Factions3/src/com/massivecraft/factions/struct/FactionFlag.java

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package com.massivecraft.factions.struct;
/**
* Flags that describe the nature of a faction and it's territory.
* Can monsters spawn there? May fire spread etc? Is the faction permanent?
* These flags have nothing to do with player-permission.
*
* The flags are either true or false.
*/
public enum FactionFlag
{
// Faction flags
PERMANENT,
PEACEFUL, // This faction is friends with everyone
INFPOWER, // This faction has infinite power: TODO: Add faction has enough method. Replace the permanentpower level
// (Faction) Territory flags
POWERLOSS, // Regardless of death-reason players loose power on death IF powerloss is true in this territory
PVP,
FRIENDLYFIRE, // Can members/allies/friends damage eachother in this territory?
MONSTERS,
EXPLOSIONS,
FIRESPREAD,
LIGHTNING,
;
/**
* The state for newly created factions.
*/
public boolean getDefault()
{
// Use config file for this later.
return true;
}
/**
* Is this flag changeable by the faction leaders or not?
* The normal faction members can never change these flags.
* Note that server operators and admin bypassers can change all flags.
*/
public boolean isChangeable()
{
// TODO: Use config file
return true;
}
}