Factions3/src/com/massivecraft/factions/entity/MConf.java

338 lines
12 KiB
Java
Raw Normal View History

2013-04-22 09:37:53 +02:00
package com.massivecraft.factions.entity;
import java.util.HashSet;
import java.util.LinkedHashSet;
2013-11-11 09:31:04 +01:00
import java.util.List;
import java.util.Map;
import java.util.Set;
import java.util.TreeSet;
2013-04-22 09:41:48 +02:00
import org.bukkit.ChatColor;
import org.bukkit.Material;
import org.bukkit.entity.EntityType;
import org.bukkit.event.EventPriority;
2013-04-22 09:41:48 +02:00
2013-04-24 16:50:19 +02:00
import com.massivecraft.factions.Factions;
import com.massivecraft.factions.integration.dynmap.DynmapStyle;
import com.massivecraft.factions.listeners.FactionsListenerChat;
2014-06-04 14:02:23 +02:00
import com.massivecraft.massivecore.store.Entity;
import com.massivecraft.massivecore.util.MUtil;
2013-04-22 09:37:53 +02:00
public class MConf extends Entity<MConf>
{
// -------------------------------------------- //
// META
// -------------------------------------------- //
2013-04-22 15:05:00 +02:00
protected static transient MConf i;
2013-04-22 16:26:44 +02:00
public static MConf get() { return i; }
2013-04-22 09:37:53 +02:00
// -------------------------------------------- //
2013-04-23 12:14:36 +02:00
// OVERRIDE: ENTITY
2013-04-22 09:37:53 +02:00
// -------------------------------------------- //
2013-04-23 12:14:36 +02:00
@Override
public MConf load(MConf that)
{
super.load(that);
2013-04-24 16:50:19 +02:00
if (!Factions.get().isDatabaseInitialized()) return this;
FactionsListenerChat.get().setup();
2013-04-23 12:14:36 +02:00
return this;
}
2013-04-22 09:41:48 +02:00
2013-11-11 09:31:04 +01:00
// -------------------------------------------- //
// COMMAND ALIASES
// -------------------------------------------- //
public List<String> aliasesF = MUtil.list("f");
// -------------------------------------------- //
// TASKS
// -------------------------------------------- //
public double taskPlayerPowerUpdateMinutes = 1;
public double taskPlayerDataRemoveMinutes = 5;
public double taskEconLandRewardMinutes = 20;
// -------------------------------------------- //
// REMOVE DATA
// -------------------------------------------- //
public boolean removePlayerDataWhenBanned = true;
public double removePlayerDataAfterInactiveDays = 20.0;
2013-04-23 12:14:36 +02:00
// -------------------------------------------- //
// CLAIM LIMITS
// -------------------------------------------- //
// if someone is doing a radius claim and the process fails to claim land this many times in a row, it will exit
public int radiusClaimFailureLimit = 9;
// the maximum radius allowed when using the claim command.
public int radiusClaimRadiusLimit = 5;
// -------------------------------------------- //
// CHAT
// -------------------------------------------- //
// We offer a simple standard way to set the format
public boolean chatSetFormat = false;
public EventPriority chatSetFormatAt = EventPriority.LOWEST;
public String chatSetFormatTo = "<{factions_relcolor}§l{factions_roleprefix}§r{factions_relcolor}{factions_name|rp}§f%1$s> %2$s";
// We offer a simple standard way to parse the chat tags
public boolean chatParseTags = true;
public EventPriority chatParseTagsAt = EventPriority.LOW;
// HeroChat: The Faction Channel
public String herochatFactionName = "Faction";
public String herochatFactionNick = "F";
public String herochatFactionFormat = "{color}[&l{nick}&r{color} &l{factions_roleprefix}&r{color}{factions_title|rp}{sender}{color}] &f{msg}";
public ChatColor herochatFactionColor = ChatColor.GREEN;
public int herochatFactionDistance = 0;
public boolean herochatFactionIsShortcutAllowed = false;
public boolean herochatFactionCrossWorld = true;
public boolean herochatFactionMuted = false;
public Set<String> herochatFactionWorlds = new HashSet<String>();
// HeroChat: The Allies Channel
public String herochatAlliesName = "Allies";
public String herochatAlliesNick = "A";
public String herochatAlliesFormat = "{color}[&l{nick}&r&f {factions_relcolor}&l{factions_roleprefix}&r{factions_relcolor}{factions_name|rp}{sender}{color}] &f{msg}";
public ChatColor herochatAlliesColor = ChatColor.DARK_PURPLE;
public int herochatAlliesDistance = 0;
public boolean herochatAlliesIsShortcutAllowed = false;
public boolean herochatAlliesCrossWorld = true;
public boolean herochatAlliesMuted = false;
public Set<String> herochatAlliesWorlds = new HashSet<String>();
// -------------------------------------------- //
2013-04-23 12:14:36 +02:00
// COLORS
// -------------------------------------------- //
2013-04-23 12:14:36 +02:00
public ChatColor colorMember = ChatColor.GREEN;
public ChatColor colorAlly = ChatColor.DARK_PURPLE;
public ChatColor colorTruce = ChatColor.LIGHT_PURPLE;
public ChatColor colorNeutral = ChatColor.WHITE;
public ChatColor colorEnemy = ChatColor.RED;
public ChatColor colorNoPVP = ChatColor.GOLD;
public ChatColor colorFriendlyFire = ChatColor.DARK_RED;
//public ChatColor colorWilderness = ChatColor.DARK_GREEN;
// -------------------------------------------- //
2013-04-23 12:14:36 +02:00
// PREFIXES
// -------------------------------------------- //
2013-04-23 12:14:36 +02:00
public String prefixLeader = "**";
public String prefixOfficer = "*";
public String prefixMember = "+";
public String prefixRecruit = "-";
// -------------------------------------------- //
// DERPY OVERRIDES
// -------------------------------------------- //
// TODO: Should worldsNoPowerLoss rather be a bukkit permission node?
