Show the money convert command

This commit is contained in:
Magnus Ulf 2019-05-20 17:50:47 +02:00
parent 4a66c2fe47
commit 193a4acc83
2 changed files with 8 additions and 8 deletions

View File

@ -31,8 +31,8 @@ public class CmdFactionsMoneyconvert extends FactionsCommand
@Override @Override
public Visibility getVisibility() public Visibility getVisibility()
{ {
return Visibility.INVISIBLE; //return Visibility.INVISIBLE;
//return MConf.get().useNewMoneySystem ? Visibility.INVISIBLE : Visibility.SECRET; return MConf.get().useNewMoneySystem ? Visibility.INVISIBLE : Visibility.SECRET;
} }
@Override @Override
@ -51,7 +51,7 @@ public class CmdFactionsMoneyconvert extends FactionsCommand
" This command allows to convert to the new system where the money of a Faction" + " This command allows to convert to the new system where the money of a Faction" +
" is stored within the Factions plugin. Then all economy plugins can be used with Factions."); " is stored within the Factions plugin. Then all economy plugins can be used with Factions.");
} }
String confirmationString = this.readArg(null);
ConfirmationUtil.tryConfirm(this); ConfirmationUtil.tryConfirm(this);
MConf.get().useNewMoneySystem = true; MConf.get().useNewMoneySystem = true;

View File

@ -237,9 +237,13 @@ public class MConf extends Entity<MConf>
// -------------------------------------------- // // -------------------------------------------- //
public boolean protectionLiquidFlowEnabled = true; public boolean protectionLiquidFlowEnabled = true;
// Protects the faction land from piston extending/retracting
// through the denying of MPerm build
public boolean handlePistonProtectionThroughDenyBuild = true;
// -------------------------------------------- // // -------------------------------------------- //
// HOMES // WARPS
// -------------------------------------------- // // -------------------------------------------- //
// Is the warps feature enabled? // Is the warps feature enabled?
@ -313,10 +317,6 @@ public class MConf extends Entity<MConf>
// Inside your own faction territory you take less damage. // Inside your own faction territory you take less damage.
// 0.1 means that you take 10% less damage at home. // 0.1 means that you take 10% less damage at home.
public double territoryShieldFactor = 0.1D; public double territoryShieldFactor = 0.1D;
// Protects the faction land from piston extending/retracting
// through the denying of MPerm build
public boolean handlePistonProtectionThroughDenyBuild = true;
// Make faction disbanding a confirmation thing // Make faction disbanding a confirmation thing
public boolean requireConfirmationForFactionDisbanding = true; public boolean requireConfirmationForFactionDisbanding = true;