Factions3/src/com/massivecraft/factions/entity/UConf.java

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package com.massivecraft.factions.entity;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
import java.util.Set;
import java.util.UUID;
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import org.bukkit.command.CommandSender;
import com.massivecraft.factions.FFlag;
import com.massivecraft.factions.FPerm;
import com.massivecraft.factions.Rel;
import com.massivecraft.factions.event.FactionsEventChunkChangeType;
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import com.massivecraft.mcore.store.Entity;
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import com.massivecraft.mcore.store.SenderEntity;
import com.massivecraft.mcore.util.MUtil;
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import com.massivecraft.mcore.util.Txt;
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public class UConf extends Entity<UConf>
{
// -------------------------------------------- //
// META
// -------------------------------------------- //
public static UConf get(Object oid)
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{
return UConfColls.get().get2(oid);
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}
// -------------------------------------------- //
// UNIVERSE ENABLE SWITCH
// -------------------------------------------- //
public boolean enabled = true;
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public static boolean isDisabled(Object universe)
{
return isDisabled(universe, null);
}
public static String getDisabledMessage(Object universe)
{
UConf uconf = UConf.get(universe);
return Txt.parse("<i>Factions are disabled in the <h>%s <i>universe.", uconf.getUniverse());
}
public static boolean isDisabled(Object universe, Object inform)
{
UConf uconf = UConf.get(universe);
if (uconf.enabled) return false;
if (inform instanceof CommandSender)
{
((CommandSender)inform).sendMessage(getDisabledMessage(universe));
}
else if (inform instanceof SenderEntity)
{
((SenderEntity<?>)inform).sendMessage(getDisabledMessage(universe));
}
return true;
}
// -------------------------------------------- //
// SPECIAL FACTION IDS
// -------------------------------------------- //
public String factionIdNone = UUID.randomUUID().toString();
public String factionIdSafezone = UUID.randomUUID().toString();
public String factionIdWarzone = UUID.randomUUID().toString();
// -------------------------------------------- //
// DEFAULTS
// -------------------------------------------- //
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public String defaultPlayerFactionId = this.factionIdNone;
public Rel defaultPlayerRole = Rel.RECRUIT;
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public double defaultPlayerPower = 0.0;
public boolean defaultFactionOpen = false;
public Map<FFlag, Boolean> defaultFactionFlags = FFlag.getDefaultDefaults();
public Map<FPerm, Set<Rel>> defaultFactionPerms = FPerm.getDefaultDefaults();
// -------------------------------------------- //
// POWER
// -------------------------------------------- //
public double powerMax = 10.0;
public double powerMin = 0.0;
public double powerPerHour = 2.0;
public double powerPerDeath = -2.0;
public boolean canLeaveWithNegativePower = true;
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// -------------------------------------------- //
// CORE
// -------------------------------------------- //
public int factionMemberLimit = 0;
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public double factionPowerMax = 0.0;
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public int factionNameLengthMin = 3;
public int factionNameLengthMax = 16;
public boolean factionNameForceUpperCase = false;
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// -------------------------------------------- //
// CLAIMS
// -------------------------------------------- //
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public boolean claimsMustBeConnected = true;
public boolean claimingFromOthersAllowed = true;
public boolean claimsCanBeUnconnectedIfOwnedByOtherFaction = false;
public int claimsRequireMinFactionMembers = 1;
public int claimedLandsMax = 0;
// -------------------------------------------- //
// HOMES
// -------------------------------------------- //
public boolean homesEnabled = true;
public boolean homesMustBeInClaimedTerritory = true;
public boolean homesTeleportCommandEnabled = true;
public boolean homesTeleportAllowedFromEnemyTerritory = true;
public boolean homesTeleportAllowedFromDifferentWorld = true;
public double homesTeleportAllowedEnemyDistance = 32.0;
public boolean homesTeleportIgnoreEnemiesIfInOwnTerritory = true;
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// -------------------------------------------- //
// ASSORTED
// -------------------------------------------- //
public boolean permanentFactionsDisableLeaderPromotion = false;
public int actionDeniedPainAmount = 2;
public boolean disablePVPForFactionlessPlayers = false;
public boolean enablePVPAgainstFactionlessInAttackersLand = false;
public double territoryShieldFactor = 0.3;
// -------------------------------------------- //
// DENY COMMANDS
// -------------------------------------------- //
// commands which will be prevented if the player is a member of a permanent faction
public List<String> denyCommandsPermanentFactionMember = new ArrayList<String>();
// commands which will be prevented when in claimed territory of another faction
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public Map<Rel, List<String>> denyCommandsTerritoryRelation = MUtil.map(
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Rel.ENEMY, MUtil.list(
"home",
"sethome",
"tpahere",
"tpaccept",
"tpa",
"warp",
"warps",
"spawn",
"wtp",
"uspawn",
"utp",
"mspawn",
"mtp",
"fspawn",
"ftp",
"jspawn",
"jtp"
),
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Rel.NEUTRAL, new ArrayList<String>(),
Rel.TRUCE, new ArrayList<String>(),
Rel.ALLY, new ArrayList<String>(),
Rel.MEMBER, new ArrayList<String>()
);
// -------------------------------------------- //
// INTEGRATION: LWC
// -------------------------------------------- //
public Map<FactionsEventChunkChangeType, Boolean> lwcRemoveOnChange = MUtil.map(
FactionsEventChunkChangeType.BUY, false,
FactionsEventChunkChangeType.SELL, false,
FactionsEventChunkChangeType.CONQUER, false,
FactionsEventChunkChangeType.PILLAGE, false
);
// -------------------------------------------- //
// INTEGRATION: ECONOMY
// -------------------------------------------- //
public boolean econEnabled = false;
// TODO: Rename to include unit.
public double econLandReward = 0.00;
public String econUniverseAccount = "";
public Map<FactionsEventChunkChangeType, Double> econChunkCost = MUtil.map(
FactionsEventChunkChangeType.BUY, 30.0,
FactionsEventChunkChangeType.SELL, -20.0,
FactionsEventChunkChangeType.CONQUER, -10.0,
FactionsEventChunkChangeType.PILLAGE, -10.0
);
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public double econCostCreate = 200.0;
public double econCostSethome = 0.0;
public double econCostJoin = 0.0;
public double econCostLeave = 0.0;
public double econCostKick = 0.0;
public double econCostInvite = 0.0;
public double econCostDeinvite = 0.0;
public double econCostHome = 0.0;
public double econCostName = 0.0;
public double econCostDescription = 0.0;
public double econCostTitle = 0.0;
public double econCostOpen = 0.0;
public Map<Rel, Double> econRelCost = MUtil.map(
Rel.ENEMY, 0.0,
Rel.ALLY, 0.0,
Rel.TRUCE, 0.0,
Rel.NEUTRAL, 0.0
);
//Faction banks, to pay for land claiming and other costs instead of individuals paying for them
public boolean bankEnabled = true;
//public static boolean bankMembersCanWithdraw = false; //Have to be at least moderator to withdraw or pay money to another faction
public boolean bankFactionPaysCosts = true; //The faction pays for faction command costs, such as sethome
public boolean bankFactionPaysLandCosts = true; //The faction pays for land claiming costs.
}