Fix /f sc closing 10
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		@@ -5,7 +5,10 @@ import com.massivecraft.massivecore.Engine;
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import com.massivecraft.massivecore.event.EventMassiveCorePlayerLeave;
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					import com.massivecraft.massivecore.event.EventMassiveCorePlayerLeave;
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import com.massivecraft.massivecore.ps.PS;
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					import com.massivecraft.massivecore.ps.PS;
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import com.massivecraft.massivecore.util.MUtil;
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					import com.massivecraft.massivecore.util.MUtil;
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					import com.massivecraft.massivecore.util.PeriodUtil;
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					import org.bukkit.Bukkit;
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import org.bukkit.Location;
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					import org.bukkit.Location;
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					import org.bukkit.Particle;
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import org.bukkit.World;
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					import org.bukkit.World;
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import org.bukkit.entity.Player;
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					import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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					import org.bukkit.event.EventHandler;
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@@ -62,7 +65,7 @@ public class EngineSeeChunk extends Engine
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	@Override
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						@Override
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	public void run()
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						public void run()
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	{
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						{
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		/*// Do we have a new period?
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							// Do we have a new period?
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		final long now = System.currentTimeMillis();
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							final long now = System.currentTimeMillis();
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		final long length = 500;
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							final long length = 500;
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		if ( ! PeriodUtil.isNewPeriod(this, length, now)) return;
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							if ( ! PeriodUtil.isNewPeriod(this, length, now)) return;
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@@ -95,9 +98,10 @@ public class EngineSeeChunk extends Engine
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			List<Location> locations = getLocations(player, steps, step);
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								List<Location> locations = getLocations(player, steps, step);
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			for (Location location : locations)
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								for (Location location : locations)
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			{
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								{
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				ParticleEffect.EXPLOSION_NORMAL.display(location, offsetX, offsetY, offsetZ, speed, amount, player);
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									location.getWorld().spawnParticle(Particle.EXPLOSION_NORMAL, location, amount, offsetX, offsetY, offsetZ, speed);
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									//ParticleEffect.EXPLOSION_NORMAL.display(location, offsetX, offsetY, offsetZ, speed, amount, player);
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								}
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		}
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							}
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		}*/
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	}
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						}
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	public static List<Location> getLocations(Player player, int steps, int step)
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						public static List<Location> getLocations(Player player, int steps, int step)
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