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main : com.massivecraft.factions.Factions
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name : Factions
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version : 2.4 .0
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website : http://massivecraft.com/factions
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authors : [ Cayorion, Brettflan]
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description : §eFactions allows the players to team up and claim land as their own and start wars with other factions. This way we hope to inspire politics, intrigue, and team spirit. §aCayorion §efrom the minecraft server §aMassiveCraft §eis the lead Factions programmer. Feel free to visit us at §bhttp://massivecraft.com
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depend : [ MassiveCore]
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softdepend : [ PermissionsEx, Permissions, Essentials, EssentialsChat, HeroChat, iChat, LocalAreaChat, LWC, nChat, ChatManager, AuthMe, Vault, Spout, WorldEdit, WorldGuard, AuthDB, CaptureThePoints, CombatTag]
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permissions :
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# -------------------------------------------- #
# THE REAL NODES
# -------------------------------------------- #
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factions.access : {description: manage access, with the proper fperm, default : false }
factions.access.faction : {description: grant faction access, with the proper fperm, default : false }
factions.access.player : {description: grant player access, with the proper fperm, default : false }
factions.access.view : {description: view access, default : false }
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factions.admin : {description: enable adminmode, default : false }
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factions.autoclaim : {description: autoclaim when walking, default : false }
factions.claim : {description: claim land where you stand, default : false }
factions.claim.radius : {description: claim land with radius, default : false }
factions.create : {description: create new faction, default : false }
factions.demote : {description: demote lesser members in your faction, default : false }
factions.description : {description: change faction description, default : false }
factions.disband : {description: disband faction, default : false }
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factions.faction : {description: show faction information, default : false }
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factions.flag : {description: manage faction flags, default : false }
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factions.flag.set : {description: set faction flags, default : false }
factions.home : {description: teleport to faction home, default : false }
factions.invite : {description: set if player is invited, default : false }
factions.join : {description: join faction, default : false }
factions.join.any : {description: join closed faction, default : false }
factions.join.others : {description: have another player join faction, default : false }
factions.kick : {description: kick player from faction, default : false }
factions.leader : {description: set leader for faction, default : false }
factions.leader.any : {description: set leader for another faction, default : false }
factions.leave : {description: leave your faction, default : false }
factions.list : {description: list all factions, default : false }
factions.map : {description: show territory map, default : false }
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factions.money : {description: manage faction money, default : false }
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factions.money.balance : {description: show faction money, default : false }
factions.money.balance.any : {description: show another factions money, default : false }
factions.money.deposit : {description: deposit to faction, default : false }
factions.money.f2f : {description: transfer f --> f, default : false }
factions.money.f2p : {description: transfer f --> p, default : false }
factions.money.p2f : {description: transfer p --> f, default : false }
factions.money.withdraw : {description: withdraw from faction, default : false }
factions.officer : {description: make player officer, default : false }
factions.officer.any : {description: set officers for another faction, default : false }
factions.open : {description: set if invitation is required to join, default : false }
factions.perm : {description: change faction permissions, default : false }
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factions.player : {description : show player information}
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factions.powerboost : {description: set powerboost, default : false }
factions.promote : {description: promote lesser members in your faction, default : false }
factions.relation : {description: set relation wish to another faction, default : false }
factions.seechunk : {description: see the chunk you stand in, default : false }
factions.sethome : {description: set the faction home, default : false }
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factions.name : {description: set faction name, default : false }
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factions.title : {description: set player title, default : false }
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factions.title.color : {description: set player title with color, default : false }
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factions.unclaim : {description: unclaim land where you stand, default : false }
factions.unclaimall : {description: unclaim all land, default : false }
factions.version : {description: see plugin version, default : false }
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# -------------------------------------------- #
# STAR NOTATION
# -------------------------------------------- #
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factions.* :
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children :
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factions.access : true
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factions.access.faction : true
