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package com.massivecraft.factions.entity ;
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import java.util.* ;
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import java.util.Map.Entry ;
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import org.bukkit.Bukkit ;
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import org.bukkit.ChatColor ;
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import org.bukkit.command.CommandSender ;
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import org.bukkit.entity.Player ;
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import com.massivecraft.factions.EconomyParticipator ;
import com.massivecraft.factions.FactionEqualsPredictate ;
import com.massivecraft.factions.Factions ;
import com.massivecraft.factions.Lang ;
import com.massivecraft.factions.Rel ;
import com.massivecraft.factions.RelationParticipator ;
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import com.massivecraft.factions.util.* ;
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import com.massivecraft.massivecore.mixin.Mixin ;
import com.massivecraft.massivecore.money.Money ;
import com.massivecraft.massivecore.ps.PS ;
import com.massivecraft.massivecore.store.Entity ;
import com.massivecraft.massivecore.util.IdUtil ;
import com.massivecraft.massivecore.util.MUtil ;
import com.massivecraft.massivecore.util.Txt ;
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public class Faction extends Entity < Faction > implements EconomyParticipator
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{
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// -------------------------------------------- //
// META
// -------------------------------------------- //
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public static Faction get ( Object oid )
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{
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return FactionColl . get ( ) . get ( oid ) ;
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}
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// -------------------------------------------- //
// OVERRIDE: ENTITY
// -------------------------------------------- //
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@Override
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public Faction load ( Faction that )
{
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this . setName ( that . name ) ;
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this . setDescription ( that . description ) ;
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this . setMotd ( that . motd ) ;
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this . setCreatedAtMillis ( that . createdAtMillis ) ;
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this . setHome ( that . home ) ;
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this . setPowerBoost ( that . powerBoost ) ;
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this . setInvitedPlayerIds ( that . invitedPlayerIds ) ;
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this . setRelationWishes ( that . relationWishes ) ;
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this . setFlagIds ( that . flags ) ;
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this . setPermIds ( that . perms ) ;
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return this ;
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}
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@Override
public void preDetach ( String id )
{
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// The database must be fully inited.
// We may move factions around during upgrades.
if ( ! Factions . get ( ) . isDatabaseInitialized ( ) ) return ;
// Zero balance
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Money . set ( this , null , 0 ) ;
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// Clean the board
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BoardColl . get ( ) . clean ( ) ;
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// Clean the mplayers
MPlayerColl . get ( ) . clean ( ) ;
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}
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// -------------------------------------------- //
// FIELDS: RAW
// -------------------------------------------- //
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// In this section of the source code we place the field declarations only.
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// Each field has it's own section further down since just the getter and setter logic takes up quite some place.
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// The actual faction id looks something like "54947df8-0e9e-4471-a2f9-9af509fb5889" and that is not too easy to remember for humans.
// Thus we make use of a name. Since the id is used in all foreign key situations changing the name is fine.
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// Null should never happen. The name must not be null.
private String name = null ;
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// Factions can optionally set a description for themselves.
// This description can for example be seen in territorial alerts.
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// Null means the faction has no description.
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private String description = null ;
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// Factions can optionally set a message of the day.
// This message will be shown when logging on to the server.
// Null means the faction has no motd
private String motd = null ;
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// We store the creation date for the faction.
// It can be displayed on info pages etc.
private long createdAtMillis = System . currentTimeMillis ( ) ;
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// Factions can optionally set a home location.
// If they do their members can teleport there using /f home
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// Null means the faction has no home.
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private PS home = null ;
// Factions usually do not have a powerboost. It defaults to 0.
// The powerBoost is a custom increase/decrease to default and maximum power.
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// Null means the faction has powerBoost (0).
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private Double powerBoost = null ;
// Can anyone join the Faction?
// If the faction is open they can.
// If the faction is closed an invite is required.
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// Null means default.
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// private Boolean open = null;
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// This is the ids of the invited players.
// They are actually "senderIds" since you can invite "@console" to your faction.
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// Null means no one is invited
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private Set < String > invitedPlayerIds = null ;
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// The keys in this map are factionIds.
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// Null means no special relation whishes.
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private Map < String , Rel > relationWishes = null ;
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// The flag overrides are modifications to the default values.
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// Null means default.
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private Map < String , Boolean > flags = null ;
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// The perm overrides are modifications to the default values.
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// Null means default.
