
// POWER
|
||||
// -------------------------------------------- //
|
||||
// TODO: Implement a has enough feature.
|
||||
|
||||
public double getPower()
|
||||
{
|
||||
if (this.getFlag(FFlag.INFPOWER))
|
||||
{
|
||||
return 999999;
|
||||
}
|
||||
|
||||
double ret = 0;
|
||||
for (FPlayer fplayer : this.getFPlayers())
|
||||
{
|
||||
ret += fplayer.getPower();
|
||||
}
|
||||
if (ConfServer.powerFactionMax > 0 && ret > ConfServer.powerFactionMax)
|
||||
{
|
||||
ret = ConfServer.powerFactionMax;
|
||||
}
|
||||
return ret + this.getPowerBoost();
|
||||
}
|
||||
|
||||
public double getPowerMax()
|
||||
{
|
||||
if (this.getFlag(FFlag.INFPOWER))
|
||||
{
|
||||
return 999999;
|
||||
}
|
||||
|
||||
double ret = 0;
|
||||
for (FPlayer fplayer : this.getFPlayers())
|
||||
{
|
||||
ret += fplayer.getPowerMax();
|
||||
}
|
||||
if (ConfServer.powerFactionMax > 0 && ret > ConfServer.powerFactionMax)
|
||||
{
|
||||
ret = ConfServer.powerFactionMax;
|
||||
}
|
||||
return ret + this.getPowerBoost();
|
||||
}
|
||||
|
||||
public int getPowerRounded()
|
||||
{
|
||||
return (int) Math.round(this.getPower());
|
||||
}
|
||||
|
||||
public int getPowerMaxRounded()
|
||||
{
|
||||
return (int) Math.round(this.getPowerMax());
|
||||
}
|
||||
|
||||
public int getLandCount()
|
||||
{
|
||||
return BoardColl.get().getCount(this);
|
||||
}
|
||||
public int getLandCountInWorld(String worldName)
|
||||
{
|
||||
return BoardColl.get().get(worldName).getCount(this);
|
||||
}
|
||||
|
||||
public boolean hasLandInflation()
|
||||
{
|
||||
return this.getLandCount() > this.getPowerRounded();
|
||||
}
|
||||
|
||||
// -------------------------------------------- //
|
||||
// FOREIGN KEYS: FPLAYERS
|
||||
// -------------------------------------------- //
|
||||
|
||||
// TODO: With this approach null must be used as default always.
|
||||
// TODO: Take a moment and reflect upon the consequenses eeeeeeh...
|
||||
// TODO: This one may be to slow after all :/ Thus I must maintain an index.
|
||||
|
||||
protected transient List<FPlayer> fplayers = null;
|
||||
public void reindexFPlayers()
|
||||
{
|
||||
this.fplayers = new ArrayList<FPlayer>();
|
||||
|
||||
String factionId = this.getId();
|
||||
if (factionId == null) return;
|
||||
|
||||
for (FPlayer fplayer : FPlayerColl.get().getAll())
|
||||
{
|
||||
if (!MUtil.equals(factionId, fplayer.getFactionId())) continue;
|
||||
this.fplayers.add(fplayer);
|
||||
}
|
||||
}
|
||||
|
||||
public List<FPlayer> getFPlayers()
|
||||
{
|
||||
return new ArrayList<FPlayer>(this.fplayers);
|
||||
}
|
||||
|
||||
public List<FPlayer> getFPlayersWhereOnline(boolean online)
|
||||
{
|
||||
List<FPlayer> ret = this.getFPlayers();
|
||||
Iterator<FPlayer> iter = ret.iterator();
|
||||
while (iter.hasNext())
|
||||
{
|
||||
FPlayer fplayer = iter.next();
|
||||
if (fplayer.isOnline() != online)
|
||||
{
|
||||
iter.remove();
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
public List<FPlayer> getFPlayersWhereRole(Rel role)
|
||||
{
|
||||
List<FPlayer> ret = this.getFPlayers();
|
||||
Iterator<FPlayer> iter = ret.iterator();
|
||||
while (iter.hasNext())
|
||||
{
|
||||
FPlayer fplayer = iter.next();
|
||||
if (fplayer.getRole() != role)
|
||||
{
|
||||
iter.remove();
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
