Adding in friend-state into the Rel enum and removing the config option.
This commit is contained in:
parent
bf22f9e289
commit
1df5638903
@ -197,9 +197,6 @@ public class ConfServer extends SimpleConfig
|
|||||||
public static double homesTeleportAllowedEnemyDistance = 32.0;
|
public static double homesTeleportAllowedEnemyDistance = 32.0;
|
||||||
public static boolean homesTeleportIgnoreEnemiesIfInOwnTerritory = true;
|
public static boolean homesTeleportIgnoreEnemiesIfInOwnTerritory = true;
|
||||||
|
|
||||||
// TODO: This one should not be in the config should it? It should be built into the enum?
|
|
||||||
public static Rel friendlyFireFromRel = Rel.TRUCE;
|
|
||||||
|
|
||||||
public static boolean disablePVPForFactionlessPlayers = false;
|
public static boolean disablePVPForFactionlessPlayers = false;
|
||||||
public static boolean enablePVPAgainstFactionlessInAttackersLand = false;
|
public static boolean enablePVPAgainstFactionlessInAttackersLand = false;
|
||||||
|
|
||||||
|
@ -9,14 +9,14 @@ public enum Rel
|
|||||||
// ENUM
|
// ENUM
|
||||||
// -------------------------------------------- //
|
// -------------------------------------------- //
|
||||||
|
|
||||||
LEADER (70, "your faction leader", "your faction leader", "", ""),
|
LEADER (70, true, "your faction leader", "your faction leader", "", ""),
|
||||||
OFFICER (60, "an officer in your faction", "officers in your faction", "", ""),
|
OFFICER (60, true, "an officer in your faction", "officers in your faction", "", ""),
|
||||||
MEMBER (50, "a member in your faction", "members in your faction", "your faction", "your factions"),
|
MEMBER (50, true, "a member in your faction", "members in your faction", "your faction", "your factions"),
|
||||||
RECRUIT (45, "a recruit in your faction", "recruits in your faction", "", ""),
|
RECRUIT (45, true, "a recruit in your faction", "recruits in your faction", "", ""),
|
||||||
ALLY (40, "an ally", "allies", "an allied faction", "allied factions"),
|
ALLY (40, true, "an ally", "allies", "an allied faction", "allied factions"),
|
||||||
TRUCE (30, "someone in truce with you", "those in truce with you", "a faction in truce", "factions in truce"),
|
TRUCE (30, true, "someone in truce with you", "those in truce with you", "a faction in truce", "factions in truce"),
|
||||||
NEUTRAL (20, "someone neutral to you", "those neutral to you", "a neutral faction", "neutral factions"),
|
NEUTRAL (20, false, "someone neutral to you", "those neutral to you", "a neutral faction", "neutral factions"),
|
||||||
ENEMY (10, "an enemy", "enemies", "an enemy faction", "enemy factions"),
|
ENEMY (10, false, "an enemy", "enemies", "an enemy faction", "enemy factions"),
|
||||||
|
|
||||||
// END OF LIST
|
// END OF LIST
|
||||||
;
|
;
|
||||||
@ -26,6 +26,11 @@ public enum Rel
|
|||||||
// -------------------------------------------- //
|
// -------------------------------------------- //
|
||||||
|
|
||||||
private final int value;
|
private final int value;
|
||||||
|
|
||||||
|
// Used for friendly fire.
|
||||||
|
private final boolean friend;
|
||||||
|
public boolean isFriend() { return this.friend; }
|
||||||
|
|
||||||
private final String descPlayerOne;
|
private final String descPlayerOne;
|
||||||
public String getDescPlayerOne() { return this.descPlayerOne; }
|
public String getDescPlayerOne() { return this.descPlayerOne; }
|
||||||
|
|
||||||
@ -42,9 +47,10 @@ public enum Rel
|
|||||||
// CONSTRUCT
|
// CONSTRUCT
|
||||||
// -------------------------------------------- //
|
// -------------------------------------------- //
|
||||||
|
|
||||||
private Rel(final int value, final String descPlayerOne, final String descPlayerMany, final String descFactionOne, final String descFactionMany)
|
private Rel(final int value, final boolean friend, final String descPlayerOne, final String descPlayerMany, final String descFactionOne, final String descFactionMany)
|
||||||
{
|
{
|
||||||
this.value = value;
|
this.value = value;
|
||||||
|
this.friend = friend;
|
||||||
this.descPlayerOne = descPlayerOne;
|
this.descPlayerOne = descPlayerOne;
|
||||||
this.descPlayerMany = descPlayerMany;
|
this.descPlayerMany = descPlayerMany;
|
||||||
this.descFactionOne = descFactionOne;
|
this.descFactionOne = descFactionOne;
|
||||||
|
@ -211,7 +211,7 @@ public class FactionsListenerMain implements Listener
|
|||||||
Rel relation = defendFaction.getRelationTo(attackFaction);
|
Rel relation = defendFaction.getRelationTo(attackFaction);
|
||||||
|
|
||||||
// Check the relation
|
// Check the relation
|
||||||
if (fdefender.hasFaction() && relation.isAtLeast(ConfServer.friendlyFireFromRel) && defenderPsFaction.getFlag(FFlag.FRIENDLYFIRE) == false)
|
if (fdefender.hasFaction() && relation.isFriend() && defenderPsFaction.getFlag(FFlag.FRIENDLYFIRE) == false)
|
||||||
{
|
{
|
||||||
if (notify) fattacker.msg("<i>You can't hurt %s<i>.", relation.getDescPlayerMany());
|
if (notify) fattacker.msg("<i>You can't hurt %s<i>.", relation.getDescPlayerMany());
|
||||||
return false;
|
return false;
|
||||||
|
Loading…
Reference in New Issue
Block a user