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private Map < String , Set < Rel > > perms = null ;
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// -------------------------------------------- //
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// FIELD: id
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// -------------------------------------------- //
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// FINER
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public boolean isNone ( )
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{
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return this . getId ( ) . equals ( Factions . ID_NONE ) ;
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}
public boolean isNormal ( )
{
return ! this . isNone ( ) ;
}
// -------------------------------------------- //
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// FIELD: name
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// -------------------------------------------- //
// RAW
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public String getName ( )
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{
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String ret = this . name ;
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if ( MConf . get ( ) . factionNameForceUpperCase )
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{
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ret = ret . toUpperCase ( ) ;
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}
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return ret ;
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}
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public void setName ( String name )
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{
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// Clean input
String target = name ;
// Detect Nochange
if ( MUtil . equals ( this . name , target ) ) return ;
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// Apply
this . name = target ;
// Mark as changed
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this . changed ( ) ;
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}
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// FINER
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public String getComparisonName ( )
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{
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return MiscUtil . getComparisonString ( this . getName ( ) ) ;
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}
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public String getName ( String prefix )
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{
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return prefix + this . getName ( ) ;
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}
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public String getName ( RelationParticipator observer )
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{
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if ( observer = = null ) return getName ( ) ;
return this . getName ( this . getColorTo ( observer ) . toString ( ) ) ;
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}
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// -------------------------------------------- //
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// FIELD: description
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// -------------------------------------------- //
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// RAW
public boolean hasDescription ( )
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{
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return this . description ! = null ;
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}
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public String getDescription ( )
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{
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if ( this . hasDescription ( ) ) return this . description ;
return Lang . FACTION_NODESCRIPTION ;
}
public void setDescription ( String description )
{
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// Clean input
String target = description ;
if ( target ! = null )
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{
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target = target . trim ( ) ;
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// This code should be kept for a while to clean out the previous default text that was actually stored in the database.
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if ( target . length ( ) = = 0 | | target . equals ( " Default faction description :( " ) )
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{
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target = null ;
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}
}
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// Detect Nochange
if ( MUtil . equals ( this . description , target ) ) return ;
// Apply
this . description = target ;
// Mark as changed
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this . changed ( ) ;
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}
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// -------------------------------------------- //
// FIELD: motd
// -------------------------------------------- //
// RAW
public boolean hasMotd ( )
{
return this . motd ! = null ;
}
public String getMotd ( )
{
if ( this . hasMotd ( ) ) return Txt . parse ( this . motd ) ;
return Lang . FACTION_NOMOTD ;
}
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public void setMotd ( String description )
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{
// Clean input
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String target = description ;
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if ( target ! = null )
{
target = target . trim ( ) ;
if ( target . length ( ) = = 0 )
{
target = null ;
}
}
// Detect Nochange
if ( MUtil . equals ( this . motd , target ) ) return ;
// Apply
this . motd = target ;
// Mark as changed
this . changed ( ) ;
}
// FINER
public List < String > getMotdMessages ( )
{
final String title = Txt . titleize ( this . getName ( ) + " - Message of the Day " ) ;
final String motd = " <i> " + this . getMotd ( ) ;
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final List < String > messages = Txt . parse ( MUtil . list ( title , motd , " " ) ) ;
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return messages ;
}
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// -------------------------------------------- //
// FIELD: createdAtMillis
// -------------------------------------------- //
public long getCreatedAtMillis ( )
{
return this . createdAtMillis ;
}
public void setCreatedAtMillis ( long createdAtMillis )
{
// Clean input
long target = createdAtMillis ;
// Detect Nochange
if ( MUtil . equals ( this . createdAtMillis , createdAtMillis ) ) return ;
// Apply
this . createdAtMillis = target ;
// Mark as changed
this . changed ( ) ;
}
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// -------------------------------------------- //
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// FIELD: home
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// -------------------------------------------- //
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public PS getHome ( )
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{
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this . verifyHomeIsValid ( ) ;
return this . home ;
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}
