Performance overhaul sponsored by rockxz3, using his large server's data for reference to help with testing and tuning. Timing numbers below are based on this data set on my test server.
* PlayerMoveEvent performance boost (from 0.047ms to 0.015ms in testing, ~313% as fast): now more thrifty in determining whether player has actually moved between chunks before doing anything else; important since this event triggers extremely quickly * PlayerInteractEvent performance boost (from 0.068ms to 0.034ms in testing, ~200% as fast): now ignores left-clicks for interaction checks, since in CraftBukkit 1.4 left-clicks no longer open doors or activate buttons/levers/etc.; not as important as above, but still triggers quite often as people are digging or interacting with blocks * "/f list" command performance boost (from 234ms to 30ms in testing, ~780% as fast): code was getting information for all factions, narrowed it down to only getting info for displayed page range * "/f show" command performance boost (from 132ms to 28ms in testing, ~470% as fast): tweaked the ally & enemy listing code used
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@ -72,7 +72,7 @@ public class SpoutMainListener implements Listener
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if (!sPlayer.isSpoutCraftEnabled() || (Conf.spoutTerritoryDisplaySize <= 0 && ! Conf.spoutTerritoryNoticeShow))
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return false;
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FLocation here = new FLocation(player);
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FLocation here = player.getLastStoodAt();
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doAccessInfo(player, sPlayer, here);
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@ -89,7 +89,7 @@ public class SpoutMainListener implements Listener
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private void doLabels(FPlayer player, SpoutPlayer sPlayer, boolean notify)
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{
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FLocation here = new FLocation(player);
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FLocation here = player.getLastStoodAt();
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Faction factionHere = Board.getFactionAt(here);
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String tag = factionHere.getColorTo(player).toString() + factionHere.getTag();
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