public FPlayer getLeader()
|
||||
{
|
||||
List<FPlayer> ret = this.getFPlayers();
|
||||
Iterator<FPlayer> iter = ret.iterator();
|
||||
while (iter.hasNext())
|
||||
{
|
||||
FPlayer fplayer = iter.next();
|
||||
if (fplayer.getRole() == Rel.LEADER)
|
||||
{
|
||||
return fplayer;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public List<CommandSender> getOnlineCommandSenders()
|
||||
{
|
||||
List<CommandSender> ret = new ArrayList<CommandSender>();
|
||||
for (CommandSender player : SenderUtil.getOnlineSenders())
|
||||
{
|
||||
FPlayer fplayer = FPlayerColl.get().get(player);
|
||||
if (fplayer.getFaction() != this) continue;
|
||||
ret.add(player);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
public List<Player> getOnlinePlayers()
|
||||
{
|
||||
List<Player> ret = new ArrayList<Player>();
|
||||
for (Player player : Bukkit.getOnlinePlayers())
|
||||
{
|
||||
FPlayer fplayer = FPlayerColl.get().get(player);
|
||||
if (fplayer.getFaction() != this) continue;
|
||||
ret.add(player);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
// used when current leader is about to be removed from the faction; promotes new leader, or disbands faction if no other members left
|
||||
public void promoteNewLeader()
|
||||
{
|
||||
if ( ! this.isNormal()) return;
|
||||
if (this.getFlag(FFlag.PERMANENT) && ConfServer.permanentFactionsDisableLeaderPromotion) return;
|
||||
|
||||
FPlayer oldLeader = this.getLeader();
|
||||
|
||||
// get list of officers, or list of normal members if there are no officers
|
||||
List<FPlayer> replacements = this.getFPlayersWhereRole(Rel.OFFICER);
|
||||
if (replacements == null || replacements.isEmpty())
|
||||
{
|
||||
replacements = this.getFPlayersWhereRole(Rel.MEMBER);
|
||||
}
|
||||
|
||||
if (replacements == null || replacements.isEmpty())
|
||||
{ // faction leader is the only member; one-man faction
|
||||
if (this.getFlag(FFlag.PERMANENT))
|
||||
{
|
||||
if (oldLeader != null)
|
||||
{
|
||||
oldLeader.setRole(Rel.MEMBER);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// no members left and faction isn't permanent, so disband it
|
||||
if (ConfServer.logFactionDisband)
|
||||
{
|
||||
Factions.get().log("The faction "+this.getTag()+" ("+this.getId()+") has been disbanded since it has no members left.");
|
||||
}
|
||||
|
||||
for (FPlayer fplayer : FPlayerColl.get().getAllOnline())
|
||||
{
|
||||
fplayer.msg("The faction %s<i> was disbanded.", this.getTag(fplayer));
|
||||
}
|
||||
|
||||
this.detach();
|
||||
}
|
||||
else
|
||||
{ // promote new faction leader
|
||||
if (oldLeader != null)
|
||||
{
|
||||
oldLeader.setRole(Rel.MEMBER);
|
||||
}
|
||||
|
||||
replacements.get(0).setRole(Rel.LEADER);
|
||||
this.msg("<i>Faction leader <h>%s<i> has been removed. %s<i> has been promoted as the new faction leader.", oldLeader == null ? "" : oldLeader.getName(), replacements.get(0).getName());
|
||||
Factions.get().log("Faction "+this.getTag()+" ("+this.getId()+") leader was removed. Replacement leader: "+replacements.get(0).getName());
|
||||
}
|
||||
}
|
||||
|
||||
// -------------------------------------------- //
|
||||
// MESSAGES
|
||||
// -------------------------------------------- //
|
||||
// These methods are simply proxied in from the Mixin.