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public void verifyHomeIsValid ( )
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{
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if ( this . isValidHome ( this . home ) ) return ;
this . home = null ;
msg ( " <b>Your faction home has been un-set since it is no longer in your territory. " ) ;
}
public boolean isValidHome ( PS ps )
{
if ( ps = = null ) return true ;
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if ( ! MConf . get ( ) . homesMustBeInClaimedTerritory ) return true ;
if ( BoardColl . get ( ) . getFactionAt ( ps ) = = this ) return true ;
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return false ;
}
public boolean hasHome ( )
{
return this . getHome ( ) ! = null ;
}
public void setHome ( PS home )
{
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// Clean input
PS target = home ;
// Detect Nochange
if ( MUtil . equals ( this . home , target ) ) return ;
// Apply
this . home = target ;
// Mark as changed
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this . changed ( ) ;
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}
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// -------------------------------------------- //
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// FIELD: powerBoost
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// -------------------------------------------- //
// RAW
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public double getPowerBoost ( )
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{
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Double ret = this . powerBoost ;
if ( ret = = null ) ret = 0D ;
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return ret ;
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}
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public void setPowerBoost ( Double powerBoost )
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{
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// Clean input
Double target = powerBoost ;
if ( target = = null | | target = = 0 ) target = null ;
// Detect Nochange
if ( MUtil . equals ( this . powerBoost , target ) ) return ;
// Apply
this . powerBoost = target ;
// Mark as changed
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this . changed ( ) ;
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}
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// -------------------------------------------- //
// FIELD: open
// -------------------------------------------- //
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/ *
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public boolean isDefaultOpen ( )
{
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return MConf . get ( ) . defaultFactionOpen ;
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}
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public boolean isOpen ( )
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{
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Boolean ret = this . open ;
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if ( ret = = null ) ret = this . isDefaultOpen ( ) ;
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return ret ;
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}
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public void setOpen ( Boolean open )
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{
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// Clean input
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Boolean target = open ;
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// Detect Nochange
if ( MUtil . equals ( this . open , target ) ) return ;
// Apply
this . open = target ;
// Mark as changed
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this . changed ( ) ;
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} * /
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// -------------------------------------------- //
// FIELD: invitedPlayerIds
// -------------------------------------------- //
// RAW
public TreeSet < String > getInvitedPlayerIds ( )
{
TreeSet < String > ret = new TreeSet < String > ( String . CASE_INSENSITIVE_ORDER ) ;
if ( this . invitedPlayerIds ! = null ) ret . addAll ( this . invitedPlayerIds ) ;
return ret ;
}
public void setInvitedPlayerIds ( Collection < String > invitedPlayerIds )
{
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// Clean input
TreeSet < String > target ;
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if ( invitedPlayerIds = = null | | invitedPlayerIds . isEmpty ( ) )
{
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target = null ;
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}
else
{
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target = new TreeSet < String > ( String . CASE_INSENSITIVE_ORDER ) ;
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for ( String invitedPlayerId : invitedPlayerIds )
{
target . add ( invitedPlayerId . toLowerCase ( ) ) ;
}
}
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// Detect Nochange
if ( MUtil . equals ( this . invitedPlayerIds , target ) ) return ;
// Apply
this . invitedPlayerIds = target ;
// Mark as changed
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this . changed ( ) ;
}
// FINER
public boolean isInvited ( String playerId )
{
return this . getInvitedPlayerIds ( ) . contains ( playerId ) ;
}
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public boolean isInvited ( MPlayer mplayer )
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{
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return this . isInvited ( mplayer . getId ( ) ) ;
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}
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public boolean setInvited ( String playerId , boolean invited )
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{
TreeSet < String > invitedPlayerIds = this . getInvitedPlayerIds ( ) ;
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boolean ret ;
if ( invited )
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{
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ret = invitedPlayerIds . add ( playerId . toLowerCase ( ) ) ;
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}
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else
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{
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ret = invitedPlayerIds . remove ( playerId . toLowerCase ( ) ) ;
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}
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this . setInvitedPlayerIds ( invitedPlayerIds ) ;
return ret ;
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}
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public void setInvited ( MPlayer mplayer , boolean invited )
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{
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this . setInvited ( mplayer . getId ( ) , invited ) ;
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}
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// -------------------------------------------- //
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// FIELD: relationWish
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// -------------------------------------------- //
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// RAW
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public Map < String , Rel > getRelationWishes ( )
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{
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Map < String , Rel > ret = new LinkedHashMap < String , Rel > ( ) ;
