Factions3/src/com/massivecraft/factions/entity/MPerm.java

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package com.massivecraft.factions.entity;
import java.util.LinkedHashSet;
import java.util.List;
import java.util.Set;
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import org.bukkit.entity.Player;
import com.massivecraft.factions.Factions;
import com.massivecraft.factions.Perm;
import com.massivecraft.factions.Rel;
import com.massivecraft.factions.TerritoryAccess;
import com.massivecraft.factions.event.EventFactionsCreatePerms;
import com.massivecraft.massivecore.PredictateIsRegistered;
import com.massivecraft.massivecore.Prioritized;
import com.massivecraft.massivecore.Registerable;
import com.massivecraft.massivecore.ps.PS;
import com.massivecraft.massivecore.store.Entity;
import com.massivecraft.massivecore.util.MUtil;
import com.massivecraft.massivecore.util.Txt;
public class MPerm extends Entity<MPerm> implements Prioritized, Registerable
{
// -------------------------------------------- //
// CONSTANTS
// -------------------------------------------- //
public final static transient String ID_BUILD = "build";
public final static transient String ID_PAINBUILD = "painbuild";
public final static transient String ID_DOOR = "door";
public final static transient String ID_BUTTON = "button";
public final static transient String ID_LEVER = "lever";
public final static transient String ID_CONTAINER = "container";
public final static transient String ID_NAME = "name";
public final static transient String ID_DESC = "desc";
public final static transient String ID_MOTD = "motd";
public final static transient String ID_INVITE = "invite";
public final static transient String ID_KICK = "kick";
public final static transient String ID_TITLE = "title";
public final static transient String ID_HOME = "home";
public final static transient String ID_SETHOME = "sethome";
public final static transient String ID_DEPOSIT = "deposit";
public final static transient String ID_WITHDRAW = "withdraw";
public final static transient String ID_TERRITORY = "territory";
public final static transient String ID_ACCESS = "access";
public final static transient String ID_CLAIMNEAR = "claimnear";
public final static transient String ID_REL = "rel";
public final static transient String ID_DISBAND = "disband";
public final static transient String ID_FLAGS = "flags";
public final static transient String ID_PERMS = "perms";
public final static transient int PRIORITY_BUILD = 1000;
public final static transient int PRIORITY_PAINBUILD = 2000;
public final static transient int PRIORITY_DOOR = 3000;
public final static transient int PRIORITY_BUTTON = 4000;
public final static transient int PRIORITY_LEVER = 5000;
public final static transient int PRIORITY_CONTAINER = 6000;
public final static transient int PRIORITY_NAME = 7000;
public final static transient int PRIORITY_DESC = 8000;
public final static transient int PRIORITY_MOTD = 9000;
public final static transient int PRIORITY_INVITE = 10000;
public final static transient int PRIORITY_KICK = 11000;
public final static transient int PRIORITY_TITLE = 12000;
public final static transient int PRIORITY_HOME = 13000;
public final static transient int PRIORITY_SETHOME = 14000;
public final static transient int PRIORITY_DEPOSIT = 15000;
public final static transient int PRIORITY_WITHDRAW = 16000;
public final static transient int PRIORITY_TERRITORY = 17000;
public final static transient int PRIORITY_ACCESS = 18000;
public final static transient int PRIORITY_CLAIMNEAR = 19000;
public final static transient int PRIORITY_REL = 20000;
public final static transient int PRIORITY_DISBAND = 21000;
public final static transient int PRIORITY_FLAGS = 22000;
public final static transient int PRIORITY_PERMS = 23000;
// -------------------------------------------- //
// META: CORE
// -------------------------------------------- //
public static MPerm get(Object oid)
{
return MPermColl.get().get(oid);
}
public static List<MPerm> getAll()
{
return getAll(false);
}
public static List<MPerm> getAll(boolean isAsync)
