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package com.massivecraft.factions.cmd ;
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import org.bukkit.Bukkit ;
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import com.massivecraft.factions.ConfServer ;
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import com.massivecraft.factions.FPlayer ;
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import com.massivecraft.factions.FPlayerColl ;
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import com.massivecraft.factions.Faction ;
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import com.massivecraft.factions.Factions ;
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import com.massivecraft.factions.Perm ;
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import com.massivecraft.factions.event.FPlayerJoinEvent ;
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public class CmdFactionsJoin extends FCommand
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{
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public CmdFactionsJoin ( )
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{
super ( ) ;
this . aliases . add ( " join " ) ;
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this . requiredArgs . add ( " faction " ) ;
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this . optionalArgs . put ( " player " , " you " ) ;
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this . permission = Perm . JOIN . node ;
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senderMustBePlayer = true ;
senderMustBeMember = false ;
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senderMustBeOfficer = false ;
senderMustBeLeader = false ;
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}
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@Override
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public void perform ( )
{
Faction faction = this . argAsFaction ( 0 ) ;
if ( faction = = null ) return ;
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FPlayer fplayer = this . argAsBestFPlayerMatch ( 1 , fme , false ) ;
boolean samePlayer = fplayer = = fme ;
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if ( ! samePlayer & & ! Perm . JOIN_OTHERS . has ( sender , false ) )
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{
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msg ( " <b>You do not have permission to move other players into a faction. " ) ;
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return ;
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}
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if ( faction = = fplayer . getFaction ( ) )
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{
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msg ( " <b>%s %s already a member of %s " , fplayer . describeTo ( fme , true ) , ( samePlayer ? " are " : " is " ) , faction . getTag ( fme ) ) ;
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return ;
}
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if ( ConfServer . factionMemberLimit > 0 & & faction . getFPlayers ( ) . size ( ) > = ConfServer . factionMemberLimit )
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{
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msg ( " <b>!<white> The faction %s is at the limit of %d members, so %s cannot currently join. " , faction . getTag ( fme ) , ConfServer . factionMemberLimit , fplayer . describeTo ( fme , false ) ) ;
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return ;
}
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if ( fplayer . hasFaction ( ) )
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{
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msg ( " <b>%s must leave %s current faction first. " , fplayer . describeTo ( fme , true ) , ( samePlayer ? " your " : " their " ) ) ;
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return ;
}
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if ( ! ConfServer . canLeaveWithNegativePower & & fplayer . getPower ( ) < 0 )
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{
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msg ( " <b>%s cannot join a faction with a negative power level. " , fplayer . describeTo ( fme , true ) ) ;
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return ;
}
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if ( ! ( faction . isOpen ( ) | | faction . isInvited ( fplayer ) | | fme . hasAdminMode ( ) | | Perm . JOIN_ANY . has ( sender , false ) ) )
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{
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msg ( " <i>This faction requires invitation. " ) ;
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if ( samePlayer )
faction . msg ( " %s<i> tried to join your faction. " , fplayer . describeTo ( faction , true ) ) ;
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return ;
}
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// if economy is enabled, they're not on the bypass list, and this command has a cost set, make sure they can pay
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if ( samePlayer & & ! canAffordCommand ( ConfServer . econCostJoin , " to join a faction " ) ) return ;
Added basic support for iConomy, where most Factions commands can be made to cost (or give) money. For claiming land, there are some extra features. Each additional land claimed by default costs more than the last, with the multiplier being configurable. For example, the first claim might cost $30, the 2nd $45, the third $60, and so forth. When land is claimed from a weakened faction, there is a configurable bonus amount of money deducted from the cost of claiming the land, as an incentive; this number can be changed to a negative value to instead make it cost more to claim such land. When land is unclaimed, a configurable percentage of the cost of claiming the land can be refunded (defaults to 70% of the cost). The total value of a faction's claimed land is now shown in the info given by /f who [faction tag], along with the depreciated (refund) value.
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// trigger the join event (cancellable)
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FPlayerJoinEvent joinEvent = new FPlayerJoinEvent ( FPlayerColl . get ( ) . get ( me ) , faction , FPlayerJoinEvent . PlayerJoinReason . COMMAND ) ;
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Bukkit . getServer ( ) . getPluginManager ( ) . callEvent ( joinEvent ) ;
if ( joinEvent . isCancelled ( ) ) return ;
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// then make 'em pay (if applicable)
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if ( samePlayer & & ! payForCommand ( ConfServer . econCostJoin , " to join a faction " , " for joining a faction " ) ) return ;
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fme . setRole ( ConfServer . factionRankDefault ) ; // They have just joined a faction, start them out on the lowest rank (default config).
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if ( ! samePlayer )
fplayer . msg ( " <i>%s moved you into the faction %s. " , fme . describeTo ( fplayer , true ) , faction . getTag ( fplayer ) ) ;
faction . msg ( " <i>%s joined your faction. " , fplayer . describeTo ( faction , true ) ) ;
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fme . msg ( " <i>%s successfully joined %s. " , fplayer . describeTo ( fme , true ) , faction . getTag ( fme ) ) ;
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fplayer . resetFactionData ( ) ;
fplayer . setFaction ( faction ) ;
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faction . deinvite ( fplayer ) ;
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Additional logging, with new conf.json settings to enable/disable logging of specific events:
"logFactionCreate": true, - log faction creation
"logFactionDisband": true, - log factions being disbanded, by command or by circumstance
"logFactionJoin": true, - log player joining a faction
"logFactionKick": true, - log player being kicked from a faction
"logFactionLeave": true, - log player leaving a faction
"logLandClaims": true, - log land being claimed (including safe zone and war zone)
"logLandUnclaims": true, - log land being unclaimed (including safe zone and war zone)
"logMoneyTransactions": true, - log money being deposited, withdrawn, and otherwise transferred in relation to faction banks
Also a fix for a potential NPE from players logging out and Spout appearance handler referencing them afterwards
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if ( ConfServer . logFactionJoin )
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{
if ( samePlayer )
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Factions . get ( ) . log ( " %s joined the faction %s. " , fplayer . getName ( ) , faction . getTag ( ) ) ;
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else
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Factions . get ( ) . log ( " %s moved the player %s into the faction %s. " , fme . getName ( ) , fplayer . getName ( ) , faction . getTag ( ) ) ;
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}
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}
}