|
||||
|
||||
// CONVENIENCE SEND MESSAGE
|
||||
|
||||
public boolean sendMessage(String message)
|
||||
{
|
||||
return Mixin.message(new FactionEqualsPredictate(this), message);
|
||||
}
|
||||
|
||||
public boolean sendMessage(String... messages)
|
||||
{
|
||||
return Mixin.message(new FactionEqualsPredictate(this), messages);
|
||||
}
|
||||
|
||||
public boolean sendMessage(Collection<String> messages)
|
||||
{
|
||||
return Mixin.message(new FactionEqualsPredictate(this), messages);
|
||||
}
|
||||
|
||||
// CONVENIENCE MSG
|
||||
|
||||
public boolean msg(String msg)
|
||||
{
|
||||
return Mixin.msg(new FactionEqualsPredictate(this), msg);
|
||||
}
|
||||
|
||||
public boolean msg(String msg, Object... args)
|
||||
{
|
||||
return Mixin.msg(new FactionEqualsPredictate(this), msg, args);
|
||||
}
|
||||
|
||||
public boolean msg(Collection<String> msgs)
|
||||
{
|
||||
return Mixin.msg(new FactionEqualsPredictate(this), msgs);
|
||||
}
|
||||
|
||||
}
|
330
src/com/massivecraft/factions/entity/FactionColl.java
Normal file
330
src/com/massivecraft/factions/entity/FactionColl.java
Normal file
@@ -0,0 +1,330 @@
|
||||
package com.massivecraft.factions.entity;
|
||||
|
||||
import java.io.File;
|
||||
import java.lang.reflect.Type;
|
||||
import java.util.*;
|
||||
import java.util.Map.Entry;
|
||||
|
||||
import org.bukkit.ChatColor;
|
||||
|
||||
import com.massivecraft.mcore.money.Money;
|
||||
import com.massivecraft.mcore.store.Coll;
|
||||
import com.massivecraft.mcore.store.MStore;
|
||||
import com.massivecraft.mcore.util.DiscUtil;
|
||||
import com.massivecraft.mcore.util.Txt;
|
||||
import com.massivecraft.mcore.xlib.gson.reflect.TypeToken;
|
||||
|
||||
import com.massivecraft.factions.ConfServer;
|
||||
import com.massivecraft.factions.Const;
|
||||
import com.massivecraft.factions.FFlag;
|
||||
import com.massivecraft.factions.FPerm;
|
||||
import com.massivecraft.factions.Factions;
|
||||
import com.massivecraft.factions.Rel;
|
||||
import com.massivecraft.factions.integration.Econ;
|
||||
import com.massivecraft.factions.util.MiscUtil;
|
||||
|
||||
public class FactionColl extends Coll<Faction>
|
||||
{
|
||||
// -------------------------------------------- //
|
||||
// INSTANCE & CONSTRUCT
|
||||
// -------------------------------------------- //
|
||||
|
||||
private static FactionColl i = new FactionColl();
|
||||
public static FactionColl get() { return i; }
|
||||
private FactionColl()
|
||||
{
|
||||
super(Const.COLLECTION_BASENAME_FACTION, Faction.class, MStore.getDb(ConfServer.dburi), Factions.get());
|
||||
}
|
||||
|
||||
// -------------------------------------------- //
|
||||
// OVERRIDE: COLL
|
||||
// -------------------------------------------- //
|
||||
|
||||
@Override
|
||||
public void init()
|
||||
{
|
||||
super.init();
|
||||
|
||||
this.migrate();
|
||||
this.createDefaultFactions();
|
||||
this.reindexFPlayers();
|
||||
}
|
||||
|
||||
public void migrate()
|
||||
{
|
||||
// Create file objects
|
||||
File oldFile = new File(Factions.get().getDataFolder(), "factions.json");
|
||||
File newFile = new File(Factions.get().getDataFolder(), "factions.json.migrated");
|
||||
|
||||
// Already migrated?
|
||||
if ( ! oldFile.exists()) return;
|
||||
|
||||
// Read the file content through GSON.
|
||||
Type type = new TypeToken<Map<String, Faction>>(){}.getType();
|
||||
Map<String, Faction> id2faction = Factions.get().gson.fromJson(DiscUtil.readCatch(oldFile), type);
|
||||
|
||||
// Set the data
|
||||
for (Entry<String, Faction> entry : id2faction.entrySet())
|
||||
{
|
||||
String factionId = entry.getKey();
|
||||
Faction faction = entry.getValue();
|
||||
|
||||
FactionColl.get().create(factionId).load(faction);
|
||||
}
|
||||
|
||||
// Mark as migrated
|
||||
oldFile.renameTo(newFile);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected synchronized String attach(Faction faction, Object oid, boolean noteChange)
|
||||
{
|
||||
String ret = super.attach(faction, oid, noteChange);
|
||||
|
||||
// Factions start with 0 money.
