Factions3/src/main/java/com/massivecraft/factions/cmd/CmdFactionsRank.java

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2014-12-28 17:22:53 +01:00
package com.massivecraft.factions.cmd;
import com.massivecraft.factions.Perm;
import com.massivecraft.factions.Rel;
import com.massivecraft.factions.cmd.arg.ARMPlayer;
import com.massivecraft.factions.cmd.arg.ARRank;
import com.massivecraft.factions.entity.Faction;
import com.massivecraft.factions.entity.MConf;
import com.massivecraft.factions.entity.MFlag;
import com.massivecraft.factions.entity.MPlayer;
import com.massivecraft.factions.entity.MPlayerColl;
import com.massivecraft.factions.util.RelationUtil;
import com.massivecraft.massivecore.cmd.req.ReqHasPerm;
import com.massivecraft.massivecore.util.Txt;
public class CmdFactionsRank extends FactionsCommand
{
// -------------------------------------------- //
// CONSTANTS
// -------------------------------------------- //
// The rank required to do any rank changes
final static Rel rankReq = Rel.OFFICER;
// -------------------------------------------- //
// FIELDS
// -------------------------------------------- //
//These fields are set upon perform() and unset afterwards
//Target
private Faction targetFaction = null;
private MPlayer target = null;
//Roles
private Rel senderRole = null;
private Rel targetRole = null;
private Rel rank = null;
// -------------------------------------------- //
// CONSTRUCT
// -------------------------------------------- //
public CmdFactionsRank()
{
// Aliases
this.addAliases("r","rank");
// Args
this.addOptionalArg("player","you");
this.addOptionalArg("action", "show");
// Requirements
this.addRequirements(ReqHasPerm.get(Perm.RANK.node));
}
// -------------------------------------------- //
// OVERRIDE
// -------------------------------------------- //
@Override
public void perform()
{
// This sets target and much other. Returns false if not succeeded
if(!registerFields())
{
return;
}
// Sometimes we just want to show the rank
if(!this.argIsSet(1))
{
if(!Perm.RANK_SHOW.has(sender, true))
{
return;
}
showRank();
return;
}
// Permission check
if(!Perm.RANK_ACTION.has(sender, true))
{
return;
}
// Is the player allowed or not. Method can be found later down
if(!isPlayerAllowed())
{
return;
}
// Does the change make sense.
if(!this.isChangeRequired())
{
return;
}
// Should we fire an event when rank is changed?
// Currently we don't
// Change the rank
changeRank();
}
// This is always run after performing a MassiveCommand
// It might be a bit hacky, but is easier than adding a line of code at every return statement
// Sometimes it is nice to know the exact mechanics of MassiveCore
@Override
public void unsetSenderVars()
{
super.unsetSenderVars();
this.unregisterFields();
}
// -------------------------------------------- //
// PRIVATE
// -------------------------------------------- //
private boolean registerFields()
{
// Getting the target and faction
target = this.arg(0, ARMPlayer.getAny(), msender);
if (null == target) return false;
targetFaction = target.getFaction();
// Rank if any passed.
if (this.argIsSet(1))
{
rank = this.arg(1, ARRank.get(target.getRole()));
if(null == rank) return false;
}
//Roles/ranks
senderRole = msender.getRole();
targetRole = target.getRole();
return true;
}
private void unregisterFields()
{
targetFaction = null;
target = null;
senderRole = null;
targetRole = null;
rank = null;
}
private void showRank()
{
String name = target.describeTo(msender) + (target == msender ? "r" : "'s");
msg(Txt.parse("%s <i>rank is %s", name, target.getColorTo(msender)+Txt.getNicedEnum(target.getRole())));
}
private boolean isPlayerAllowed()
{
// People with permission don't follow the normal rules
if (msender.isUsingAdminMode())
{
return true;
}
// If somone gets the leadership of wilderness (Which has happened before)
// We can at least try to limit their powers
if (targetFaction.isNone())
{
msg( "<b>Wilderness doesn't use ranks sorry :(" );
return false;
}
if (targetFaction != msenderFaction)
{
//Don't change ranks outside of your faction
msg(Txt.parse( "%s <b>is not in the same faction as you" ,target.describeTo(msender)));
return false;
}
if (target == msender)
{
// Don't change your own rank
msg("<b>The target player mustn't be yourself.");
return false;
}
if (senderRole.isLessThan(rankReq))
{
// You need a specific rank to change ranks
msg(Txt.parse("<b>You must be %s or higher to change ranks",Txt.getNicedEnum(rankReq).toLowerCase()));
return false;
}
// The following two if statements could be merged.