{
setupStandardPerms();
new EventFactionsCreatePerms().run();
return MPermColl.get().getAll(PredictateIsRegistered.get());
}
public static void setupStandardPerms()
{
getPermBuild();
getPermPainbuild();
getPermDoor();
getPermButton();
getPermLever();
getPermContainer();
getPermName();
getPermDesc();
getPermMotd();
getPermInvite();
getPermKick();
getPermTitle();
getPermHome();
getPermSethome();
getPermDeposit();
getPermWithdraw();
getPermTerritory();
getPermAccess();
getPermClaimnear();
getPermRel();
getPermDisband();
getPermFlags();
getPermPerms();
}
public static MPerm getPermBuild() { return getCreative(PRIORITY_BUILD, ID_BUILD, ID_BUILD, "edit the terrain", MUtil.set(Rel.LEADER, Rel.OFFICER, Rel.MEMBER), true, true, true); }
public static MPerm getPermPainbuild() { return getCreative(PRIORITY_PAINBUILD, ID_PAINBUILD, ID_PAINBUILD, "edit, take damage", new LinkedHashSet<Rel>(), true, true, true); }
public static MPerm getPermDoor() { return getCreative(PRIORITY_DOOR, ID_DOOR, ID_DOOR, "use doors", MUtil.set(Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY), true, true, true); }
public static MPerm getPermButton() { return getCreative(PRIORITY_BUTTON, ID_BUTTON, ID_BUTTON, "use stone buttons", MUtil.set(Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY), true, true, true); }
public static MPerm getPermLever() { return getCreative(PRIORITY_LEVER, ID_LEVER, ID_LEVER, "use levers", MUtil.set(Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY), true, true, true); }
public static MPerm getPermContainer() { return getCreative(PRIORITY_CONTAINER, ID_CONTAINER, ID_CONTAINER, "use containers", MUtil.set(Rel.LEADER, Rel.OFFICER, Rel.MEMBER), true, true, true); }
public static MPerm getPermName() { return getCreative(PRIORITY_NAME, ID_NAME, ID_NAME, "set name", MUtil.set(Rel.LEADER), false, true, true); }
public static MPerm getPermDesc() { return getCreative(PRIORITY_DESC, ID_DESC, ID_DESC, "set description", MUtil.set(Rel.LEADER, Rel.OFFICER), false, true, true); }
public static MPerm getPermMotd() { return getCreative(PRIORITY_MOTD, ID_MOTD, ID_MOTD, "set motd", MUtil.set(Rel.LEADER, Rel.OFFICER), false, true, true); }
public static MPerm getPermInvite() { return getCreative(PRIORITY_INVITE, ID_INVITE, ID_INVITE, "invite players", MUtil.set(Rel.LEADER, Rel.OFFICER), false, true, true); }
public static MPerm getPermKick() { return getCreative(PRIORITY_KICK, ID_KICK, ID_KICK, "kick members", MUtil.set(Rel.LEADER, Rel.OFFICER), false, true, true); }
public static MPerm getPermTitle() { return getCreative(PRIORITY_TITLE, ID_TITLE, ID_TITLE, "set titles", MUtil.set(Rel.LEADER, Rel.OFFICER), false, true, true); }
public static MPerm getPermHome() { return getCreative(PRIORITY_HOME, ID_HOME, ID_HOME, "teleport home", MUtil.set(Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY), false, true, true); }
public static MPerm getPermSethome() { return getCreative(PRIORITY_SETHOME, ID_SETHOME, ID_SETHOME, "set the home", MUtil.set(Rel.LEADER, Rel.OFFICER), false, true, true); }
public static MPerm getPermDeposit() { return getCreative(PRIORITY_DEPOSIT, ID_DEPOSIT, ID_DEPOSIT, "deposit money", MUtil.set(Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY), false, false, false); } // non editable, non visible.
public static MPerm getPermWithdraw() { return getCreative(PRIORITY_WITHDRAW, ID_WITHDRAW, ID_WITHDRAW, "withdraw money", MUtil.set(Rel.LEADER), false, true, true); }
public static MPerm getPermTerritory() { return getCreative(PRIORITY_TERRITORY, ID_TERRITORY, ID_TERRITORY, "claim or unclaim", MUtil.set(Rel.LEADER, Rel.OFFICER), false, true, true); }
public static MPerm getPermAccess() { return getCreative(PRIORITY_ACCESS, ID_ACCESS, ID_ACCESS, "grant territory", MUtil.set(Rel.LEADER, Rel.OFFICER), false, true, true); }
public static MPerm getPermClaimnear() { return getCreative(PRIORITY_CLAIMNEAR, ID_CLAIMNEAR, ID_CLAIMNEAR, "claim nearby", MUtil.set(Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY), false, false, false); } // non editable, non visible.