|
||||
// TODO: Can this be done here?
|
||||
// TODO: Or will it be a to heavy operation to do this often?
|
||||
|
||||
if (!Money.exists(faction))
|
||||
{
|
||||
Money.set(faction, 0);
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Faction detachId(Object oid)
|
||||
{
|
||||
Faction faction = this.get(oid);
|
||||
if (faction != null)
|
||||
{
|
||||
Money.set(faction, faction, 0);
|
||||
}
|
||||
|
||||
Faction ret = super.detachId(oid);
|
||||
|
||||
// Clean the board
|
||||
// TODO: Use events for this instead?
|
||||
BoardColl.get().clean();
|
||||
|
||||
// Clean the fplayers
|
||||
FPlayerColl.get().clean();
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
public void reindexFPlayers()
|
||||
{
|
||||
for (Faction faction : this.getAll())
|
||||
{
|
||||
faction.reindexFPlayers();
|
||||
}
|
||||
}
|
||||
|
||||
// -------------------------------------------- //
|
||||
// GET
|
||||
// -------------------------------------------- //
|
||||
|
||||
// TODO: I hope this one is not crucial anymore.
|
||||
// If it turns out to be I will just have to recreate the feature in the proper place.
|
||||
/*
|
||||
@Override
|
||||
public Faction get(String id)
|
||||
{
|
||||
if ( ! this.exists(id))
|
||||
{
|
||||
Factions.get().log(Level.WARNING, "Non existing factionId "+id+" requested! Issuing cleaning!");
|
||||
BoardColl.get().clean();
|
||||
FPlayerColl.get().clean();
|
||||
}
|
||||
|
||||
return super.get(id);
|
||||
}
|
||||
*/
|
||||
|
||||
public Faction getNone()
|
||||
{
|
||||
return this.get(Const.FACTIONID_NONE);
|
||||
}
|
||||
|
||||
// -------------------------------------------- //
|
||||
// FACTION TAG
|
||||
// -------------------------------------------- //
|
||||
|
||||
public static ArrayList<String> validateTag(String str)
|
||||
{
|
||||
ArrayList<String> errors = new ArrayList<String>();
|
||||
|
||||
if(MiscUtil.getComparisonString(str).length() < ConfServer.factionTagLengthMin)
|
||||
{
|
||||
errors.add(Txt.parse("<i>The faction tag can't be shorter than <h>%s<i> chars.", ConfServer.factionTagLengthMin));
|
||||
}
|
||||
|
||||
if(str.length() > ConfServer.factionTagLengthMax)
|
||||
{
|
||||
errors.add(Txt.parse("<i>The faction tag can't be longer than <h>%s<i> chars.", ConfServer.factionTagLengthMax));
|
||||
}
|
||||
|
||||
for (char c : str.toCharArray())
|
||||
{
|
||||
if ( ! MiscUtil.substanceChars.contains(String.valueOf(c)))
|
||||
{
|
||||
errors.add(Txt.parse("<i>Faction tag must be alphanumeric. \"<h>%s<i>\" is not allowed.", c));
|
||||
}
|
||||
}
|
||||
|
||||
return errors;
|
||||
}
|
||||
|
||||
public Faction getByTag(String str)
|
||||
{
|
||||
String compStr = MiscUtil.getComparisonString(str);
|
||||
for (Faction faction : this.getAll())
|
||||
{
|
||||
if (faction.getComparisonTag().equals(compStr))
|
||||
{
|
||||
return faction;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public Faction getBestTagMatch(String searchFor)
|
||||
{
|
||||
Map<String, Faction> tag2faction = new HashMap<String, Faction>();
|
||||
|
||||
// TODO: Slow index building
|
||||
for (Faction faction : this.getAll())
|
||||
{
|
||||
tag2faction.put(ChatColor.stripColor(faction.getTag()), faction);
|
||||
}
|
||||
|
||||
String tag = Txt.getBestCIStart(tag2faction.keySet(), searchFor);
|
||||
if (tag == null) return null;
|
||||
return tag2faction.get(tag);
|
||||
}
|
||||
|
||||
public boolean isTagTaken(String str)
|
||||
{
|
||||
return this.getByTag(str) != null;
|
||||
}
|
||||
|
||||
public void econLandRewardRoutine()
|
||||
{
|
||||