2013-04-24 08:59:43 +02:00
// TODO: These are derpy because they possibly use an invalid design approach.
// After universe support is added. Would some of these be removed?
// Could it also be more customizeable using some sort of permission lookup map?
// mainly for other plugins/mods that use a fake player to take actions, which shouldn't be subject to our protections
public Set<String> playersWhoBypassAllProtection = new LinkedHashSet<String>();
public Set<String> worldsNoClaiming = new LinkedHashSet<String>();
public Set<String> getWorldsNoClaiming()
{
Set<String> ret = new TreeSet<String>(String.CASE_INSENSITIVE_ORDER);
ret.addAll(this.worldsNoClaiming);
return ret;
}
public Set<String> worldsNoPowerLoss = new LinkedHashSet<String>();
public Set<String> getWorldsNoPowerLoss()
{
Set<String> ret = new TreeSet<String>(String.CASE_INSENSITIVE_ORDER);
ret.addAll(this.worldsNoPowerLoss);
return ret;
}
public Set<String> worldsIgnorePvP = new LinkedHashSet<String>();
public Set<String> getWorldsIgnlorePvP()
{
Set<String> ret = new TreeSet<String>(String.CASE_INSENSITIVE_ORDER);
ret.addAll(this.worldsIgnorePvP);
return ret;
}
2013-04-23 12:14:36 +02:00
// -------------------------------------------- //
// EXPLOITS
// -------------------------------------------- //
public boolean handleExploitObsidianGenerators = true;
public boolean handleExploitEnderPearlClipping = true;
public boolean handleExploitTNTWaterlog = false;
// -------------------------------------------- //
// LOGGING
// -------------------------------------------- //
public boolean logFactionCreate = true;
public boolean logFactionDisband = true;
public boolean logFactionJoin = true;
public boolean logFactionKick = true;
public boolean logFactionLeave = true;
public boolean logLandClaims = true;
public boolean logLandUnclaims = true;
public boolean logMoneyTransactions = true;
public boolean logPlayerCommands = true;
// -------------------------------------------- //
// ENUMERATIONS
// -------------------------------------------- //
public Set<Material> materialsEditOnInteract = MUtil.set(
Material.DIODE_BLOCK_OFF,
Material.DIODE_BLOCK_ON,
Material.NOTE_BLOCK,
Material.CAULDRON,
Material.SOIL
);
public Set<Material> materialsEditTools = MUtil.set(
Material.FIREBALL,
Material.FLINT_AND_STEEL,
Material.BUCKET,
Material.WATER_BUCKET,
Material.LAVA_BUCKET
);
public Set<Material> materialsDoor = MUtil.set(
Material.WOODEN_DOOR,
Material.TRAP_DOOR,
Material.FENCE_GATE
);
public Set<Material> materialsContainer = MUtil.set(
Material.DISPENSER,
Material.CHEST,
Material.FURNACE,
Material.BURNING_FURNACE,
Material.JUKEBOX,
Material.BREWING_STAND,
Material.ENCHANTMENT_TABLE,
Material.ANVIL,
Material.BEACON,
Material.TRAPPED_CHEST,
Material.HOPPER,
Material.DROPPER
);
public Set<EntityType> entityTypesMonsters = MUtil.set(
EntityType.BLAZE,
EntityType.CAVE_SPIDER,
EntityType.CREEPER,
EntityType.ENDERMAN,
EntityType.ENDER_DRAGON,
EntityType.GHAST,
EntityType.GIANT,
EntityType.MAGMA_CUBE,
EntityType.PIG_ZOMBIE,
EntityType.SILVERFISH,
EntityType.SKELETON,
EntityType.SLIME,
EntityType.SPIDER,
EntityType.WITCH,
EntityType.WITHER,
EntityType.ZOMBIE
);
// -------------------------------------------- //
// DYNMAP
// -------------------------------------------- //
// Should the dynmap intagration be used?
