Factions3/src/com/massivecraft/factions/util/AsciiCompassDirection.java

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package com.massivecraft.factions.util;
import org.bukkit.ChatColor;
public enum AsciiCompassDirection
{
// -------------------------------------------- //
// ENUM
// -------------------------------------------- //
N('N'),
NE('/'),
E('E'),
SE('\\'),
S('S'),
SW('/'),
W('W'),
NW('\\'),
NONE('+'),
// END OF LIST
;
// -------------------------------------------- //
// FIELDS
// -------------------------------------------- //
private final char asciiChar;
public char getAsciiChar() { return this.asciiChar; }
// -------------------------------------------- //
// CONSTANTS
// -------------------------------------------- //
public static final ChatColor ACTIVE = ChatColor.RED;
public static final ChatColor INACTIVE = ChatColor.YELLOW;
// -------------------------------------------- //
// CONSTRUCT
// -------------------------------------------- //
AsciiCompassDirection(final char asciiChar)
{
this.asciiChar = asciiChar;
}
// -------------------------------------------- //
// VISUALIZE
// -------------------------------------------- //
public String visualize(AsciiCompassDirection directionFacing)
{
boolean isFacing = this.isFacing(directionFacing);
ChatColor color = this.getColor(isFacing);
return color.toString() + this.getAsciiChar();
}
private boolean isFacing(AsciiCompassDirection directionFacing)
{
return this == directionFacing;
}
private ChatColor getColor(boolean active)
{
return active ? ACTIVE : INACTIVE;
}
// -------------------------------------------- //
// GET BY DEGREES
// -------------------------------------------- //
public static AsciiCompassDirection getByDegrees(double degrees)
{
// Prepare
// The conversion from bukkit to usable degrees is (degrees - 180) % 360
// But we reduced the 180 to 157 (-23) because it makes the math easier that follows.
degrees = (degrees - 157) % 360;
if (degrees < 0) degrees += 360;
// Get ordinal
int ordinal = (int) Math.floor(degrees / 45);;
// Return
return AsciiCompassDirection.values()[ordinal];
}
}