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package com.massivecraft.factions.entity ;
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import java.util.HashSet ;
import java.util.Set ;
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import org.bukkit.ChatColor ;
import org.bukkit.entity.Player ;
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import com.massivecraft.factions.EconomyParticipator ;
import com.massivecraft.factions.FFlag ;
import com.massivecraft.factions.Factions ;
import com.massivecraft.factions.Lang ;
import com.massivecraft.factions.Rel ;
import com.massivecraft.factions.RelationParticipator ;
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import com.massivecraft.factions.event.FactionsEventChunkChange ;
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import com.massivecraft.factions.event.FactionsEventMembershipChange ;
import com.massivecraft.factions.event.FactionsEventMembershipChange.MembershipChangeReason ;
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import com.massivecraft.factions.util.RelationUtil ;
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import com.massivecraft.mcore.mixin.Mixin ;
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import com.massivecraft.mcore.ps.PS ;
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import com.massivecraft.mcore.ps.PSFormatSlug ;
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import com.massivecraft.mcore.store.SenderEntity ;
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import com.massivecraft.mcore.util.SenderUtil ;
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public class UPlayer extends SenderEntity < UPlayer > implements EconomyParticipator
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{
// -------------------------------------------- //
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// META
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// -------------------------------------------- //
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public static UPlayer get ( Object oid )
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{
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return UPlayerColls . get ( ) . get2 ( oid ) ;
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}
// -------------------------------------------- //
// OVERRIDE: ENTITY
// -------------------------------------------- //
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@Override
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public UPlayer load ( UPlayer that )
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{
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this . setFactionId ( that . factionId ) ;
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this . setRole ( that . role ) ;
this . setTitle ( that . title ) ;
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this . setPower ( that . power ) ;
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return this ;
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}
@Override
public boolean isDefault ( )
{
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if ( this . hasFaction ( ) ) return false ;
// Role means nothing without a faction.
// Title means nothing without a faction.
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if ( this . getPowerRounded ( ) ! = ( int ) Math . round ( UConf . get ( this ) . defaultPlayerPower ) ) return false ;
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return true ;
}
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// -------------------------------------------- //
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// FIELDS: RAW
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// -------------------------------------------- //
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// In this section of the source code we place the field declarations only.
// Each field has it's own section further down since just the getter and setter logic takes up quite some place.
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// This is a foreign key.
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// Each player belong to a faction.
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// Null means default for the universe.
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private String factionId = null ;
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// What role does the player have in the faction?
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// Null means default for the universe.
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private Rel role = null ;
// What title does the player have in the faction?
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// The title is just for fun. It's not connected to any game mechanic.
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// The player title is similar to the faction description.
//
// Question: Can the title contain chat colors?
// Answer: Yes but in such case the policy is that they already must be parsed using Txt.parse.
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// If the title contains raw markup, such as "<white>" instead of "§f" it will not be parsed and "<white>" will be displayed.
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//
// Null means the player has no title.
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private String title = null ;
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// Each player has an individual power level.
// The power level for online players is occasionally updated by a recurring task and the power should stay the same for offline players.
// For that reason the value is to be considered correct when you pick it. Do not call the power update method.
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// Null means default for the universe.
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private Double power = null ;
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// The id for the faction this uplayer is currently autoclaiming for.
// NOTE: This field will not be saved to the database ever.
// Null means the player isn't auto claiming.