public static MPerm getPermRel() { return getCreative(PRIORITY_REL, ID_REL, ID_REL, "change relations", MUtil.set(Rel.LEADER, Rel.OFFICER), false, true, true); }
public static MPerm getPermDisband() { return getCreative(PRIORITY_DISBAND, ID_DISBAND, ID_DISBAND, "disband the faction", MUtil.set(Rel.LEADER), false, true, true); }
public static MPerm getPermFlags() { return getCreative(PRIORITY_FLAGS, ID_FLAGS, ID_FLAGS, "manage flags", MUtil.set(Rel.LEADER), false, true, true); }
public static MPerm getPermPerms() { return getCreative(PRIORITY_PERMS, ID_PERMS, ID_PERMS, "manage permissions", MUtil.set(Rel.LEADER), false, true, true); }
public static MPerm getCreative(int priority, String id, String name, String desc, Set<Rel> standard, boolean territory, boolean editable, boolean visible)
{
MPerm ret = MPermColl.get().get(id, false);
if (ret != null)
{
ret.setRegistered(true);
return ret;
}
ret = new MPerm(priority, name, desc, standard, territory, editable, visible);
MPermColl.get().attach(ret, id);
ret.setRegistered(true);
ret.sync();
return ret;
}
// -------------------------------------------- //
// OVERRIDE
// -------------------------------------------- //
@Override
public MPerm load(MPerm that)
{
this.priority = that.priority;
this.name = that.name;
this.desc = that.desc;
this.standard = that.standard;
this.territory = that.territory;
this.editable = that.editable;
this.visible = that.visible;
return this;
}
// -------------------------------------------- //
// TRANSIENT FIELDS (Registered)
// -------------------------------------------- //
private transient boolean registered = false;
public boolean isRegistered() { return this.registered; }
public void setRegistered(boolean registered) { this.registered = registered; }
// -------------------------------------------- //
// FIELDS
// -------------------------------------------- //
// The sort priority. Low values appear first in sorted lists.
// 1 is high up, 99999 is far down.
// Standard Faction perms use "thousand values" like 1000, 2000, 3000 etc to allow adding new perms inbetween.
// So 1000 might sound like a lot but it's actually the priority for the first perm.
private int priority = 0;
@Override public int getPriority() { return this.priority; }
public MPerm setPriority(int priority) { this.priority = priority; this.changed(); return this; }
// The name of the perm. According to standard it should be fully lowercase just like the perm id.
// In fact the name and the id of all standard perms are the same.
// I just added the name in case anyone feel like renaming their perms for some reason.
// Example: "build"
private String name = "defaultName";
public String getName() { return this.name; }
public MPerm setName(String name) { this.name = name; this.changed(); return this; }
// The perm function described as an "order".
// The desc should match the format:
// "You are not allowed to X."
// "You are not allowed to edit the terrain."
// Example: "edit the terrain"
private String desc = "defaultDesc";
public String getDesc() { return this.desc; }
public MPerm setDesc(String desc) { this.desc = desc; this.changed(); return this; }
// What is the standard (aka default) perm value?
// This value will be set for factions from the beginning.
// Example: ... set of relations ...
private Set<Rel> standard = new LinkedHashSet<Rel>();
public Set<Rel> getStandard() { return this.standard; }
public MPerm setStandard(Set<Rel> standard) { this.standard = standard; this.changed(); return this; }
// Is this a territory perm meaning it has to do with territory construction, modification or interaction?
// True Examples: build, container, door, lever etc.
// False Examples: name, invite, home, sethome, deposit, withdraw etc.
private boolean territory = false;
public boolean isTerritory() { return this.territory; }
public MPerm setTerritory(boolean territory) { this.territory = territory; this.changed(); return this; }
// Is this perm editable by players?
// With this we mean standard non administrator players.
// All perms can be changed using /f admin.
// Example: true (all perms are editable by default)
private boolean editable = false;
public boolean isEditable() { return this.editable; }
public MPerm setEditable(boolean editable) { this.editable = editable; this.changed(); return this; }
// Is this perm visible to players?
