Factions3/src/main/java/com/massivecraft/factions/engine/EngineCanCombatHappen.java

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2022-08-05 00:34:54 +02:00
package com.massivecraft.factions.engine;
import com.massivecraft.factions.Rel;
import com.massivecraft.factions.entity.BoardColl;
import com.massivecraft.factions.entity.Faction;
import com.massivecraft.factions.entity.MConf;
import com.massivecraft.factions.entity.MFlag;
import com.massivecraft.factions.entity.MPlayer;
import com.massivecraft.factions.event.EventFactionsPvpDisallowed;
import com.massivecraft.massivecore.Engine;
import com.massivecraft.massivecore.ps.PS;
import com.massivecraft.massivecore.util.MUtil;
import org.bukkit.entity.Arrow;
import org.bukkit.entity.Entity;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.entity.Trident;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.entity.AreaEffectCloudApplyEvent;
import org.bukkit.event.entity.EntityCombustByEntityEvent;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.entity.PotionSplashEvent;
import org.bukkit.projectiles.ProjectileSource;
import java.util.ArrayList;
import java.util.List;
public class EngineCanCombatHappen extends Engine {
// -------------------------------------------- //
// INSTANCE & CONSTRUCT
// -------------------------------------------- //
private static EngineCanCombatHappen i = new EngineCanCombatHappen();
public static EngineCanCombatHappen get() {
return i;
}
// -------------------------------------------- //
// CAN COMBAT DAMAGE HAPPEN
// -------------------------------------------- //
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void canCombatDamageHappen(EntityDamageByEntityEvent event) {
if (this.canCombatDamageHappen(event, true)) {
return;
}
event.setCancelled(true);
Entity damager = event.getDamager();
if (damager instanceof Arrow && !(damager instanceof Trident)) {
damager.remove();
}
}
// mainly for flaming arrows; don't want allies or people in safe zones to be ignited even after damage event is cancelled
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void canCombatDamageHappen(EntityCombustByEntityEvent event) {
EntityDamageByEntityEvent sub = new EntityDamageByEntityEvent(event.getCombuster(), event.getEntity(), EntityDamageEvent.DamageCause.FIRE, 0D);
if (this.canCombatDamageHappen(sub, false)) {
return;
}
event.setCancelled(true);
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void canCombatDamageHappen(PotionSplashEvent event) {
// If a harmful potion is splashing ...
if (!MUtil.isHarmfulPotion(event.getPotion())) {
return;
}
ProjectileSource projectileSource = event.getPotion().getShooter();
if (!(projectileSource instanceof Entity)) {
return;
}
Entity thrower = (Entity) projectileSource;
// ... scan through affected entities to make sure they're all valid targets.
for (LivingEntity affectedEntity : event.getAffectedEntities()) {
EntityDamageByEntityEvent sub = new EntityDamageByEntityEvent(thrower, affectedEntity, EntityDamageEvent.DamageCause.CUSTOM, 0D);
if (this.canCombatDamageHappen(sub, true)) {
continue;
}
// affected entity list doesn't accept modification (iter.remove() is a no-go), but this works
event.setIntensity(affectedEntity, 0.0);
}
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void canCombatDamageHappen(AreaEffectCloudApplyEvent event) {
// If a harmful potion effect cloud is present ...
if (!MUtil.isHarmfulPotion(event.getEntity().getBasePotionData().getType().getEffectType())) {
return;
}
ProjectileSource projectileSource = event.getEntity().getSource();
if (!(projectileSource instanceof Entity)) {
return;
}
Entity thrower = (Entity) projectileSource;
// ... create a dummy list to avoid ConcurrentModificationException ...
List<LivingEntity> affectedList = new ArrayList<>();
// ... then scan through affected entities to make sure they're all valid targets ...
for (LivingEntity affectedEntity : event.getAffectedEntities()) {
EntityDamageByEntityEvent sub = new EntityDamageByEntityEvent(thrower, affectedEntity, EntityDamageEvent.DamageCause.CUSTOM, 0D);
// Notification disabled due to the iterating nature of effect clouds.
if (EngineCanCombatHappen.get().canCombatDamageHappen(sub, false)) {
continue;
}
affectedList.add(affectedEntity);
}
// finally, remove valid targets from the affected list. (Unlike splash potions, area effect cloud's affected entities list is mutable.)
event.getAffectedEntities().removeAll(affectedList);
}
// Utility method used in "canCombatDamageHappen" below.
public static boolean falseUnlessDisallowedPvpEventCancelled(Player attacker, Player defender, DisallowCause reason, EntityDamageByEntityEvent event) {
EventFactionsPvpDisallowed dpe = new EventFactionsPvpDisallowed(attacker, defender, reason, event);
dpe.run();
return dpe.isCancelled();
}
public boolean canCombatDamageHappen(EntityDamageByEntityEvent event, boolean notify) {
boolean ret = true;
// If the defender is a player ...
Entity edefender = event.getEntity();
if (MUtil.isntPlayer(edefender)) {
return true;
}
Player defender = (Player) edefender;
MPlayer mdefender = MPlayer.get(edefender);
// ... and the attacker is someone else ...
