Show the money convert command
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		@@ -31,8 +31,8 @@ public class CmdFactionsMoneyconvert extends FactionsCommand
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	@Override
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	public Visibility getVisibility()
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	{
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		return Visibility.INVISIBLE;
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		//return MConf.get().useNewMoneySystem ? Visibility.INVISIBLE : Visibility.SECRET;
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		//return Visibility.INVISIBLE;
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		return MConf.get().useNewMoneySystem ? Visibility.INVISIBLE : Visibility.SECRET;
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	}
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	@Override
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@@ -51,7 +51,7 @@ public class CmdFactionsMoneyconvert extends FactionsCommand
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					" This command allows to convert to the new system where the money of a Faction" +
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					" is stored within the Factions plugin. Then all economy plugins can be used with Factions.");
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		}
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		String confirmationString = this.readArg(null);
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		ConfirmationUtil.tryConfirm(this);
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		MConf.get().useNewMoneySystem = true;
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@@ -237,9 +237,13 @@ public class MConf extends Entity<MConf>
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	// -------------------------------------------- //
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	public boolean protectionLiquidFlowEnabled = true;
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	// Protects the faction land from piston extending/retracting
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	// through the denying of MPerm build
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	public boolean handlePistonProtectionThroughDenyBuild = true;
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	// -------------------------------------------- //
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	// HOMES
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	// WARPS
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	// -------------------------------------------- //
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	// Is the warps feature enabled?
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@@ -313,10 +317,6 @@ public class MConf extends Entity<MConf>
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	// Inside your own faction territory you take less damage.
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	// 0.1 means that you take 10% less damage at home.
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	public double territoryShieldFactor = 0.1D;
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	// Protects the faction land from piston extending/retracting
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	// through the denying of MPerm build
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	public boolean handlePistonProtectionThroughDenyBuild = true;
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	// Make faction disbanding a confirmation thing
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	public boolean requireConfirmationForFactionDisbanding = true;
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