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if ( this . relationWishes ! = null ) ret . putAll ( this . relationWishes ) ;
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return ret ;
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}
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public void setRelationWishes ( Map < String , Rel > relationWishes )
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{
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// Clean input
Map < String , Rel > target ;
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if ( relationWishes = = null | | relationWishes . isEmpty ( ) )
{
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target = null ;
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}
else
{
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target = new LinkedHashMap < String , Rel > ( relationWishes ) ;
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}
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// Detect Nochange
if ( MUtil . equals ( this . relationWishes , target ) ) return ;
// Apply
this . relationWishes = target ;
// Mark as changed
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this . changed ( ) ;
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}
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// FINER
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public Rel getRelationWish ( String factionId )
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{
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Rel ret = this . getRelationWishes ( ) . get ( factionId ) ;
if ( ret = = null ) ret = Rel . NEUTRAL ;
return ret ;
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}
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public Rel getRelationWish ( Faction faction )
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{
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return this . getRelationWish ( faction . getId ( ) ) ;
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}
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public void setRelationWish ( String factionId , Rel rel )
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{
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Map < String , Rel > relationWishes = this . getRelationWishes ( ) ;
if ( rel = = null | | rel = = Rel . NEUTRAL )
{
relationWishes . remove ( factionId ) ;
}
else
{
relationWishes . put ( factionId , rel ) ;
}
this . setRelationWishes ( relationWishes ) ;
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}
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public void setRelationWish ( Faction faction , Rel rel )
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{
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this . setRelationWish ( faction . getId ( ) , rel ) ;
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}
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public Map < Rel , List < String > > getRelationNames ( RelationParticipator rp , Set < Rel > rels , boolean skipPeaceful )
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{
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// Create Ret
Map < Rel , List < String > > ret = new LinkedHashMap < Rel , List < String > > ( ) ;
for ( Rel rel : rels )
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{
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ret . put ( rel , new ArrayList < String > ( ) ) ;
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}
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for ( Faction faction : FactionColl . get ( ) . getAll ( ) )
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{
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if ( skipPeaceful & & faction . getFlag ( MFlag . getFlagPeaceful ( ) ) ) continue ;
Rel rel = faction . getRelationTo ( this ) ;
List < String > names = ret . get ( rel ) ;
if ( names = = null ) continue ;
String name = faction . getName ( rp ) ;
names . add ( name ) ;
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}
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// Return Ret
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return ret ;
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}
// -------------------------------------------- //
// FIELD: flagOverrides
// -------------------------------------------- //
// RAW
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public Map < MFlag , Boolean > getFlags ( )
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{
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// We start with default values ...
Map < MFlag , Boolean > ret = new LinkedHashMap < MFlag , Boolean > ( ) ;
for ( MFlag mflag : MFlag . getAll ( ) )
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{
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ret . put ( mflag , mflag . isStandard ( ) ) ;
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}
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// ... and if anything is explicitly set we use that info ...
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if ( this . flags ! = null )
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{
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Iterator < Entry < String , Boolean > > iter = this . flags . entrySet ( ) . iterator ( ) ;
while ( iter . hasNext ( ) )
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{
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// ... for each entry ...
Entry < String , Boolean > entry = iter . next ( ) ;
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// ... extract id and remove null values ...
String id = entry . getKey ( ) ;
if ( id = = null )
{
iter . remove ( ) ;
continue ;
}
// ... resolve object and skip unknowns ...
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MFlag mflag = MFlag . get ( id ) ;
if ( mflag = = null ) continue ;
ret . put ( mflag , entry . getValue ( ) ) ;
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}
}
return ret ;
}
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public void setFlagIds ( Map < String , Boolean > flags )
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{
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// Clean input
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Map < String , Boolean > target = null ;
if ( flags ! = null )
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{
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// We start out with what was suggested
target = new LinkedHashMap < String , Boolean > ( flags ) ;
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// However if the context is fully live we try to throw some default values away.
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if ( this . attached ( ) & & Factions . get ( ) . isDatabaseInitialized ( ) )
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{
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Iterator < Entry < String , Boolean > > iter = target . entrySet ( ) . iterator ( ) ;
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while ( iter . hasNext ( ) )
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{
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// For each entry ...
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Entry < String , Boolean > entry = iter . next ( ) ;
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// ... extract id and remove null values ...
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String id = entry . getKey ( ) ;
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if ( id = = null )
{
iter . remove ( ) ;
continue ;
}
// ... remove if known and standard ...
