Factions3/src/main/java/com/massivecraft/factions/entity/old/OldConf.java

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package com.massivecraft.factions.entity.old;
import java.util.List;
import java.util.Map;
import java.util.Set;
import org.bukkit.event.EventPriority;
import com.massivecraft.factions.FFlag;
import com.massivecraft.factions.FPerm;
import com.massivecraft.factions.Rel;
import com.massivecraft.factions.event.EventFactionsChunkChangeType;
import com.massivecraft.massivecore.store.Entity;
public class OldConf extends Entity<OldConf>
{
// -------------------------------------------- //
// UNIVERSE ENABLE SWITCH
// -------------------------------------------- //
public boolean enabled = true;
// -------------------------------------------- //
// SPECIAL FACTION IDS
// -------------------------------------------- //
public String factionIdNone = null;
public String factionIdSafezone = null;
public String factionIdWarzone = null;
// -------------------------------------------- //
// DEFAULTS
// -------------------------------------------- //
public String defaultPlayerFactionId = null;
public Rel defaultPlayerRole = null;
public double defaultPlayerPower = 0.0;
public boolean defaultFactionOpen = false;
public Map<FFlag, Boolean> defaultFactionFlags = null;
public Map<FPerm, Set<Rel>> defaultFactionPerms = null;
// -------------------------------------------- //
// MESSAGES
// -------------------------------------------- //
public boolean broadcastNameChange = false;
// -------------------------------------------- //
// POWER
// -------------------------------------------- //
public double powerMax = 10.0;
public double powerMin = 0.0;
public double powerPerHour = 2.0;
public double powerPerDeath = -2.0;
public boolean canLeaveWithNegativePower = true;
// -------------------------------------------- //
// CORE
// -------------------------------------------- //
public int factionMemberLimit = 0;
public double factionPowerMax = 0.0;
public int factionNameLengthMin = 3;
public int factionNameLengthMax = 16;
public boolean factionNameForceUpperCase = false;
// -------------------------------------------- //
// CLAIMS
// -------------------------------------------- //
public boolean claimsMustBeConnected = true;
public boolean claimingFromOthersAllowed = true;
public boolean claimsCanBeUnconnectedIfOwnedByOtherFaction = false;
public int claimsRequireMinFactionMembers = 1;
public int claimedLandsMax = 0;
// -------------------------------------------- //
// HOMES
// -------------------------------------------- //
public boolean homesEnabled = true;
public boolean homesMustBeInClaimedTerritory = true;
public boolean homesTeleportCommandEnabled = true;
public boolean homesTeleportAllowedFromEnemyTerritory = true;
public boolean homesTeleportAllowedFromDifferentWorld = true;
public double homesTeleportAllowedEnemyDistance = 32.0;
public boolean homesTeleportIgnoreEnemiesIfInOwnTerritory = true;
public boolean homesTeleportToOnDeathActive = false;
public EventPriority homesTeleportToOnDeathPriority = null;
// -------------------------------------------- //
// ASSORTED
// -------------------------------------------- //
public boolean permanentFactionsDisableLeaderPromotion = false;
public double actionDeniedPainAmount = 2.0D;
public boolean disablePVPForFactionlessPlayers = false;
public boolean enablePVPAgainstFactionlessInAttackersLand = false;
public double territoryShieldFactor = 0.3D;
// -------------------------------------------- //
// DENY COMMANDS
// -------------------------------------------- //
// commands which will be prevented if the player is a member of a permanent faction
public List<String> denyCommandsPermanentFactionMember = null;
// commands which will be prevented when in claimed territory of another faction
public Map<Rel, List<String>> denyCommandsTerritoryRelation = null;
// -------------------------------------------- //
// INTEGRATION: LWC
// -------------------------------------------- //
public Map<EventFactionsChunkChangeType, Boolean> lwcRemoveOnChange = null;
// -------------------------------------------- //
// INTEGRATION: ECONOMY
// -------------------------------------------- //
public boolean econEnabled = false;
// TODO: Rename to include unit.
public double econLandReward = 0.00;
public String econUniverseAccount = null;
public Map<EventFactionsChunkChangeType, Double> econChunkCost = null;
public double econCostCreate = 200.0;
public double econCostSethome = 0.0;
public double econCostJoin = 0.0;
public double econCostLeave = 0.0;
public double econCostKick = 0.0;
public double econCostInvite = 0.0;
public double econCostDeinvite = 0.0;
public double econCostHome = 0.0;
public double econCostName = 0.0;
public double econCostDescription = 0.0;
public double econCostTitle = 0.0;
public double econCostOpen = 0.0;
public Map<Rel, Double> econRelCost = null;
//Faction banks, to pay for land claiming and other costs instead of individuals paying for them
public boolean bankEnabled = true;
//public static boolean bankMembersCanWithdraw = false; //Have to be at least moderator to withdraw or pay money to another faction
public boolean bankFactionPaysCosts = true; //The faction pays for faction command costs, such as sethome
public boolean bankFactionPaysLandCosts = true; //The faction pays for land claiming costs.
}