// But isn't for the sake of nicer error messages.
if (senderRole == targetRole)
{
// You can't change someones rank if it is equal to yours
msg(Txt.parse("<b>%s can't manage eachother",Txt.getNicedEnum(rankReq)+"s"));
return false;
}
if (senderRole.isLessThan(targetRole))
{
// You can't change someones rank if it is higher than yours
msg(Txt.parse("<b>You can't manage people higher ranked than you"));
return false;
}
if (senderRole.isAtMost(rank) && senderRole != Rel.LEADER)
{
// You can't set ranks equal to or higer than your own. Unless you are the leader
msg("<b>You can't set ranks higher than or equal to your own");
return false;
}
// If it wasn't cancelled above, player is allowe
return true;
}
private boolean isChangeRequired()
{
// Just a nice msg. It would however be caught by an if statement below
if (target.getRole() == Rel.RECRUIT && arg(1).equalsIgnoreCase("demote"))
{
msg("<b>You can't demote a recruit");
return false;
}
// Just a nice msg. It would however be caught by an if statement below
if (target.getRole() == Rel.LEADER && arg(1).equalsIgnoreCase("promote"))
{
msg("<b>You can't promote the leader");
return false;
}
// There must be a change, else it is all waste of time
if (target.getRole() == rank)
{
msg("<b>Player already has that rank");
return false;
}
return true;
}
private void changeRank()
{
// In case of leadership change, we do special things not done in other rank changes
if (rank == Rel.LEADER)
{
changeRankLeader();
}
else
{
changeRankOther();
}
}
private void changeRankLeader()
{
// If there is a current leader. Demote & inform them
MPlayer targetFactionCurrentLeader = targetFaction.getLeader();
if (targetFactionCurrentLeader != null)
{
// Inform & demote the old leader
targetFactionCurrentLeader.setRole(Rel.OFFICER);
if (targetFactionCurrentLeader != msender) //They kinda know if they fired the command themself
targetFactionCurrentLeader.msg("<i>You have been demoted from the position of faction leader by %s<i>.", msender.describeTo(targetFactionCurrentLeader, true));
}
// Inform & promote the new leader
target.setRole(Rel.LEADER);
if (target != msender) //They kinda know if they fired the command themself
target.msg("<i>You have been promoted to the position of faction leader by %s<i>.", msender.describeTo(target, true));
// Inform the msg sender
msg("<i>You have promoted %s<i> to the position of faction leader.", target.describeTo(msender, true));
// Inform everyone
for (MPlayer mplayer : MPlayerColl.get().getAllOnline())
{
String changerName = senderIsConsole ? "A server admin" : RelationUtil.describeThatToMe(msender, mplayer, true);
mplayer.msg("%s<i> gave %s<i> the leadership of %s<i>.", changerName, target.describeTo(mplayer), targetFaction.describeTo(mplayer));
}
}
private void changeRankOther()
{
// If the target is currently the leader and faction isn't permanent...
if(targetRole == Rel.LEADER && (!MConf.get().permanentFactionsDisableLeaderPromotion
|| !targetFaction.getFlag(MFlag.ID_PERMANENT)))
{
// ...we must promote a new one
targetFaction.promoteNewLeader();
}
// Were they demoted or promoted?
String change = (rank.isLessThan(targetRole) ? "demoted" : "promoted");
// The rank will be set before the msg, so they have the appropriate prefix
target.setRole(rank);
String rankName = Txt.getNicedEnum(rank).toLowerCase();
msenderFaction.msg("%s<i> was %s to being %s %s in your faction.", target.describeTo(msenderFaction, true), change, Txt.aan(rankName), rankName);
}
}