81 lines
2.8 KiB
Java
81 lines
2.8 KiB
Java
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package com.massivecraft.factions.engine;
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import com.massivecraft.factions.entity.BoardColl;
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import com.massivecraft.factions.entity.Faction;
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import com.massivecraft.factions.entity.MConf;
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import com.massivecraft.factions.entity.MFlag;
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import com.massivecraft.factions.entity.MPlayer;
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import com.massivecraft.factions.event.EventFactionsPowerChange;
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import com.massivecraft.factions.event.EventFactionsPowerChange.PowerChangeReason;
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import com.massivecraft.massivecore.Engine;
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import com.massivecraft.massivecore.ps.PS;
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import com.massivecraft.massivecore.util.MUtil;
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import com.massivecraft.massivecore.util.PlayerUtil;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.entity.PlayerDeathEvent;
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public class EnginePower extends Engine {
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// -------------------------------------------- //
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// INSTANCE & CONSTRUCT
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// -------------------------------------------- //
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private static EnginePower i = new EnginePower();
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public static EnginePower get() {
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return i;
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}
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// -------------------------------------------- //
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// POWER LOSS ON DEATH
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// -------------------------------------------- //
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@EventHandler(priority = EventPriority.NORMAL)
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public void powerLossOnDeath(PlayerDeathEvent event) {
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// If a player dies ...
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Player player = event.getEntity();
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if (MUtil.isntPlayer(player)) {
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return;
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}
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// ... and this is the first death event this tick ...
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// (yeah other plugins can case death event to fire twice the same tick)
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if (PlayerUtil.isDuplicateDeathEvent(event)) {
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return;
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}
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MPlayer mplayer = MPlayer.get(player);
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// ... and powerloss can happen here ...
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Faction faction = BoardColl.get().getFactionAt(PS.valueOf(player.getLocation()));
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if (!faction.getFlag(MFlag.getFlagPowerloss())) {
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mplayer.msg("<i>You didn't lose any power since the territory you died in works that way.");
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return;
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}
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if (!MConf.get().worldsPowerLossEnabled.contains(player.getWorld())) {
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mplayer.msg("<i>You didn't lose any power due to the world you died in.");
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return;
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}
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// ... alter the power ...
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double newPower = mplayer.getPower() + mplayer.getPowerPerDeath();
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EventFactionsPowerChange powerChangeEvent = new EventFactionsPowerChange(null, mplayer, PowerChangeReason.DEATH, newPower);
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powerChangeEvent.run();
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if (powerChangeEvent.isCancelled()) {
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return;
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}
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newPower = powerChangeEvent.getNewPower();
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mplayer.setPower(newPower);
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// ... and inform the player.
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// TODO: A progress bar here would be epic :)
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mplayer.msg("<i>Your power is now <h>%.2f / %.2f", newPower, mplayer.getPowerMax());
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}
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}
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