Removed bit of code which was apparently intended to optimize movement event code but which was actually slowing the process down a bit overall
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		@@ -69,9 +69,6 @@ public class FactionsPlayerListener implements Listener
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	@EventHandler(priority = EventPriority.NORMAL)
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	public void onPlayerMove(PlayerMoveEvent event)
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	{
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		// Did we change block?
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		if (event.getFrom().equals(event.getTo())) return;
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		Player player = event.getPlayer();
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		FPlayer me = FPlayers.i.get(player);
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