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MFlag mflag = MFlag . get ( id ) ;
if ( mflag ! = null & & mflag . isStandard ( ) = = entry . getValue ( ) )
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{
iter . remove ( ) ;
}
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}
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if ( target . isEmpty ( ) ) target = null ;
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}
}
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// Detect Nochange
if ( MUtil . equals ( this . flags , target ) ) return ;
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// Apply
this . flags = target ;
// Mark as changed
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this . changed ( ) ;
}
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public void setFlags ( Map < MFlag , Boolean > flags )
{
Map < String , Boolean > flagIds = new LinkedHashMap < String , Boolean > ( ) ;
for ( Entry < MFlag , Boolean > entry : flags . entrySet ( ) )
{
flagIds . put ( entry . getKey ( ) . getId ( ) , entry . getValue ( ) ) ;
}
setFlagIds ( flagIds ) ;
}
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// FINER
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public boolean getFlag ( MFlag flag )
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{
return this . getFlags ( ) . get ( flag ) ;
}
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public void setFlag ( MFlag flag , boolean value )
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{
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Map < MFlag , Boolean > flags = this . getFlags ( ) ;
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flags . put ( flag , value ) ;
this . setFlags ( flags ) ;
}
// -------------------------------------------- //
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// FIELD: permOverrides
// -------------------------------------------- //
// RAW
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public Map < MPerm , Set < Rel > > getPerms ( )
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{
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// We start with default values ...
Map < MPerm , Set < Rel > > ret = new LinkedHashMap < MPerm , Set < Rel > > ( ) ;
for ( MPerm mperm : MPerm . getAll ( ) )
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{
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ret . put ( mperm , new LinkedHashSet < Rel > ( mperm . getStandard ( ) ) ) ;
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}
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// ... and if anything is explicitly set we use that info ...
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if ( this . perms ! = null )
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{
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Iterator < Entry < String , Set < Rel > > > iter = this . perms . entrySet ( ) . iterator ( ) ;
while ( iter . hasNext ( ) )
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{
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// ... for each entry ...
Entry < String , Set < Rel > > entry = iter . next ( ) ;
// ... extract id and remove null values ...
String id = entry . getKey ( ) ;
if ( id = = null )
{
iter . remove ( ) ;
continue ;
}
// ... resolve object and skip unknowns ...
MPerm mperm = MPerm . get ( id ) ;
if ( mperm = = null ) continue ;
ret . put ( mperm , new LinkedHashSet < Rel > ( entry . getValue ( ) ) ) ;
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}
}
return ret ;
}
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public void setPermIds ( Map < String , Set < Rel > > perms )
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{
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// Clean input
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Map < String , Set < Rel > > target = null ;
if ( perms ! = null )
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{
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// We start out with what was suggested
target = new LinkedHashMap < String , Set < Rel > > ( ) ;
for ( Entry < String , Set < Rel > > entry : perms . entrySet ( ) )
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{
target . put ( entry . getKey ( ) , new LinkedHashSet < Rel > ( entry . getValue ( ) ) ) ;
}
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// However if the context is fully live we try to throw some default values away.
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if ( this . attached ( ) & & Factions . get ( ) . isDatabaseInitialized ( ) )
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{
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Iterator < Entry < String , Set < Rel > > > iter = target . entrySet ( ) . iterator ( ) ;
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while ( iter . hasNext ( ) )
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{
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// For each entry ...
Entry < String , Set < Rel > > entry = iter . next ( ) ;
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2014-10-02 14:02:07 +02:00
// ... extract id and remove null values ...
String id = entry . getKey ( ) ;
if ( id = = null )
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{
iter . remove ( ) ;
continue ;
}
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// ... remove if known and standard ...