if (!Econ.isEnabled(this.getUniverse())) return;
|
||||
if (ConfServer.econLandReward == 0.0) return;
|
||||
|
||||
Factions.get().log("Running econLandRewardRoutine...");
|
||||
for (Faction faction : this.getAll())
|
||||
{
|
||||
int landCount = faction.getLandCount();
|
||||
if (!faction.getFlag(FFlag.PEACEFUL) && landCount > 0)
|
||||
{
|
||||
List<FPlayer> players = faction.getFPlayers();
|
||||
int playerCount = players.size();
|
||||
double reward = ConfServer.econLandReward * landCount / playerCount;
|
||||
for (FPlayer player : players)
|
||||
{
|
||||
Econ.modifyMoney(player, reward, "own " + landCount + " faction land divided among " + playerCount + " members");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// -------------------------------------------- //
|
||||
// CREATE DEFAULT FACTIONS
|
||||
// -------------------------------------------- //
|
||||
|
||||
public void createDefaultFactions()
|
||||
{
|
||||
this.createNoneFaction();
|
||||
this.createSafeZoneFaction();
|
||||
this.createWarZoneFaction();
|
||||
}
|
||||
|
||||
public void createNoneFaction()
|
||||
{
|
||||
if (this.containsId(Const.FACTIONID_NONE)) return;
|
||||
|
||||
Faction faction = this.create(Const.FACTIONID_NONE);
|
||||
|
||||
faction.setTag(ChatColor.DARK_GREEN+"Wilderness");
|
||||
faction.setDescription("");
|
||||
faction.setOpen(false);
|
||||
|
||||
faction.setFlag(FFlag.PERMANENT, true);
|
||||
faction.setFlag(FFlag.PEACEFUL, false);
|
||||
faction.setFlag(FFlag.INFPOWER, true);
|
||||
faction.setFlag(FFlag.POWERLOSS, true);
|
||||
faction.setFlag(FFlag.PVP, true);
|
||||
faction.setFlag(FFlag.FRIENDLYFIRE, false);
|
||||
faction.setFlag(FFlag.MONSTERS, true);
|
||||
faction.setFlag(FFlag.EXPLOSIONS, true);
|
||||
faction.setFlag(FFlag.FIRESPREAD, true);
|
||||
faction.setFlag(FFlag.ENDERGRIEF, true);
|
||||
|
||||
faction.setPermittedRelations(FPerm.BUILD, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
|
||||
faction.setPermittedRelations(FPerm.DOOR, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
|
||||
faction.setPermittedRelations(FPerm.CONTAINER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
|
||||
faction.setPermittedRelations(FPerm.BUTTON, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
|
||||
faction.setPermittedRelations(FPerm.LEVER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
|
||||
}
|
||||
|
||||
public void createSafeZoneFaction()
|
||||
{
|
||||
if (this.containsId(Const.FACTIONID_SAFEZONE)) return;
|
||||
|
||||
Faction faction = this.create(Const.FACTIONID_SAFEZONE);
|
||||
|
||||
faction.setTag("SafeZone");
|
||||
faction.setDescription("Free from PVP and monsters");
|
||||
faction.setOpen(false);
|
||||
|
||||
faction.setFlag(FFlag.PERMANENT, true);
|
||||
faction.setFlag(FFlag.PEACEFUL, true);
|
||||
faction.setFlag(FFlag.INFPOWER, true);
|
||||
faction.setFlag(FFlag.POWERLOSS, false);
|
||||
faction.setFlag(FFlag.PVP, false);
|
||||
faction.setFlag(FFlag.FRIENDLYFIRE, false);
|
||||
faction.setFlag(FFlag.MONSTERS, false);
|
||||
faction.setFlag(FFlag.EXPLOSIONS, false);
|
||||
faction.setFlag(FFlag.FIRESPREAD, false);
|
||||
faction.setFlag(FFlag.ENDERGRIEF, false);
|
||||
|
||||
faction.setPermittedRelations(FPerm.DOOR, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
|
||||
faction.setPermittedRelations(FPerm.CONTAINER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
|
||||
faction.setPermittedRelations(FPerm.BUTTON, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
|
||||
faction.setPermittedRelations(FPerm.LEVER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
