Further improve armor stand protection. We must block place an break too, obviously.

This commit is contained in:
Olof Larsson
2014-12-19 11:50:28 +01:00
parent bb1d2e9c54
commit 40bf1af44a
2 changed files with 74 additions and 57 deletions

View File

@ -22,7 +22,6 @@ import org.bukkit.command.CommandSender;
import org.bukkit.entity.Enderman;
import org.bukkit.entity.Entity;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.ItemFrame;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.entity.Wither;
@ -85,7 +84,6 @@ import com.massivecraft.factions.event.EventFactionsPvpDisallowed;
import com.massivecraft.factions.event.EventFactionsPowerChange;
import com.massivecraft.factions.event.EventFactionsPowerChange.PowerChangeReason;
import com.massivecraft.factions.integration.Econ;
import com.massivecraft.factions.spigot.SpigotFeatures;
import com.massivecraft.factions.util.VisualizeUtil;
import com.massivecraft.massivecore.EngineAbstract;
import com.massivecraft.massivecore.PriorityLines;
@ -1312,49 +1310,6 @@ public class EngineMain extends EngineAbstract
return MPerm.getPermBuild().has(mplayer, ps, verboose);
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void blockBuild(HangingPlaceEvent event)
{
if (canPlayerBuildAt(event.getPlayer(), PS.valueOf(event.getEntity().getLocation()), true)) return;
event.setCancelled(true);
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void blockBuild(HangingBreakEvent event)
{
if (! (event instanceof HangingBreakByEntityEvent)) return;
HangingBreakByEntityEvent entityEvent = (HangingBreakByEntityEvent)event;
Entity breaker = entityEvent.getRemover();
if (! (breaker instanceof Player)) return;
if ( ! canPlayerBuildAt(breaker, PS.valueOf(event.getEntity().getLocation()), true))
{
event.setCancelled(true);
}
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void itemFrameDamage(EntityDamageByEntityEvent event)
{
// If the damagee is an ItemFrame ...
Entity edamagee = event.getEntity();
if (!(edamagee instanceof ItemFrame)) return;
ItemFrame itemFrame = (ItemFrame)edamagee;
// ... and the liable damager is a player ...
Entity edamager = MUtil.getLiableDamager(event);
if (!(edamager instanceof Player)) return;
Player player = (Player)edamager;
// ... and the player can't build there ...
if (canPlayerBuildAt(player, PS.valueOf(itemFrame.getLocation()), true)) return;
// ... then cancel the event.
event.setCancelled(true);
}
@EventHandler(priority = EventPriority.NORMAL)
public void blockBuild(BlockPlaceEvent event)
{
@ -1435,10 +1390,53 @@ public class EngineMain extends EngineAbstract
}
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void blockBuild(HangingPlaceEvent event)
{
if (canPlayerBuildAt(event.getPlayer(), PS.valueOf(event.getEntity().getLocation()), true)) return;
event.setCancelled(true);
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void blockBuild(HangingBreakEvent event)
{
if (! (event instanceof HangingBreakByEntityEvent)) return;
HangingBreakByEntityEvent entityEvent = (HangingBreakByEntityEvent)event;
Entity breaker = entityEvent.getRemover();
if (! (breaker instanceof Player)) return;
if ( ! canPlayerBuildAt(breaker, PS.valueOf(event.getEntity().getLocation()), true))
{
event.setCancelled(true);
}
}
// -------------------------------------------- //
// ASSORTED BUILD AND INTERACT
// -------------------------------------------- //
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onPlayerDamageEntity(EntityDamageByEntityEvent event)
{
// If a player ...
Entity edamager = MUtil.getLiableDamager(event);
if (!(edamager instanceof Player)) return;
Player player = (Player)edamager;
// ... damages an entity which is edited on damage ...
Entity edamagee = event.getEntity();
if (edamagee == null) return;
if ( ! MConf.get().entityTypesEditOnDamage.contains(edamagee.getType())) return;
// ... and the player can't build there ...
if (canPlayerBuildAt(player, PS.valueOf(edamagee.getLocation()), true)) return;
// ... then cancel the event.
event.setCancelled(true);
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onPlayerInteract(PlayerInteractEvent event)
{
@ -1521,6 +1519,8 @@ public class EngineMain extends EngineAbstract
// ... interacts with an entity ...
if (entity == null) return true;
EntityType type = entity.getType();
PS ps = PS.valueOf(entity.getLocation());
// ... and the player does not bypass all protections ...
String name = player.getName();
@ -1530,16 +1530,14 @@ public class EngineMain extends EngineAbstract
MPlayer me = MPlayer.get(player);
if (me.isUsingAdminMode()) return true;
// ... and the entity is of a container type ...
EntityType type = entity.getType();
if ( ! MConf.get().entityTypesContainer.contains(type)) return true;
// ... check container entity rights ...
if (MConf.get().entityTypesContainer.contains(type) && ! MPerm.getPermContainer().has(me, ps, verboose)) return false;
// ... and the player lacks the container perm ...
PS ps = PS.valueOf(entity.getLocation());
if (MPerm.getPermContainer().has(me, ps, verboose)) return true;
// ... check build entity rights ...
if (MConf.get().entityTypesEditOnInteract.contains(type) && ! MPerm.getPermBuild().has(me, ps, verboose)) return false;
// ... then we can't use the entity.
return false;
// ... otherwise we may use the entity.
return true;
}
// For some reason onPlayerInteract() sometimes misses bucket events depending on distance (something like 2-3 blocks away isn't detected),