MPerm mperm = MPerm . get ( id ) ;
if ( mperm ! = null & & mperm . getStandard ( ) . equals ( entry . getValue ( ) ) )
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{
iter . remove ( ) ;
}
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}
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if ( target . isEmpty ( ) ) target = null ;
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}
}
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// Detect Nochange
if ( MUtil . equals ( this . perms , target ) ) return ;
// Apply
this . perms = target ;
// Mark as changed
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this . changed ( ) ;
}
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public void setPerms ( Map < MPerm , Set < Rel > > perms )
{
Map < String , Set < Rel > > permIds = new LinkedHashMap < String , Set < Rel > > ( ) ;
for ( Entry < MPerm , Set < Rel > > entry : perms . entrySet ( ) )
{
permIds . put ( entry . getKey ( ) . getId ( ) , entry . getValue ( ) ) ;
}
setPermIds ( permIds ) ;
}
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// FINER
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public Set < Rel > getPermittedRelations ( MPerm perm )
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{
return this . getPerms ( ) . get ( perm ) ;
}
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public void setPermittedRelations ( MPerm perm , Set < Rel > rels )
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{
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Map < MPerm , Set < Rel > > perms = this . getPerms ( ) ;
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perms . put ( perm , rels ) ;
this . setPerms ( perms ) ;
}
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public void setPermittedRelations ( MPerm perm , Rel . . . rels )
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{
Set < Rel > temp = new HashSet < Rel > ( ) ;
temp . addAll ( Arrays . asList ( rels ) ) ;
this . setPermittedRelations ( perm , temp ) ;
}
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public void setRelationPermitted ( MPerm perm , Rel rel , boolean permitted )
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{
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Map < MPerm , Set < Rel > > perms = this . getPerms ( ) ;
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2013-04-17 13:16:22 +02:00
Set < Rel > rels = perms . get ( perm ) ;
if ( permitted )
{
rels . add ( rel ) ;
}
else
{
rels . remove ( rel ) ;
}
this . setPerms ( perms ) ;
}
// -------------------------------------------- //
// OVERRIDE: RelationParticipator
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// -------------------------------------------- //
@Override
public String describeTo ( RelationParticipator observer , boolean ucfirst )
{
return RelationUtil . describeThatToMe ( this , observer , ucfirst ) ;
}
@Override
public String describeTo ( RelationParticipator observer )
{
return RelationUtil . describeThatToMe ( this , observer ) ;
}
@Override
public Rel getRelationTo ( RelationParticipator observer )
{
return RelationUtil . getRelationOfThatToMe ( this , observer ) ;
}
@Override
public Rel getRelationTo ( RelationParticipator observer , boolean ignorePeaceful )
{
return RelationUtil . getRelationOfThatToMe ( this , observer , ignorePeaceful ) ;
}
@Override
public ChatColor getColorTo ( RelationParticipator observer )
{
return RelationUtil . getColorOfThatToMe ( this , observer ) ;
}
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// -------------------------------------------- //
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// POWER
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// -------------------------------------------- //
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// TODO: Implement a has enough feature.
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2011-10-08 22:03:44 +02:00
public double getPower ( )
{
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if ( this . getFlag ( MFlag . getFlagInfpower ( ) ) ) return 999999 ;
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2011-02-07 21:42:14 +01:00
double ret = 0 ;
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for ( MPlayer mplayer : this . getMPlayers ( ) )
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{
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ret + = mplayer . getPower ( ) ;
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}
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2014-09-17 13:17:33 +02:00
double factionPowerMax = MConf . get ( ) . factionPowerMax ;
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if ( factionPowerMax > 0 & & ret > factionPowerMax )
{
ret = factionPowerMax ;
}
ret + = this . getPowerBoost ( ) ;
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2013-04-23 12:14:36 +02:00
return ret ;
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}
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public double getPowerMax ( )
{
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if ( this . getFlag ( MFlag . getFlagInfpower ( ) ) ) return 999999 ;
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double ret = 0 ;
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for ( MPlayer mplayer : this . getMPlayers ( ) )
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{
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ret + = mplayer . getPowerMax ( ) ;
2013-04-25 07:53:21 +02:00
}
2014-09-17 13:17:33 +02:00
double factionPowerMax = MConf . get ( ) . factionPowerMax ;
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if ( factionPowerMax > 0 & & ret > factionPowerMax )
{
ret = factionPowerMax ;
}
ret + = this . getPowerBoost ( ) ;
return ret ;
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}
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public int getPowerRounded ( )
{
2011-02-06 13:36:11 +01:00
return ( int ) Math . round ( this . getPower ( ) ) ;
}
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public int getPowerMaxRounded ( )
{
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return ( int ) Math . round ( this . getPowerMax ( ) ) ;
}
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public int getLandCount ( )
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{
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return BoardColl . get ( ) . getCount ( this ) ;
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}
2013-04-17 08:49:43 +02:00
public int getLandCountInWorld ( String worldName )
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{
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return Board . get ( worldName ) . getCount ( this ) ;
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}
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public boolean hasLandInflation ( )
{
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return this . getLandCount ( ) > this . getPowerRounded ( ) ;
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}
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// -------------------------------------------- //
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// FOREIGN KEY: MPLAYER
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// -------------------------------------------- //
2013-04-17 14:44:08 +02:00
2014-09-17 13:29:58 +02:00
protected transient List < MPlayer > mplayers = new ArrayList < MPlayer > ( ) ;
public void reindexMPlayers ( )
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{
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this . mplayers . clear ( ) ;
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String factionId = this . getId ( ) ;
if ( factionId = = null ) return ;
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for ( MPlayer mplayer : MPlayerColl . get ( ) . getAll ( ) )
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{
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if ( ! MUtil . equals ( factionId , mplayer . getFactionId ( ) ) ) continue ;
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this . mplayers . add ( mplayer ) ;
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}
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}
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// TODO: Even though this check method removeds the invalid entries it's not a true solution.