Entity eattacker = MUtil.getLiableDamager(event);
// (we check null here since there may not be an attacker)
// (lack of attacker situations can be caused by other bukkit plugins)
if (eattacker != null && eattacker.equals(edefender)) {
return true;
}
// ... gather defender PS and faction information ...
PS defenderPs = PS.valueOf(defender.getLocation());
Faction defenderPsFaction = BoardColl.get().getFactionAt(defenderPs);
// ... fast evaluate if the attacker is overriding ...
if (MUtil.isPlayer(eattacker)) {
MPlayer mplayer = MPlayer.get(eattacker);
if (mplayer != null && mplayer.isOverriding()) {
return true;
}
}
// ... PVP flag may cause a damage block ...
if (defenderPsFaction.getFlag(MFlag.getFlagPvp()) == false) {
if (eattacker == null) {
// No attacker?
// Let's behave as if it were a player
return falseUnlessDisallowedPvpEventCancelled(null, defender, DisallowCause.PEACEFUL_LAND, event);
}
if (MUtil.isPlayer(eattacker)) {
ret = falseUnlessDisallowedPvpEventCancelled((Player) eattacker, defender, DisallowCause.PEACEFUL_LAND, event);
if (!ret && notify) {
MPlayer attacker = MPlayer.get(eattacker);
attacker.msg("<i>PVP is disabled in %s.", defenderPsFaction.describeTo(attacker));
}
return ret;
}
return defenderPsFaction.getFlag(MFlag.getFlagMonsters());
}
// ... and if the attacker is a player ...
if (MUtil.isntPlayer(eattacker)) {
return true;
}
Player attacker = (Player) eattacker;
MPlayer uattacker = MPlayer.get(attacker);
// ... does this player bypass all protection? ...
if (MConf.get().playersWhoBypassAllProtection.contains(attacker.getName())) {
return true;
}
// ... gather attacker PS and faction information ...
PS attackerPs = PS.valueOf(attacker.getLocation());
Faction attackerPsFaction = BoardColl.get().getFactionAt(attackerPs);
// ... PVP flag may cause a damage block ...
// (just checking the defender as above isn't enough. What about the attacker? It could be in a no-pvp area)
// NOTE: This check is probably not that important but we could keep it anyways.
if (attackerPsFaction.getFlag(MFlag.getFlagPvp()) == false) {
ret = falseUnlessDisallowedPvpEventCancelled(attacker, defender, DisallowCause.PEACEFUL_LAND, event);
if (!ret && notify) {
uattacker.msg("<i>PVP is disabled in %s.", attackerPsFaction.describeTo(uattacker));
}
return ret;
}
// ... are PVP rules completely ignored in this world? ...
if (!MConf.get().worldsPvpRulesEnabled.contains(defenderPs.getWorld())) {
return true;
}
Faction defendFaction = mdefender.getFaction();
Faction attackFaction = uattacker.getFaction();
if (attackFaction.isNone() && MConf.get().disablePVPForFactionlessPlayers) {
ret = falseUnlessDisallowedPvpEventCancelled(attacker, defender, DisallowCause.FACTIONLESS, event);
if (!ret && notify) {
uattacker.msg("<i>You can't hurt other players until you join a faction.");
}
return ret;
} else if (defendFaction.isNone()) {
if (defenderPsFaction == attackFaction && MConf.get().enablePVPAgainstFactionlessInAttackersLand) {
// Allow PVP vs. Factionless in attacker's faction territory
return true;
} else if (MConf.get().disablePVPForFactionlessPlayers) {
ret = falseUnlessDisallowedPvpEventCancelled(attacker, defender, DisallowCause.FACTIONLESS, event);
if (!ret && notify) {
uattacker.msg("<i>You can't hurt players who are not currently in a faction.");
}
return ret;
} else if (attackFaction.isNone() && MConf.get().enablePVPBetweenFactionlessPlayers) {
// Allow factionless vs factionless
return true;
}
}
Rel relation = defendFaction.getRelationTo(attackFaction);
// Check the relation
if (relation.isFriend() && defenderPsFaction.getFlag(MFlag.getFlagFriendlyire()) == false) {
ret = falseUnlessDisallowedPvpEventCancelled(attacker, defender, DisallowCause.FRIENDLYFIRE, event);
if (!ret && notify) {
uattacker.msg("<i>You can't hurt %s<i>.", relation.getDescPlayerMany());
}
return ret;
}
// You can not hurt neutrals in their own territory.
boolean ownTerritory = mdefender.isInOwnTerritory();
if (mdefender.hasFaction() && ownTerritory && relation == Rel.NEUTRAL) {
ret = falseUnlessDisallowedPvpEventCancelled(attacker, defender, DisallowCause.OWN_TERRITORY, event);
if (!ret && notify) {
uattacker.msg("<i>You can't hurt %s<i> in their own territory unless you declare them as an enemy.", mdefender.describeTo(uattacker));
mdefender.msg("%s<i> tried to hurt you.", uattacker.describeTo(mdefender, true));
}
return ret;
}
return true;
}
}