public boolean dynmapUse = true;
// Should the dynmap updates be logged to console output?
public boolean dynmapUpdateLog = false;
// Name of the Factions layer
public String dynmapLayerName = "Factions";
// Should the layer be visible per default
public boolean dynmapLayerVisible = true;
// Ordering priority in layer menu (low goes before high - default is 0)
public int dynmapLayerPriority = 2;
// (optional) set minimum zoom level before layer is visible (0 = defalt, always visible)
public int dynmapLayerMinimumZoom = 0;
// Format for popup - substitute values for macros
//public String dynmapInfowindowFormat = "<div class=\"infowindow\"><span style=\"font-size:120%;\">%regionname%</span><br />Flags<br /><span style=\"font-weight:bold;\">%flags%</span></div>";
public String dynmapDescription =
"<div class=\"infowindow\">\n" +
"<span style=\"font-weight: bold; font-size: 150%;\">%name%</span></br>\n" +
"<span style=\"font-style: italic; font-size: 110%;\">%description%</span></br>\n" +
"</br>\n" +
"<span style=\"font-weight: bold;\">Leader:</span> %players.leader%</br>\n" +
"<span style=\"font-weight: bold;\">Officers:</span> %players.officers.count%</br>\n" +
"<span style=\"font-weight: bold;\">Members:</span> %players.members.count%</br>\n" +
"<span style=\"font-weight: bold;\">Recruits:</span> %players.recruits.count%</br>\n" +
"<span style=\"font-weight: bold;\">TOTAL:</span> %players.count%</br>\n" +
"</br>\n" +
"<span style=\"font-weight: bold;\">Age:</span> %age%</br>\n" +
"<span style=\"font-weight: bold;\">Bank:</span> %money%</br>\n" +
"</br>\n" +
"<span style=\"font-weight: bold;\">Flags:</span></br>\n" +
"%open.color% | %permanent.color% | %peaceful.color% | %infpower.color% | %powerloss.color%</br>\n" +
"%pvp.color% | %friendlyfire.color% | %monsters.color% | %explosions.color%</br>\n" +
"%offlineexplosions.color% | %firespread.color% | %endergrief.color%\n" +
"</div>";
// Enable the %money% macro. Only do this if you know your economy manager is thread safe.
public boolean dynmapDescriptionMoney = false;
// Allow players in faction to see one another on Dynmap (only relevant if Dynmap has 'player-info-protected' enabled)
public boolean dynmapVisibilityByFaction = true;
// Optional setting to limit which regions to show.
// If empty all regions are shown.
// Specify Faction either by name or UUID.
// To show all regions on a given world, add 'world:<worldname>' to the list.
public Set<String> dynmapVisibleFactions = new LinkedHashSet<String>();
// Optional setting to hide specific Factions.
// Specify Faction either by name or UUID.
// To hide all regions on a given world, add 'world:<worldname>' to the list.
public Set<String> dynmapHiddenFactions = new LinkedHashSet<String>();
// Region Style
public final static transient String DYNMAP_STYLE_LINE_COLOR = "#00FF00";
public final static transient double DYNMAP_STYLE_LINE_OPACITY = 0.8D;
public final static transient int DYNMAP_STYLE_LINE_WEIGHT = 3;
public final static transient String DYNMAP_STYLE_FILL_COLOR = "#00FF00";
public final static transient double DYNMAP_STYLE_FILL_OPACITY = 0.35D;
public final static transient String DYNMAP_STYLE_HOME_MARKER = "greenflag";
public final static transient boolean DYNMAP_STYLE_BOOST = false;
public DynmapStyle dynmapDefaultStyle = new DynmapStyle()
.setStrokeColor(DYNMAP_STYLE_LINE_COLOR)
.setLineOpacity(DYNMAP_STYLE_LINE_OPACITY)
.setLineWeight(DYNMAP_STYLE_LINE_WEIGHT)
.setFillColor(DYNMAP_STYLE_FILL_COLOR)
.setFillOpacity(DYNMAP_STYLE_FILL_OPACITY)
.setHomeMarker(DYNMAP_STYLE_HOME_MARKER)
.setBoost(DYNMAP_STYLE_BOOST);
// Optional per Faction style overrides. Any defined replace those in dynmapDefaultStyle.
// Specify Faction either by name or UUID.
public Map<String, DynmapStyle> dynmapFactionStyles = MUtil.map(
"SafeZone", new DynmapStyle().setStrokeColor("#FF00FF").setFillColor("#FF00FF").setBoost(false),
"WarZone", new DynmapStyle().setStrokeColor("#FF0000").setFillColor("#FF0000").setBoost(false)
);
2013-04-22 09:37:53 +02:00
}