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// TODO: Find the bug causing non-attached MPlayers to be present in the index.
private void checkMPlayerIndex ( )
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{
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Iterator < MPlayer > iter = this . mplayers . iterator ( ) ;
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while ( iter . hasNext ( ) )
{
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MPlayer mplayer = iter . next ( ) ;
if ( ! mplayer . attached ( ) )
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{
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String msg = Txt . parse ( " <rose>WARN: <i>Faction <h>%s <i>aka <h>%s <i>had unattached mplayer in index: " , this . getName ( ) , this . getId ( ) ) ;
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Factions . get ( ) . log ( msg ) ;
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Factions . get ( ) . log ( Factions . get ( ) . gson . toJson ( mplayer ) ) ;
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iter . remove ( ) ;
}
}
}
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public List < MPlayer > getMPlayers ( )
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{
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this . checkMPlayerIndex ( ) ;
return new ArrayList < MPlayer > ( this . mplayers ) ;
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}
2013-04-17 08:49:43 +02:00
2014-09-17 13:29:58 +02:00
public List < MPlayer > getMPlayersWhereOnline ( boolean online )
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{
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List < MPlayer > ret = this . getMPlayers ( ) ;
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Iterator < MPlayer > iter = ret . iterator ( ) ;
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while ( iter . hasNext ( ) )
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{
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MPlayer mplayer = iter . next ( ) ;
if ( mplayer . isOnline ( ) ! = online )
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{
iter . remove ( ) ;
}
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}
2011-02-06 13:36:11 +01:00
return ret ;
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}
2011-02-06 13:36:11 +01:00
2014-09-17 13:29:58 +02:00
public List < MPlayer > getMPlayersWhereRole ( Rel role )
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{
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List < MPlayer > ret = this . getMPlayers ( ) ;
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Iterator < MPlayer > iter = ret . iterator ( ) ;
2013-04-17 14:44:08 +02:00
while ( iter . hasNext ( ) )
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{
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MPlayer mplayer = iter . next ( ) ;
if ( mplayer . getRole ( ) ! = role )
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{
iter . remove ( ) ;
}
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}
return ret ;
}
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public MPlayer getLeader ( )
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{
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List < MPlayer > ret = this . getMPlayers ( ) ;
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Iterator < MPlayer > iter = ret . iterator ( ) ;
2013-04-17 14:44:08 +02:00
while ( iter . hasNext ( ) )
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{
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MPlayer mplayer = iter . next ( ) ;
if ( mplayer . getRole ( ) = = Rel . LEADER )
2013-04-17 14:44:08 +02:00
{
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return mplayer ;
2013-04-17 14:44:08 +02:00
}
2011-08-02 00:54:05 +02:00
}
return null ;
}
2013-04-17 08:49:43 +02:00
public List < CommandSender > getOnlineCommandSenders ( )
2011-10-22 17:42:13 +02:00
{
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List < CommandSender > ret = new ArrayList < CommandSender > ( ) ;
2014-05-14 15:27:27 +02:00
for ( CommandSender player : IdUtil . getOnlineSenders ( ) )
2011-10-22 17:42:13 +02:00
{
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MPlayer mplayer = MPlayer . get ( player ) ;
if ( mplayer . getFaction ( ) ! = this ) continue ;
2013-04-17 08:49:43 +02:00
ret . add ( player ) ;
2011-02-06 13:36:11 +01:00
}
return ret ;
}
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public List < Player > getOnlinePlayers ( )
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{
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List < Player > ret = new ArrayList < Player > ( ) ;
for ( Player player : Bukkit . getOnlinePlayers ( ) )
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{
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MPlayer mplayer = MPlayer . get ( player ) ;
if ( mplayer . getFaction ( ) ! = this ) continue ;
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ret . add ( player ) ;
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}
return ret ;
}
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// used when current leader is about to be removed from the faction; promotes new leader, or disbands faction if no other members left
public void promoteNewLeader ( )
{
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if ( ! this . isNormal ( ) ) return ;
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if ( this . getFlag ( MFlag . getFlagPermanent ( ) ) & & MConf . get ( ) . permanentFactionsDisableLeaderPromotion ) return ;
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MPlayer oldLeader = this . getLeader ( ) ;
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// get list of officers, or list of normal members if there are no officers
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List < MPlayer > replacements = this . getMPlayersWhereRole ( Rel . OFFICER ) ;
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if ( replacements = = null | | replacements . isEmpty ( ) )
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{
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replacements = this . getMPlayersWhereRole ( Rel . MEMBER ) ;
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}
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if ( replacements = = null | | replacements . isEmpty ( ) )
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{
// faction leader is the only member; one-man faction
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if ( this . getFlag ( MFlag . getFlagPermanent ( ) ) )
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{
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if ( oldLeader ! = null )
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{
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// TODO: Where is the logic in this? Why MEMBER? Why not LEADER again? And why not OFFICER or RECRUIT?