|
||||
faction.setPermittedRelations(FPerm.TERRITORY, Rel.LEADER, Rel.OFFICER, Rel.MEMBER);
|
||||
}
|
||||
|
||||
public void createWarZoneFaction()
|
||||
{
|
||||
if (this.containsId(Const.FACTIONID_WARZONE)) return;
|
||||
|
||||
Faction faction = this.create(Const.FACTIONID_WARZONE);
|
||||
|
||||
faction.setTag("WarZone");
|
||||
faction.setDescription("Not the safest place to be");
|
||||
faction.setOpen(false);
|
||||
|
||||
faction.setFlag(FFlag.PERMANENT, true);
|
||||
faction.setFlag(FFlag.PEACEFUL, true);
|
||||
faction.setFlag(FFlag.INFPOWER, true);
|
||||
faction.setFlag(FFlag.POWERLOSS, true);
|
||||
faction.setFlag(FFlag.PVP, true);
|
||||
faction.setFlag(FFlag.FRIENDLYFIRE, true);
|
||||
faction.setFlag(FFlag.MONSTERS, true);
|
||||
faction.setFlag(FFlag.EXPLOSIONS, true);
|
||||
faction.setFlag(FFlag.FIRESPREAD, true);
|
||||
faction.setFlag(FFlag.ENDERGRIEF, true);
|
||||
|
||||
faction.setPermittedRelations(FPerm.DOOR, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
|
||||
faction.setPermittedRelations(FPerm.CONTAINER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
|
||||
faction.setPermittedRelations(FPerm.BUTTON, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
|
||||
faction.setPermittedRelations(FPerm.LEVER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
|
||||
faction.setPermittedRelations(FPerm.TERRITORY, Rel.LEADER, Rel.OFFICER, Rel.MEMBER);
|
||||
}
|
||||
|
||||
}
|
22
src/com/massivecraft/factions/entity/MConf.java
Normal file
22
src/com/massivecraft/factions/entity/MConf.java
Normal file
@@ -0,0 +1,22 @@
|
||||
package com.massivecraft.factions.entity;
|
||||
|
||||
import com.massivecraft.mcore.MCore;
|
||||
import com.massivecraft.mcore.store.Entity;
|
||||
|
||||
public class MConf extends Entity<MConf>
|
||||
{
|
||||
// -------------------------------------------- //
|
||||
// META
|
||||
// -------------------------------------------- //
|
||||
|
||||
public static MConf get()
|
||||
{
|
||||
return MConfColl.get().get(MCore.INSTANCE);
|
||||
}
|
||||
|
||||
// -------------------------------------------- //
|
||||
// FIELDS
|
||||
// -------------------------------------------- //
|
||||
|
||||
|
||||
}
|
34
src/com/massivecraft/factions/entity/MConfColl.java
Normal file
34
src/com/massivecraft/factions/entity/MConfColl.java
Normal file
@@ -0,0 +1,34 @@
|
||||
package com.massivecraft.factions.entity;
|
||||
|
||||
import com.massivecraft.factions.ConfServer;
|
||||
import com.massivecraft.factions.Const;
|
||||
import com.massivecraft.factions.Factions;
|
||||
import com.massivecraft.mcore.MCore;
|
||||
import com.massivecraft.mcore.store.Coll;
|
||||
import com.massivecraft.mcore.store.MStore;
|
||||
|
||||
public class MConfColl extends Coll<MConf>
|
||||
{
|
||||
// -------------------------------------------- //
|
||||
// INSTANCE & CONSTRUCT
|
||||
// -------------------------------------------- //
|
||||
|
||||
private static MConfColl i = new MConfColl();
|
||||
public static MConfColl get() { return i; }
|
||||
private MConfColl()
|
||||
{
|
||||
super(Const.COLLECTION_BASENAME_MCONF, MConf.class, MStore.getDb(ConfServer.dburi), Factions.get(), true, false);
|
||||
}
|
||||
|
||||
// -------------------------------------------- //
|
||||
// OVERRIDE
|
||||
// -------------------------------------------- //
|
||||
|
||||
@Override
|
||||
public void init()
|
||||
{
|
||||
super.init();
|
||||
this.get(MCore.INSTANCE);
|
||||
}
|
||||
|
||||
}
|
Reference in New Issue
Block a user