156 lines
5.4 KiB
Java
156 lines
5.4 KiB
Java
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package com.massivecraft.factions.entity.old;
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import java.util.List;
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import java.util.Map;
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import java.util.Set;
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import org.bukkit.event.EventPriority;
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import com.massivecraft.factions.FFlag;
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import com.massivecraft.factions.FPerm;
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import com.massivecraft.factions.Rel;
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import com.massivecraft.factions.event.EventFactionsChunkChangeType;
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import com.massivecraft.massivecore.store.Entity;
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public class OldConf extends Entity<OldConf>
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{
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// -------------------------------------------- //
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// UNIVERSE ENABLE SWITCH
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// -------------------------------------------- //
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public boolean enabled = true;
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// -------------------------------------------- //
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// SPECIAL FACTION IDS
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// -------------------------------------------- //
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public String factionIdNone = null;
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public String factionIdSafezone = null;
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public String factionIdWarzone = null;
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// -------------------------------------------- //
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// DEFAULTS
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// -------------------------------------------- //
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public String defaultPlayerFactionId = null;
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public Rel defaultPlayerRole = null;
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public double defaultPlayerPower = 0.0;
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public boolean defaultFactionOpen = false;
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public Map<FFlag, Boolean> defaultFactionFlags = null;
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public Map<FPerm, Set<Rel>> defaultFactionPerms = null;
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// -------------------------------------------- //
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// MESSAGES
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// -------------------------------------------- //
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public boolean broadcastNameChange = false;
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// -------------------------------------------- //
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// POWER
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// -------------------------------------------- //
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public double powerMax = 10.0;
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public double powerMin = 0.0;
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public double powerPerHour = 2.0;
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public double powerPerDeath = -2.0;
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public boolean canLeaveWithNegativePower = true;
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// -------------------------------------------- //
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// CORE
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// -------------------------------------------- //
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public int factionMemberLimit = 0;
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public double factionPowerMax = 0.0;
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public int factionNameLengthMin = 3;
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public int factionNameLengthMax = 16;
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public boolean factionNameForceUpperCase = false;
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// -------------------------------------------- //
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// CLAIMS
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// -------------------------------------------- //
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public boolean claimsMustBeConnected = true;
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public boolean claimingFromOthersAllowed = true;
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public boolean claimsCanBeUnconnectedIfOwnedByOtherFaction = false;
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public int claimsRequireMinFactionMembers = 1;
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public int claimedLandsMax = 0;
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// -------------------------------------------- //
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// HOMES
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// -------------------------------------------- //
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public boolean homesEnabled = true;
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public boolean homesMustBeInClaimedTerritory = true;
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public boolean homesTeleportCommandEnabled = true;
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public boolean homesTeleportAllowedFromEnemyTerritory = true;
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public boolean homesTeleportAllowedFromDifferentWorld = true;
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public double homesTeleportAllowedEnemyDistance = 32.0;
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public boolean homesTeleportIgnoreEnemiesIfInOwnTerritory = true;
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public boolean homesTeleportToOnDeathActive = false;
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public EventPriority homesTeleportToOnDeathPriority = null;
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// -------------------------------------------- //
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// ASSORTED
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// -------------------------------------------- //
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public boolean permanentFactionsDisableLeaderPromotion = false;
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public double actionDeniedPainAmount = 2.0D;
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public boolean disablePVPForFactionlessPlayers = false;
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public boolean enablePVPAgainstFactionlessInAttackersLand = false;
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public double territoryShieldFactor = 0.3D;
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// -------------------------------------------- //
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// DENY COMMANDS
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// -------------------------------------------- //
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// commands which will be prevented if the player is a member of a permanent faction
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public List<String> denyCommandsPermanentFactionMember = null;
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// commands which will be prevented when in claimed territory of another faction
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public Map<Rel, List<String>> denyCommandsTerritoryRelation = null;
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// -------------------------------------------- //
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// INTEGRATION: LWC
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// -------------------------------------------- //
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public Map<EventFactionsChunkChangeType, Boolean> lwcRemoveOnChange = null;
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// -------------------------------------------- //
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// INTEGRATION: ECONOMY
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// -------------------------------------------- //
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public boolean econEnabled = false;
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// TODO: Rename to include unit.
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public double econLandReward = 0.00;
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public String econUniverseAccount = null;
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public Map<EventFactionsChunkChangeType, Double> econChunkCost = null;
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public double econCostCreate = 200.0;
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public double econCostSethome = 0.0;
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public double econCostJoin = 0.0;
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public double econCostLeave = 0.0;
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public double econCostKick = 0.0;
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public double econCostInvite = 0.0;
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public double econCostDeinvite = 0.0;
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public double econCostHome = 0.0;
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public double econCostName = 0.0;
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public double econCostDescription = 0.0;
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public double econCostTitle = 0.0;
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public double econCostOpen = 0.0;
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public Map<Rel, Double> econRelCost = null;
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//Faction banks, to pay for land claiming and other costs instead of individuals paying for them
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public boolean bankEnabled = true;
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//public static boolean bankMembersCanWithdraw = false; //Have to be at least moderator to withdraw or pay money to another faction
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public boolean bankFactionPaysCosts = true; //The faction pays for faction command costs, such as sethome
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public boolean bankFactionPaysLandCosts = true; //The faction pays for land claiming costs.
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}
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