private transient Faction autoClaimFaction = null ;
public Faction getAutoClaimFaction ( ) { return this . autoClaimFaction ; }
public void setAutoClaimFaction ( Faction autoClaimFaction ) { this . autoClaimFaction = autoClaimFaction ; }
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// -------------------------------------------- //
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// FIELDS: MULTIVERSE PROXY
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// -------------------------------------------- //
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public boolean isMapAutoUpdating ( ) { return MPlayer . get ( this ) . isMapAutoUpdating ( ) ; }
public void setMapAutoUpdating ( boolean mapAutoUpdating ) { MPlayer . get ( this ) . setMapAutoUpdating ( mapAutoUpdating ) ; }
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public boolean isUsingAdminMode ( ) { return MPlayer . get ( this ) . isUsingAdminMode ( ) ; }
public void setUsingAdminMode ( boolean usingAdminMode ) { MPlayer . get ( this ) . setUsingAdminMode ( usingAdminMode ) ; }
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// -------------------------------------------- //
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// CORE UTILITIES
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// -------------------------------------------- //
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public void resetFactionData ( )
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{
// The default neutral faction
this . setFactionId ( null ) ;
this . setRole ( null ) ;
this . setTitle ( null ) ;
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this . setAutoClaimFaction ( null ) ;
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}
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/ *
public boolean isPresent ( boolean requireFetchable )
{
if ( ! this . isOnline ( ) ) return false ;
if ( requireFetchable )
{
}
else
{
}
PS ps = Mixin . getSenderPs ( this . getId ( ) ) ;
if ( ps = = null ) return false ;
String psUniverse = Factions . get ( ) . getMultiverse ( ) . getUniverseForWorldName ( ps . getWorld ( ) ) ;
if ( ! psUniverse . equals ( this . getUniverse ( ) ) ) return false ;
if ( ! requireFetchable ) return true ;
Player player = this . getPlayer ( ) ;
if ( player = = null ) return false ;
if ( player . isDead ( ) ) return false ;
return true ;
}
* /
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// -------------------------------------------- //
// FIELD: factionId
// -------------------------------------------- //
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public String getDefaultFactionId ( )
{
return UConf . get ( this ) . defaultPlayerFactionId ;
}
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// This method never returns null
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public String getFactionId ( )
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{
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if ( this . factionId = = null ) return this . getDefaultFactionId ( ) ;
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return this . factionId ;
}
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// This method never returns null
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public Faction getFaction ( )
{
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Faction ret = FactionColls . get ( ) . get ( this ) . get ( this . getFactionId ( ) ) ;
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if ( ret = = null ) ret = FactionColls . get ( ) . get ( this ) . get ( UConf . get ( this ) . defaultPlayerFactionId ) ;
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return ret ;
}
public boolean hasFaction ( )
{
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return ! this . getFactionId ( ) . equals ( UConf . get ( this ) . factionIdNone ) ;
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}
// This setter is so long because it search for default/null case and takes care of updating the faction member index
public void setFactionId ( String factionId )
{
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// Get the raw old value
String oldFactionId = this . factionId ;
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// Apply change
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this . factionId = factionId ;
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// Next we must be attached and inited
if ( ! this . attached ( ) ) return ;
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if ( ! Factions . get ( ) . isDatabaseInitialized ( ) ) return ;
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if ( oldFactionId = = null ) oldFactionId = this . getDefaultFactionId ( ) ;
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// Update index
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Faction oldFaction = FactionColls . get ( ) . get ( this ) . get ( oldFactionId ) ;
Faction faction = FactionColls . get ( ) . get ( this ) . get ( factionId ) ;
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oldFaction . uplayers . remove ( this ) ;
faction . uplayers . add ( this ) ;
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// Mark as changed
this . changed ( ) ;
}
public void setFaction ( Faction faction )
{
this . setFactionId ( faction . getId ( ) ) ;
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}
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// -------------------------------------------- //
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// FIELD: role
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// -------------------------------------------- //
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public Rel getDefaultRole ( )
{
return UConf . get ( this ) . defaultPlayerRole ;
}
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public Rel getRole ( )
{
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if ( this . role = = null ) return this . getDefaultRole ( ) ;
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return this . role ;
}
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public void setRole ( Rel role )
{