factions.access.player : true
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factions.access.view : true
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factions.admin : true
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factions.autoclaim : true
factions.claim : true
factions.claim.radius : true
factions.create : true
factions.demote : true
factions.description : true
factions.disband : true
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factions.faction : true
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factions.flag : true
factions.flag.set : true
factions.home : true
factions.invite : true
factions.join : true
factions.join.any : true
factions.join.others : true
factions.kick : true
factions.leader : true
factions.leader.any : true
factions.leave : true
factions.list : true
factions.map : true
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factions.money : true
factions.money.balance : true
factions.money.balance.any : true
factions.money.deposit : true
factions.money.f2f : true
factions.money.f2p : true
factions.money.p2f : true
factions.money.withdraw : true
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factions.officer : true
factions.officer.any : true
factions.open : true
factions.perm : true
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factions.player : true
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factions.powerboost : true
factions.promote : true
factions.relation : true
factions.seechunk : true
factions.sethome : true
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factions.name : true
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factions.title : true
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factions.title.color : true
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factions.unclaim : true
factions.unclaimall : true
factions.version : true
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# -------------------------------------------- #
# KITS
# -------------------------------------------- #
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factions.kit.op :
default : op
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children :
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factions.* : true
factions.kit.rank3 :
default : false
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children :
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factions.kit.rank2 : true
factions.kit.rank2 :
default : false
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children :
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factions.kit.rank1 : true
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factions.flag.set : true
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factions.powerboost : true
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factions.join.any : true
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factions.join.others : true
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factions.leader.any : true
factions.officer.any : true
New "access" system to replace old ownership system. Access can be granted to build, destroy, and fully interact within any chunk for specific players or factions. Access can also optionally be denied to normal members of the host faction.
Some further info display to go with this feature is yet to come, and further testing for possible bugs is also needed.
Related info:
New FPerm "ACCESS" which is granted to faction leaders and officers by default. This FPerm allows you to bypass access restrictions throughout your faction territory, and (along with the "factions.access" Bukkit permission below) allows you to change access settings for any chunk owned by your faction.
New permissions:
factions.access - Ability to grant territory access for your faction, if you have the proper "ACCESS" FPerm (defaults to leaders and officers only). Added to factions.kit.halfplayer permission kit.
factions.access.any - Ability to grant territory access for any faction on the server. Added to factions.kit.mod permission kit.
factions.access.view - Ability to view territory access info for your own faction. Added to factions.kit.halfplayer permission kit.
New command:
/f access [view|p|f|player|faction=view] [name=you] - view or change the access information for the chunk you are in. If "view" or nothing is specified, it will simply display the info. If "p" or "player" is specified, a player will be granted access, or removed from the list if they were already granted access. If "f" or "faction" is specified, the same will be done for the specified faction. The name defaults to yourself or your faction if not specified. If your own faction is specified, you will toggle restricted access for the chunk so that normal faction members can be denied access, unless they are in the access list.
Examples:
/f access - view access list, if in your own territory
/f access p SomePlayer - grant access to player "SomePlayer" for the current chunk, or remove them from the access list if already there
/f access f - toggle restricted access for the current chunk (since faction name isn't specified, uses your own faction), assuming you're in your own factions territory
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factions.access.any : true
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factions.kit.rank1 :
default : false
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children :
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factions.kit.rank0 : true
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factions.admin : true
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factions.kit.rank0 :
default : false
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children :
New "access" system to replace old ownership system. Access can be granted to build, destroy, and fully interact within any chunk for specific players or factions. Access can also optionally be denied to normal members of the host faction.
Some further info display to go with this feature is yet to come, and further testing for possible bugs is also needed.
Related info:
New FPerm "ACCESS" which is granted to faction leaders and officers by default. This FPerm allows you to bypass access restrictions throughout your faction territory, and (along with the "factions.access" Bukkit permission below) allows you to change access settings for any chunk owned by your faction.
