Factions3/src/com/massivecraft/factions/cmd/CmdDemote.java

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package com.massivecraft.factions.cmd;
import com.massivecraft.factions.FPlayer;
import com.massivecraft.factions.struct.Permission;
import com.massivecraft.factions.struct.Rel;
public class CmdDemote extends FCommand
{
public CmdDemote()
{
super();
this.aliases.add("demote");
this.requiredArgs.add("player name");
//this.optionalArgs.put("", "");
this.permission = Permission.DEMOTE.node;
this.disableOnLock = true;
//To demote someone from member -> recruit you must be an officer.
//To demote someone from officer -> member you must be a leader.
//We'll handle this internally
senderMustBePlayer = true;
senderMustBeMember = false;
senderMustBeOfficer = false;
senderMustBeLeader = false;
}
@Override
public void perform()
{
FPlayer you = this.argAsBestFPlayerMatch(0);
if (you == null) return;
if (you.getFaction() != myFaction)
{
msg("%s<b> is not a member in your faction.", you.describeTo(fme, true));
return;
}
if (you == fme)
{
msg("<b>The target player mustn't be yourself.");
return;
}
if (you.getRole() == Rel.MEMBER)
{
if (!fme.getRole().isAtLeast(Rel.OFFICER)) {
msg("<b>You must be an officer to demote a member to recruit.");
return;
}
you.setRole(Rel.RECRUIT);
myFaction.msg("%s<i> was demoted to being a recruit in your faction.", you.describeTo(myFaction, true));
}
else if (you.getRole() == Rel.OFFICER)
{
if (!fme.getRole().isAtLeast(Rel.LEADER)) {
msg("<b>You must be the leader to demote an officer to member.");
return;
}
you.setRole(Rel.MEMBER);
myFaction.msg("%s<i> was demoted to being a member in your faction.", you.describeTo(myFaction, true));
}
}
}