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this . role = role ;
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this . changed ( ) ;
}
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// -------------------------------------------- //
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// FIELD: title
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// -------------------------------------------- //
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public boolean hasTitle ( )
{
return this . title ! = null ;
}
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public String getTitle ( )
{
if ( this . hasTitle ( ) ) return this . title ;
return Lang . PLAYER_NOTITLE ;
}
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public void setTitle ( String title )
{
if ( title ! = null )
{
title = title . trim ( ) ;
if ( title . length ( ) = = 0 )
{
title = null ;
}
}
this . title = title ;
this . changed ( ) ;
}
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// -------------------------------------------- //
// FIELD: power
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// -------------------------------------------- //
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// MIXIN: RAW
public double getPowerMaxUniversal ( )
{
return Factions . get ( ) . getPowerMixin ( ) . getMaxUniversal ( this ) ;
}
public double getPowerMax ( )
{
return Factions . get ( ) . getPowerMixin ( ) . getMax ( this ) ;
}
public double getPowerMin ( )
{
return Factions . get ( ) . getPowerMixin ( ) . getMin ( this ) ;
}
public double getPowerPerHour ( )
{
return Factions . get ( ) . getPowerMixin ( ) . getPerHour ( this ) ;
}
public double getPowerPerDeath ( )
{
return Factions . get ( ) . getPowerMixin ( ) . getPerDeath ( this ) ;
}
// MIXIN: FINER
public double getLimitedPower ( double power )
{
power = Math . max ( power , this . getPowerMin ( ) ) ;
power = Math . min ( power , this . getPowerMax ( ) ) ;
return power ;
}
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// RAW
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public double getDefaultPower ( )
{
return UConf . get ( this ) . defaultPlayerPower ;
}
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public double getPower ( )
{
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Double ret = this . power ;
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if ( ret = = null ) ret = this . getDefaultPower ( ) ;
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ret = this . getLimitedPower ( ret ) ;
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return ret ;
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}
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public void setPower ( Double power )
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{
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this . power = power ;
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this . changed ( ) ;
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}
// FINER
public int getPowerRounded ( )
{
return ( int ) Math . round ( this . getPower ( ) ) ;
}
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// -------------------------------------------- //
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// TITLE, NAME, FACTION NAME AND CHAT
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// -------------------------------------------- //
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public String getName ( )
{
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return this . getFixedId ( ) ;
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}
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public String getFactionName ( )
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{
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Faction faction = this . getFaction ( ) ;
if ( faction . isNone ( ) ) return " " ;
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return faction . getName ( ) ;
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}
// Base concatenations:
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public String getNameAndSomething ( String something )
{
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String ret = this . role . getPrefix ( ) ;
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if ( something . length ( ) > 0 )
{
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ret + = something + " " ;
}
ret + = this . getName ( ) ;
return ret ;
}
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public String getNameAndTitle ( )
{
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if ( this . hasTitle ( ) )
{
return this . getNameAndSomething ( this . getTitle ( ) ) ;
}
else
{
return this . getName ( ) ;
}
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}
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public String getNameAndFactionName ( )
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{
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return this . getNameAndSomething ( this . getFactionName ( ) ) ;
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}
// Colored concatenations:
// These are used in information messages
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public String getNameAndTitle ( Faction faction )
{
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return this . getColorTo ( faction ) + this . getNameAndTitle ( ) ;
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}
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public String getNameAndTitle ( UPlayer uplayer )
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{
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return this . getColorTo ( uplayer ) + this . getNameAndTitle ( ) ;
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}
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// -------------------------------------------- //
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// RELATION AND RELATION COLORS
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// -------------------------------------------- //
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@Override
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public String describeTo ( RelationParticipator observer , boolean ucfirst )