// With this we mean standard non administrator players.
// All perms can be seen using /f admin.
// Some perms can be rendered meaningless by settings in Factions or external plugins.
// Say we set "editable" to false.
// In such case we might want to hide the perm by setting "visible" false.
// If it can't be changed, why bother showing it?
// Example: true (yeah we need to see this permission)
private boolean visible = true;
public boolean isVisible() { return this.visible; }
public MPerm setVisible(boolean visible) { this.visible = visible; this.changed(); return this; }
// -------------------------------------------- //
// CONSTRUCT
// -------------------------------------------- //
public MPerm()
{
// No argument constructor for GSON
}
public MPerm(int priority, String name, String desc, Set<Rel> standard, boolean territory, boolean editable, boolean visible)
{
this.priority = priority;
this.name = name;
this.desc = desc;
this.standard = standard;
this.territory = territory;
this.editable = editable;
this.visible = visible;
}
// -------------------------------------------- //
// EXTRAS
// -------------------------------------------- //
public String createDeniedMessage(MPlayer mplayer, Faction hostFaction)
{
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// Null Check
if (mplayer == null) throw new NullPointerException("mplayer");
if (hostFaction == null) throw new NullPointerException("hostFaction");
String ret = Txt.parse("%s<b> does not allow you to %s<b>.", hostFaction.describeTo(mplayer, true), this.getDesc());
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Player player = mplayer.getPlayer();
if (player != null && Perm.ADMIN.has(player))
{
ret += Txt.parse("\n<i>You can bypass by using " + Factions.get().getOuterCmdFactions().cmdFactionsAdmin.getUseageTemplate(false));
}
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return ret;
}
public boolean has(Faction faction, Faction hostFaction)
{
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// Null Check
if (faction == null) throw new NullPointerException("faction");
if (hostFaction == null) throw new NullPointerException("hostFaction");
Rel rel = faction.getRelationTo(hostFaction);
return hostFaction.isPermitted(this, rel);
}
public boolean has(MPlayer mplayer, Faction hostFaction, boolean verboose)
{
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// Null Check
if (mplayer == null) throw new NullPointerException("mplayer");
if (hostFaction == null) throw new NullPointerException("hostFaction");
if (mplayer.isUsingAdminMode()) return true;
Rel rel = mplayer.getRelationTo(hostFaction);
if (hostFaction.isPermitted(this, rel)) return true;
if (verboose) mplayer.sendMessage(this.createDeniedMessage(mplayer, hostFaction));
return false;
}
public boolean has(MPlayer mplayer, PS ps, boolean verboose)
{
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// Null Check
if (mplayer == null) throw new NullPointerException("mplayer");
if (ps == null) throw new NullPointerException("ps");
if (mplayer.isUsingAdminMode()) return true;
TerritoryAccess ta = BoardColl.get().getTerritoryAccessAt(ps);
Faction hostFaction = ta.getHostFaction();
if (this.isTerritory())
{
Boolean hasTerritoryAccess = ta.hasTerritoryAccess(mplayer);
if (hasTerritoryAccess != null)
{
if (verboose && !hasTerritoryAccess)
{
mplayer.sendMessage(this.createDeniedMessage(mplayer, hostFaction));
}
return hasTerritoryAccess;
}
}
return this.has(mplayer, hostFaction, verboose);
}
// -------------------------------------------- //
// UTIL: ASCII
// -------------------------------------------- //
public static String getStateHeaders()
{
String ret = "";
for (Rel rel : Rel.values())
{
ret += rel.getColor().toString();
ret += rel.toString().substring(0, 3);
ret += " ";
}
return ret;
}
public String getStateInfo(Set<Rel> value, boolean withDesc)
{
String ret = "";
for (Rel rel : Rel.values())
{
if (value.contains(rel))
{
ret += "<g>YES";
}
else
{
ret += "<b>NOO";
}
ret += " ";
}
String color = "<aqua>";
if (!this.isVisible())
{
color = "<silver>";
}
else if (this.isEditable())
{
color = "<pink>";
}
ret += color;
ret += this.getName();
ret = Txt.parse(ret);
if (withDesc) ret += " <i>" + this.getDesc();
return ret;
}
}