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oldLeader . setRole ( Rel . MEMBER ) ;
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}
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return ;
}
// no members left and faction isn't permanent, so disband it
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if ( MConf . get ( ) . logFactionDisband )
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{
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Factions . get ( ) . log ( " The faction " + this . getName ( ) + " ( " + this . getId ( ) + " ) has been disbanded since it has no members left. " ) ;
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}
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for ( MPlayer mplayer : MPlayerColl . get ( ) . getAllOnline ( ) )
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{
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mplayer . msg ( " <i>The faction %s<i> was disbanded. " , this . getName ( mplayer ) ) ;
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}
this . detach ( ) ;
}
else
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{
// promote new faction leader
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if ( oldLeader ! = null )
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{
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oldLeader . setRole ( Rel . MEMBER ) ;
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}
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replacements . get ( 0 ) . setRole ( Rel . LEADER ) ;
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this . msg ( " <i>Faction leader <h>%s<i> has been removed. %s<i> has been promoted as the new faction leader. " , oldLeader = = null ? " " : oldLeader . getName ( ) , replacements . get ( 0 ) . getName ( ) ) ;
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Factions . get ( ) . log ( " Faction " + this . getName ( ) + " ( " + this . getId ( ) + " ) leader was removed. Replacement leader: " + replacements . get ( 0 ) . getName ( ) ) ;
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}
}
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// -------------------------------------------- //
// FACTION ONLINE STATE
// -------------------------------------------- //
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public boolean isAllMPlayersOffline ( )
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{
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return this . getMPlayersWhereOnline ( true ) . size ( ) = = 0 ;
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}
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public boolean isAnyMPlayersOnline ( )
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{
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return ! this . isAllMPlayersOffline ( ) ;
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}
public boolean isFactionConsideredOffline ( )
{
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return this . isAllMPlayersOffline ( ) ;
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}
public boolean isFactionConsideredOnline ( )
{
return ! this . isFactionConsideredOffline ( ) ;
}
public boolean isExplosionsAllowed ( )
{
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boolean explosions = this . getFlag ( MFlag . getFlagExplosions ( ) ) ;
boolean offlineexplosions = this . getFlag ( MFlag . getFlagOfflineexplosions ( ) ) ;
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boolean online = this . isFactionConsideredOnline ( ) ;
return ( online & & explosions ) | | ( ! online & & offlineexplosions ) ;
}
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// -------------------------------------------- //
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// MESSAGES
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// -------------------------------------------- //
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// These methods are simply proxied in from the Mixin.
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// CONVENIENCE SEND MESSAGE
public boolean sendMessage ( String message )
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{
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return Mixin . messagePredictate ( new FactionEqualsPredictate ( this ) , message ) ;
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}
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public boolean sendMessage ( String . . . messages )
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{
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return Mixin . messagePredictate ( new FactionEqualsPredictate ( this ) , messages ) ;
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}
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public boolean sendMessage ( Collection < String > messages )
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{
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return Mixin . messagePredictate ( new FactionEqualsPredictate ( this ) , messages ) ;
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}
// CONVENIENCE MSG
public boolean msg ( String msg )
{
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return Mixin . msgPredictate ( new FactionEqualsPredictate ( this ) , msg ) ;
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}
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public boolean msg ( String msg , Object . . . args )
{
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return Mixin . msgPredictate ( new FactionEqualsPredictate ( this ) , msg , args ) ;
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}
public boolean msg ( Collection < String > msgs )
{
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return Mixin . msgPredictate ( new FactionEqualsPredictate ( this ) , msgs ) ;
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}
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}