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{
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return RelationUtil . describeThatToMe ( this , observer , ucfirst ) ;
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}
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@Override
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public String describeTo ( RelationParticipator observer )
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{
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return RelationUtil . describeThatToMe ( this , observer ) ;
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}
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@Override
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public Rel getRelationTo ( RelationParticipator observer )
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{
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return RelationUtil . getRelationOfThatToMe ( this , observer ) ;
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}
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@Override
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public Rel getRelationTo ( RelationParticipator observer , boolean ignorePeaceful )
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{
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return RelationUtil . getRelationOfThatToMe ( this , observer , ignorePeaceful ) ;
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}
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public Rel getRelationToLocation ( )
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{
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// TODO: Use some built in system to get sender
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return BoardColls . get ( ) . getFactionAt ( PS . valueOf ( this . getPlayer ( ) ) ) . getRelationTo ( this ) ;
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}
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@Override
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public ChatColor getColorTo ( RelationParticipator observer )
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{
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return RelationUtil . getColorOfThatToMe ( this , observer ) ;
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}
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// -------------------------------------------- //
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// HEALTH
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// -------------------------------------------- //
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public void heal ( int amnt )
{
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Player player = this . getPlayer ( ) ;
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if ( player = = null )
{
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return ;
}
player . setHealth ( player . getHealth ( ) + amnt ) ;
}
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// -------------------------------------------- //
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// TERRITORY
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// -------------------------------------------- //
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public boolean isInOwnTerritory ( )
{
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// TODO: Use Mixin to get this PS instead
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return BoardColls . get ( ) . getFactionAt ( Mixin . getSenderPs ( this . getId ( ) ) ) = = this . getFaction ( ) ;
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}
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public boolean isInEnemyTerritory ( )
{
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// TODO: Use Mixin to get this PS instead
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return BoardColls . get ( ) . getFactionAt ( Mixin . getSenderPs ( this . getId ( ) ) ) . getRelationTo ( this ) = = Rel . ENEMY ;
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}
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// -------------------------------------------- //
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// ACTIONS
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// -------------------------------------------- //
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public void leave ( )
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{
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Faction myFaction = this . getFaction ( ) ;
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boolean permanent = myFaction . getFlag ( FFlag . PERMANENT ) ;
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if ( myFaction . getUPlayers ( ) . size ( ) > 1 )
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{
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if ( ! permanent & & this . getRole ( ) = = Rel . LEADER )
{
msg ( " <b>You must give the leader role to someone else first. " ) ;
return ;
}
if ( ! UConf . get ( myFaction ) . canLeaveWithNegativePower & & this . getPower ( ) < 0 )
{
msg ( " <b>You cannot leave until your power is positive. " ) ;
return ;
}
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}
Added basic support for iConomy, where most Factions commands can be made to cost (or give) money. For claiming land, there are some extra features. Each additional land claimed by default costs more than the last, with the multiplier being configurable. For example, the first claim might cost $30, the 2nd $45, the third $60, and so forth. When land is claimed from a weakened faction, there is a configurable bonus amount of money deducted from the cost of claiming the land, as an incentive; this number can be changed to a negative value to instead make it cost more to claim such land. When land is unclaimed, a configurable percentage of the cost of claiming the land can be refunded (defaults to 70% of the cost). The total value of a faction's claimed land is now shown in the info given by /f who [faction tag], along with the depreciated (refund) value.
