Safer piston build protection
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@ -84,6 +84,7 @@ import com.massivecraft.factions.event.EventFactionsPvpDisallowed;
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import com.massivecraft.factions.event.EventFactionsPowerChange;
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import com.massivecraft.factions.event.EventFactionsPowerChange.PowerChangeReason;
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import com.massivecraft.factions.integration.Econ;
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import com.massivecraft.factions.spigot.SpigotFeatures;
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import com.massivecraft.factions.util.VisualizeUtil;
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import com.massivecraft.massivecore.EngineAbstract;
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import com.massivecraft.massivecore.PriorityLines;
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@ -1383,15 +1384,19 @@ public class EngineMain extends EngineAbstract
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void blockBuild(BlockPistonExtendEvent event)
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{
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// Is using Spigot or is checking deactivated by MConf?
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if (SpigotFeatures.isActive() || ! MConf.get().handlePistonProtectionThroughDenyBuild) return;
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Block block = event.getBlock();
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Faction pistonFaction = BoardColl.get().getFactionAt(PS.valueOf(block));
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// target end-of-the-line empty (air) block which is being pushed into, including if piston itself would extend into air
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// Targets end-of-the-line empty (air) block which is being pushed into, including if piston itself would extend into air
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Block targetBlock = block.getRelative(event.getDirection(), event.getLength() + 1);
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// members of faction might not have build rights in their own territory, but pistons should still work regardless; so, address that corner case
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// Factions involved
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Faction pistonFaction = BoardColl.get().getFactionAt(PS.valueOf(block));
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Faction targetFaction = BoardColl.get().getFactionAt(PS.valueOf(targetBlock));
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// Members of a faction might not have build rights in their own territory, but pistons should still work regardless
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if (targetFaction == pistonFaction) return;
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// if potentially pushing into air/water/lava in another territory, we need to check it out
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@ -1405,13 +1410,17 @@ public class EngineMain extends EngineAbstract
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* up to 12 blocks and the width of any territory is 16 blocks, it should be safe (and much more lightweight) to test
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* only the final target block as done above
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*/
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}
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void blockBuild(BlockPistonRetractEvent event)
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{
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// if not a sticky piston, retraction should be fine
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if (!event.isSticky()) return;
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// Is using Spigot or is checking deactivated by MConf?
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if (SpigotFeatures.isActive() || ! MConf.get().handlePistonProtectionThroughDenyBuild) return;
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// If not a sticky piston, retraction should be fine
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if ( ! event.isSticky()) return;
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Block retractBlock = event.getRetractLocation().getBlock();
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PS retractPs = PS.valueOf(retractBlock);
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@ -1419,17 +1428,17 @@ public class EngineMain extends EngineAbstract
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// if potentially retracted block is just air/water/lava, no worries
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if (retractBlock.isEmpty() || retractBlock.isLiquid()) return;
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// Factions involved
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Faction pistonFaction = BoardColl.get().getFactionAt(PS.valueOf(event.getBlock()));
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// members of faction might not have build rights in their own territory, but pistons should still work regardless; so, address that corner case
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Faction targetFaction = BoardColl.get().getFactionAt(retractPs);
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// Members of a faction might not have build rights in their own territory, but pistons should still work regardless
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if (targetFaction == pistonFaction) return;
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if (!MPerm.getPermBuild().has(pistonFaction, targetFaction))
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{
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if (MPerm.getPermBuild().has(pistonFaction, targetFaction)) return;
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event.setCancelled(true);
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}
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}
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void blockBuild(HangingPlaceEvent event)
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@ -305,6 +305,10 @@ public class MConf extends Entity<MConf>
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// 0.1 means that you take 10% less damage at home.
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public double territoryShieldFactor = 0.1D;
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// Protects the faction land from piston extending/retracting
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// through the denying of MPerm build
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public boolean handlePistonProtectionThroughDenyBuild = true;
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// -------------------------------------------- //
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// DENY COMMANDS
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// -------------------------------------------- //
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@ -1,16 +1,26 @@
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package com.massivecraft.factions.spigot;
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import java.util.List;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.block.BlockPistonExtendEvent;
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import org.bukkit.event.block.BlockPistonRetractEvent;
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import org.bukkit.event.player.PlayerInteractAtEntityEvent;
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import org.bukkit.plugin.Plugin;
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import com.massivecraft.factions.Factions;
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import com.massivecraft.factions.engine.EngineMain;
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import com.massivecraft.factions.entity.BoardColl;
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import com.massivecraft.factions.entity.Faction;
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import com.massivecraft.factions.entity.MConf;
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import com.massivecraft.factions.entity.MPerm;
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import com.massivecraft.massivecore.EngineAbstract;
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import com.massivecraft.massivecore.ps.PS;
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public class EngineSpigot extends EngineAbstract
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@ -73,4 +83,67 @@ public class EngineSpigot extends EngineAbstract
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event.setCancelled(true);
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}
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/*
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* Note: With 1.8 and the slime blocks, retracting and extending pistons
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* became more of a problem. Blocks located on the border of a chunk
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* could have easily been stolen. That is the reason why every block
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* needs to be checked now, whether he moved into a territory which
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* he actually may not move into.
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*/
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void blockBuild(BlockPistonExtendEvent event)
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{
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// Is checking deactivated by MConf?
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if ( ! MConf.get().handlePistonProtectionThroughDenyBuild) return;
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Faction pistonFaction = BoardColl.get().getFactionAt(PS.valueOf(event.getBlock()));
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List<Block> blocks = event.getBlocks();
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// Check for all extended blocks
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for (Block block : blocks)
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{
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// Block which is being pushed into
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Block targetBlock = block.getRelative(event.getDirection());
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// Members of a faction might not have build rights in their own territory, but pistons should still work regardless
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Faction targetFaction = BoardColl.get().getFactionAt(PS.valueOf(targetBlock));
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if (targetFaction == pistonFaction) continue;
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// Perm check
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if (MPerm.getPermBuild().has(pistonFaction, targetFaction)) continue;
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event.setCancelled(true);
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return;
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}
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}
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void blockBuild(BlockPistonRetractEvent event)
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{
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// Is checking deactivated by MConf?
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if ( ! MConf.get().handlePistonProtectionThroughDenyBuild) return;
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Faction pistonFaction = BoardColl.get().getFactionAt(PS.valueOf(event.getBlock()));
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List<Block> blocks = event.getBlocks();
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// Check for all retracted blocks
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for (Block block : blocks)
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{
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// Is the retracted block air/water/lava? Don't worry about it
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if (block.isEmpty() || block.isLiquid()) return;
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// Members of a faction might not have build rights in their own territory, but pistons should still work regardless
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Faction targetFaction = BoardColl.get().getFactionAt(PS.valueOf(block));
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if (targetFaction == pistonFaction) continue;
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// Perm check
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if (MPerm.getPermBuild().has(pistonFaction, targetFaction)) continue;
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event.setCancelled(true);
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return;
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}
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}
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}
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