Patched away the errors with ugly meassures.
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@ -7,9 +7,8 @@ import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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import com.massivecraft.factions.entity.FPlayer;
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import com.massivecraft.factions.entity.FPlayerColl;
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import com.massivecraft.factions.entity.Faction;
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import com.massivecraft.factions.entity.FactionColl;
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import com.massivecraft.factions.entity.FactionColls;
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public class TerritoryAccess
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{
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@ -19,7 +18,6 @@ public class TerritoryAccess
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private String hostFactionId;
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public String getHostFactionId() { return this.hostFactionId; }
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public Faction getHostFaction() { return FactionColl.get().get(this.hostFactionId); }
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public void setHostFactionId(String hostFactionId) { this.hostFactionId = hostFactionId; }
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private boolean hostFactionAllowed = true;
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@ -105,7 +103,7 @@ public class TerritoryAccess
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if (testSubject instanceof String)
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return hostFactionId.equals((String)testSubject);
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else if (testSubject instanceof CommandSender)
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return hostFactionId.equals(FPlayerColl.get().get(testSubject).getFactionId());
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return hostFactionId.equals(FPlayer.get(testSubject).getFactionId());
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else if (testSubject instanceof FPlayer)
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return hostFactionId.equals(((FPlayer)testSubject).getFactionId());
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else if (testSubject instanceof Faction)
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@ -131,14 +129,14 @@ public class TerritoryAccess
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this.fplayerIds.clear();
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}
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public String factionList()
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public String factionList(Faction universeExtractable)
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{
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StringBuilder list = new StringBuilder();
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for (String factionID : factionIds)
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{
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if (list.length() > 0)
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list.append(", ");
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list.append(FactionColl.get().get(factionID).getTag());
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list.append(FactionColls.get().get(universeExtractable).get(factionID).getTag());
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}
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return list.toString();
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}
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@ -160,7 +158,7 @@ public class TerritoryAccess
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public boolean subjectHasAccess(Object testSubject)
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{
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if (testSubject instanceof Player)
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return fPlayerHasAccess(FPlayerColl.get().get(testSubject));
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return fPlayerHasAccess(FPlayer.get(testSubject));
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else if (testSubject instanceof FPlayer)
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return fPlayerHasAccess((FPlayer)testSubject);
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else if (testSubject instanceof Faction)
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@ -184,7 +182,8 @@ public class TerritoryAccess
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// this should normally only be checked after running subjectHasAccess() or fPlayerHasAccess() above to see if they have access explicitly granted
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public boolean subjectAccessIsRestricted(Object testSubject)
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{
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return ( ! this.isHostFactionAllowed() && this.doesHostFactionMatch(testSubject) && ! FPerm.ACCESS.has(testSubject, this.getHostFaction()));
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Faction hostFaction = FactionColls.get().get(testSubject).get(this.getHostFactionId());
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return ( ! this.isHostFactionAllowed() && this.doesHostFactionMatch(testSubject) && ! FPerm.ACCESS.has(testSubject, hostFaction));
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}
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//----------------------------------------------//
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