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// Event
FactionsEventMembershipChange membershipChangeEvent = new FactionsEventMembershipChange ( sender , this , myFaction , MembershipChangeReason . LEAVE ) ;
membershipChangeEvent . run ( ) ;
if ( membershipChangeEvent . isCancelled ( ) ) return ;
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if ( myFaction . isNormal ( ) )
{
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for ( UPlayer uplayer : myFaction . getUPlayersWhereOnline ( true ) )
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{
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uplayer . msg ( " %s<i> left %s<i>. " , this . describeTo ( uplayer , true ) , myFaction . describeTo ( uplayer ) ) ;
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}
Additional logging, with new conf.json settings to enable/disable logging of specific events:
"logFactionCreate": true, - log faction creation
"logFactionDisband": true, - log factions being disbanded, by command or by circumstance
"logFactionJoin": true, - log player joining a faction
"logFactionKick": true, - log player being kicked from a faction
"logFactionLeave": true, - log player leaving a faction
"logLandClaims": true, - log land being claimed (including safe zone and war zone)
"logLandUnclaims": true, - log land being unclaimed (including safe zone and war zone)
"logMoneyTransactions": true, - log money being deposited, withdrawn, and otherwise transferred in relation to faction banks
Also a fix for a potential NPE from players logging out and Spout appearance handler referencing them afterwards
2011-10-23 19:50:02 +02:00
2013-04-22 10:05:03 +02:00
if ( MConf . get ( ) . logFactionLeave )
{
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Factions . get ( ) . log ( this . getName ( ) + " left the faction: " + myFaction . getName ( ) ) ;
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}
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}
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this . resetFactionData ( ) ;
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if ( myFaction . isNormal ( ) & & ! permanent & & myFaction . getUPlayers ( ) . isEmpty ( ) )
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{
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// Remove this faction
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for ( UPlayer uplayer : UPlayerColls . get ( ) . get ( this ) . getAllOnline ( ) )
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{
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uplayer . msg ( " <i>%s<i> was disbanded. " , myFaction . describeTo ( uplayer , true ) ) ;
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}
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myFaction . detach ( ) ;
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if ( MConf . get ( ) . logFactionDisband )
{
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Factions . get ( ) . log ( " The faction " + myFaction . getName ( ) + " ( " + myFaction . getId ( ) + " ) was disbanded due to the last player ( " + this . getName ( ) + " ) leaving. " ) ;
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}
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}
}
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public boolean tryClaim ( Faction newFaction , PS ps , boolean verbooseChange , boolean verbooseSame )
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{
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PS chunk = ps . getChunk ( true ) ;
Faction oldFaction = BoardColls . get ( ) . getFactionAt ( chunk ) ;
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UConf uconf = UConf . get ( newFaction ) ;
MConf mconf = MConf . get ( ) ;
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// Validate
if ( newFaction = = oldFaction )
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{
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msg ( " %s<i> already owns this land. " , newFaction . describeTo ( this , true ) ) ;
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return true ;
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}
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if ( ! this . isUsingAdminMode ( ) & & newFaction . isNormal ( ) )
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{
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int ownedLand = newFaction . getLandCount ( ) ;
if ( ! uconf . claimingFromOthersAllowed & & oldFaction . isNormal ( ) )
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{
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msg ( " <b>You may not claim land from others. " ) ;
return false ;
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}
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if ( mconf . worldsNoClaiming . contains ( ps . getWorld ( ) ) )
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{
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msg ( " <b>Sorry, this world has land claiming disabled. " ) ;
return false ;
}
if ( oldFaction . getRelationTo ( newFaction ) . isAtLeast ( Rel . TRUCE ) )
{
msg ( " <b>You can't claim this land due to your relation with the current owner. " ) ;
return false ;
}
if ( newFaction . getUPlayers ( ) . size ( ) < uconf . claimsRequireMinFactionMembers )
{
msg ( " Factions must have at least <h>%s<b> members to claim land. " , uconf . claimsRequireMinFactionMembers ) ;
return false ;
}
if ( uconf . claimedLandsMax ! = 0 & & ownedLand > = uconf . claimedLandsMax & & ! newFaction . getFlag ( FFlag . INFPOWER ) )
{
msg ( " <b>Limit reached. You can't claim more land. " ) ;
return false ;
}
if ( ownedLand > = newFaction . getPowerRounded ( ) )
{
msg ( " <b>You can't claim more land. You need more power. " ) ;
return false ;
}
if
(
uconf . claimsMustBeConnected
& & newFaction . getLandCountInWorld ( ps . getWorld ( ) ) > 0
& & ! BoardColls . get ( ) . isConnectedPs ( ps , newFaction )
& & ( ! uconf . claimsCanBeUnconnectedIfOwnedByOtherFaction | | ! oldFaction . isNormal ( ) )
)
{
if ( uconf . claimsCanBeUnconnectedIfOwnedByOtherFaction )
{
msg ( " <b>You can only claim additional land which is connected to your first claim or controlled by another faction! " ) ;
}
else
{
msg ( " <b>You can only claim additional land which is connected to your first claim! " ) ;
}
return false ;
}
if ( ! oldFaction . hasLandInflation ( ) )
{
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msg ( " %s<i> owns this land and is strong enough to keep it. " , oldFaction . getName ( this ) ) ;
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return false ;
}
if ( ! BoardColls . get ( ) . isBorderPs ( ps ) )
{
msg ( " <b>You must start claiming land at the border of the territory. " ) ;
return false ;
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}
Added basic support for iConomy, where most Factions commands can be made to cost (or give) money. For claiming land, there are some extra features. Each additional land claimed by default costs more than the last, with the multiplier being configurable. For example, the first claim might cost $30, the 2nd $45, the third $60, and so forth. When land is claimed from a weakened faction, there is a configurable bonus amount of money deducted from the cost of claiming the land, as an incentive; this number can be changed to a negative value to instead make it cost more to claim such land. When land is unclaimed, a configurable percentage of the cost of claiming the land can be refunded (defaults to 70% of the cost). The total value of a faction's claimed land is now shown in the info given by /f who [faction tag], along with the depreciated (refund) value.