New permissions:
factions.access - Ability to grant territory access for your faction, if you have the proper "ACCESS" FPerm (defaults to leaders and officers only). Added to factions.kit.halfplayer permission kit.
factions.access.any - Ability to grant territory access for any faction on the server. Added to factions.kit.mod permission kit.
factions.access.view - Ability to view territory access info for your own faction. Added to factions.kit.halfplayer permission kit.
New command:
/f access [view|p|f|player|faction=view] [name=you] - view or change the access information for the chunk you are in. If "view" or nothing is specified, it will simply display the info. If "p" or "player" is specified, a player will be granted access, or removed from the list if they were already granted access. If "f" or "faction" is specified, the same will be done for the specified faction. The name defaults to yourself or your faction if not specified. If your own faction is specified, you will toggle restricted access for the chunk so that normal faction members can be denied access, unless they are in the access list.
Examples:
/f access - view access list, if in your own territory
/f access p SomePlayer - grant access to player "SomePlayer" for the current chunk, or remove them from the access list if already there
/f access f - toggle restricted access for the current chunk (since faction name isn't specified, uses your own faction), assuming you're in your own factions territory
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factions.access : true
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factions.access.faction : true
factions.access.player : true
New "access" system to replace old ownership system. Access can be granted to build, destroy, and fully interact within any chunk for specific players or factions. Access can also optionally be denied to normal members of the host faction.
Some further info display to go with this feature is yet to come, and further testing for possible bugs is also needed.
Related info:
New FPerm "ACCESS" which is granted to faction leaders and officers by default. This FPerm allows you to bypass access restrictions throughout your faction territory, and (along with the "factions.access" Bukkit permission below) allows you to change access settings for any chunk owned by your faction.
New permissions:
factions.access - Ability to grant territory access for your faction, if you have the proper "ACCESS" FPerm (defaults to leaders and officers only). Added to factions.kit.halfplayer permission kit.
factions.access.any - Ability to grant territory access for any faction on the server. Added to factions.kit.mod permission kit.
factions.access.view - Ability to view territory access info for your own faction. Added to factions.kit.halfplayer permission kit.
New command:
/f access [view|p|f|player|faction=view] [name=you] - view or change the access information for the chunk you are in. If "view" or nothing is specified, it will simply display the info. If "p" or "player" is specified, a player will be granted access, or removed from the list if they were already granted access. If "f" or "faction" is specified, the same will be done for the specified faction. The name defaults to yourself or your faction if not specified. If your own faction is specified, you will toggle restricted access for the chunk so that normal faction members can be denied access, unless they are in the access list.
Examples:
/f access - view access list, if in your own territory
/f access p SomePlayer - grant access to player "SomePlayer" for the current chunk, or remove them from the access list if already there
/f access f - toggle restricted access for the current chunk (since faction name isn't specified, uses your own faction), assuming you're in your own factions territory
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factions.access.view : true
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factions.autoclaim : true
factions.claim : true
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factions.claim.radius : true
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factions.create : true
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factions.demote : true
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factions.description : true
factions.disband : true
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factions.faction : true
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factions.flag : true
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factions.home : true
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factions.invite : true
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factions.join : true
factions.kick : true
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factions.leader : true
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factions.leave : true
factions.list : true
factions.map : true
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factions.money : true
factions.money.balance : true
factions.money.balance.any : true
factions.money.deposit : true
factions.money.f2f : true
factions.money.f2p : true
factions.money.p2f : true
factions.money.withdraw : true
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factions.officer : true
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factions.open : true
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factions.perm : true
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factions.player : true
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factions.promote : true
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factions.relation : true
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factions.seechunk : true
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factions.sethome : true
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factions.name : true
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factions.title : true
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factions.title.color : true
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factions.unclaim : true
factions.unclaimall : true
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factions.version : true
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factions.kit.default :
default : true
children :
factions.kit.rank0 : true