Adds new Animals flag
This commit is contained in:

committed by
Olof Larsson

parent
74b9319a1a
commit
0728f0cfd2
@ -108,6 +108,7 @@ public class FactionColl extends Coll<Faction>
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faction.setFlag(MFlag.getFlagPvp(), true);
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faction.setFlag(MFlag.getFlagFriendlyire(), false);
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faction.setFlag(MFlag.getFlagMonsters(), true);
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faction.setFlag(MFlag.getFlagAnimals(), true);
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faction.setFlag(MFlag.getFlagExplosions(), true);
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faction.setFlag(MFlag.getFlagOfflineexplosions(), true);
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faction.setFlag(MFlag.getFlagFirespread(), true);
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@ -142,6 +143,7 @@ public class FactionColl extends Coll<Faction>
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faction.setFlag(MFlag.getFlagPvp(), false);
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faction.setFlag(MFlag.getFlagFriendlyire(), false);
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faction.setFlag(MFlag.getFlagMonsters(), false);
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faction.setFlag(MFlag.getFlagAnimals(), true);
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faction.setFlag(MFlag.getFlagExplosions(), false);
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faction.setFlag(MFlag.getFlagOfflineexplosions(), false);
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faction.setFlag(MFlag.getFlagFirespread(), false);
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@ -175,6 +177,7 @@ public class FactionColl extends Coll<Faction>
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faction.setFlag(MFlag.getFlagPvp(), true);
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faction.setFlag(MFlag.getFlagFriendlyire(), true);
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faction.setFlag(MFlag.getFlagMonsters(), true);
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faction.setFlag(MFlag.getFlagAnimals(), true);
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faction.setFlag(MFlag.getFlagExplosions(), true);
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faction.setFlag(MFlag.getFlagOfflineexplosions(), true);
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faction.setFlag(MFlag.getFlagFirespread(), true);
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@ -596,6 +596,19 @@ public class MConf extends Entity<MConf>
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"ZOMBIE" // Minecraft 1.?
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);
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// List of entities considered to be animals.
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public BackstringEnumSet<EntityType> entityTypesAnimals = new BackstringEnumSet<EntityType>(EntityType.class,
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"CHICKEN", // Minecraft 1.?
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"COW", // Minecraft 1.?
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"HORSE", // Minecraft 1.?
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"MUSHROOM_COW", // Minecraft 1.?
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"OCELOT", // Minecraft 1.?
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"PIG", // Minecraft 1.?
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"RABBIT", // Minecraft 1.?
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"SHEEP", // Minecraft 1.?
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"SQUID" // Minecraft 1.?
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);
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// -------------------------------------------- //
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// INTEGRATION: HeroChat
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// -------------------------------------------- //
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@ -19,6 +19,7 @@ public class MFlag extends Entity<MFlag> implements Prioritized, Registerable
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public final static transient String ID_OPEN = "open";
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public final static transient String ID_MONSTERS = "monsters";
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public final static transient String ID_ANIMALS = "animals";
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public final static transient String ID_POWERLOSS = "powerloss";
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public final static transient String ID_PVP = "pvp";
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public final static transient String ID_FRIENDLYFIRE = "friendlyfire";
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@ -32,6 +33,7 @@ public class MFlag extends Entity<MFlag> implements Prioritized, Registerable
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public final static transient int PRIORITY_OPEN = 1000;
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public final static transient int PRIORITY_MONSTERS = 2000;
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public final static transient int PRIORITY_ANIMALS = 2500;
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public final static transient int PRIORITY_POWERLOSS = 3000;
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public final static transient int PRIORITY_PVP = 4000;
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public final static transient int PRIORITY_FRIENDLYFIRE = 5000;
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@ -68,6 +70,7 @@ public class MFlag extends Entity<MFlag> implements Prioritized, Registerable
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{
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getFlagOpen();
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getFlagMonsters();
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getFlagAnimals();
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getFlagPowerloss();
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getFlagPvp();
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getFlagFriendlyire();
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@ -82,6 +85,7 @@ public class MFlag extends Entity<MFlag> implements Prioritized, Registerable
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public static MFlag getFlagOpen() { return getCreative(PRIORITY_OPEN, ID_OPEN, ID_OPEN, "Can the faction be joined without an invite?", "Anyone can join. No invite required.", "An invite is required to join.", false, true, true); }
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public static MFlag getFlagMonsters() { return getCreative(PRIORITY_MONSTERS, ID_MONSTERS, ID_MONSTERS, "Can monsters spawn in this territory?", "Monsters can spawn in this territory.", "Monsters can NOT spawn in this territory.", false, true, true); }
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public static MFlag getFlagAnimals() { return getCreative(PRIORITY_ANIMALS, ID_ANIMALS, ID_ANIMALS, "Can animals spawn in this territory?", "Animals can spawn in this territory.", "Animals can NOT spawn in this territory.", true, true, true); }
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public static MFlag getFlagPowerloss() { return getCreative(PRIORITY_POWERLOSS, ID_POWERLOSS, ID_POWERLOSS, "Is power lost on death in this territory?", "Power is lost on death in this territory.", "Power is NOT lost on death in this territory.", true, false, true); }
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public static MFlag getFlagPvp() { return getCreative(PRIORITY_PVP, ID_PVP, ID_PVP, "Can you PVP in territory?", "You can PVP in this territory.", "You can NOT PVP in this territory.", true, false, true); }
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public static MFlag getFlagFriendlyire() { return getCreative(PRIORITY_FRIENDLYFIRE, ID_FRIENDLYFIRE, ID_FRIENDLYFIRE, "Can friends hurt eachother in this territory?", "Friendly fire is on here.", "Friendly fire is off here.", false, false, true); }
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