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}
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// Event
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FactionsEventChunkChange event = new FactionsEventChunkChange ( sender , chunk , newFaction ) ;
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event . run ( ) ;
if ( event . isCancelled ( ) ) return false ;
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// Apply
BoardColls . get ( ) . setFactionAt ( chunk , newFaction ) ;
// Inform
Set < UPlayer > informees = new HashSet < UPlayer > ( ) ;
informees . add ( this ) ;
if ( newFaction . isNormal ( ) )
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{
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informees . addAll ( newFaction . getUPlayers ( ) ) ;
}
if ( oldFaction . isNormal ( ) )
{
informees . addAll ( oldFaction . getUPlayers ( ) ) ;
Added basic support for iConomy, where most Factions commands can be made to cost (or give) money. For claiming land, there are some extra features. Each additional land claimed by default costs more than the last, with the multiplier being configurable. For example, the first claim might cost $30, the 2nd $45, the third $60, and so forth. When land is claimed from a weakened faction, there is a configurable bonus amount of money deducted from the cost of claiming the land, as an incentive; this number can be changed to a negative value to instead make it cost more to claim such land. When land is unclaimed, a configurable percentage of the cost of claiming the land can be refunded (defaults to 70% of the cost). The total value of a faction's claimed land is now shown in the info given by /f who [faction tag], along with the depreciated (refund) value.
2011-08-02 01:05:01 +02:00
}
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if ( MConf . get ( ) . logLandClaims )
{
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informees . add ( UPlayer . get ( SenderUtil . getConsole ( ) ) ) ;
}
for ( UPlayer informee : informees )
{
informee . msg ( " <h>%s<i> did %s %s <i>for <h>%s<i> from <h>%s<i>. " , this . describeTo ( informee , true ) , event . getType ( ) . toString ( ) . toLowerCase ( ) , chunk . toString ( PSFormatSlug . get ( ) ) , newFaction . describeTo ( informee ) , oldFaction . describeTo ( informee ) ) ;
2013-04-22 10:05:03 +02:00
}
Additional logging, with new conf.json settings to enable/disable logging of specific events:
"logFactionCreate": true, - log faction creation
"logFactionDisband": true, - log factions being disbanded, by command or by circumstance
"logFactionJoin": true, - log player joining a faction
"logFactionKick": true, - log player being kicked from a faction
"logFactionLeave": true, - log player leaving a faction
"logLandClaims": true, - log land being claimed (including safe zone and war zone)
"logLandUnclaims": true, - log land being unclaimed (including safe zone and war zone)
"logMoneyTransactions": true, - log money being deposited, withdrawn, and otherwise transferred in relation to faction banks
Also a fix for a potential NPE from players logging out and Spout appearance handler referencing them afterwards
2011-10-23 19:50:02 +02:00
2011-06-10 21:26:12 +02:00
return true ;
}
2011-03-19 13:00:03 +01:00
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}