Factions3/src/com/massivecraft/factions/Factions.java

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package com.massivecraft.factions;
import com.massivecraft.factions.adapters.BoardAdapter;
import com.massivecraft.factions.adapters.BoardMapAdapter;
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import com.massivecraft.factions.adapters.FFlagAdapter;
import com.massivecraft.factions.adapters.FPermAdapter;
import com.massivecraft.factions.adapters.RelAdapter;
import com.massivecraft.factions.adapters.TerritoryAccessAdapter;
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import com.massivecraft.factions.cmd.*;
import com.massivecraft.factions.integration.herochat.HerochatFeatures;
import com.massivecraft.factions.integration.Econ;
import com.massivecraft.factions.integration.LWCFeatures;
import com.massivecraft.factions.integration.SpoutFeatures;
import com.massivecraft.factions.integration.Worldguard;
import com.massivecraft.factions.listeners.FactionsChatListener;
import com.massivecraft.factions.listeners.FactionsEntityListener;
import com.massivecraft.factions.listeners.FactionsExploitListener;
import com.massivecraft.factions.listeners.FactionsPlayerListener;
import com.massivecraft.factions.task.AutoLeaveTask;
import com.massivecraft.factions.task.EconLandRewardTask;
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import com.massivecraft.mcore.MPlugin;
import com.massivecraft.mcore.xlib.gson.GsonBuilder;
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public class Factions extends MPlugin
{
// -------------------------------------------- //
// INSTANCE & CONSTRUCT
// -------------------------------------------- //
private static Factions i;
public static Factions get() { return i; }
public Factions() { Factions.i = this; }
// -------------------------------------------- //
// FIELDS
// -------------------------------------------- //
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// Commands
private CmdFactions outerCmdFactions;
public CmdFactions getOuterCmdFactions() { return this.outerCmdFactions; }
// Listeners
public FactionsPlayerListener playerListener;
public FactionsChatListener chatListener;
public FactionsEntityListener entityListener;
public FactionsExploitListener exploitListener;
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// Task Ids
private Integer AutoLeaveTask = null;
private Integer econLandRewardTaskID = null;
// -------------------------------------------- //
// OVERRIDE
// -------------------------------------------- //
@Override
public void onEnable()
{
if ( ! preEnable()) return;
// Load Server Config
ConfServer.get().load();
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// Initialize Collections
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FPlayerColl.get().init();
FactionColl.get().init();
BoardColl.get().init();
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// Commands
this.outerCmdFactions = new CmdFactions();
this.outerCmdFactions.register(this);
SpoutFeatures.setup();
Econ.setup();
HerochatFeatures.setup();
LWCFeatures.setup();
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if (ConfServer.worldGuardChecking)
{
Worldguard.init(this);
}
// start up task which runs the autoLeaveAfterDaysOfInactivity routine
startAutoLeaveTask(false);
// start up task which runs the econLandRewardRoutine
startEconLandRewardTask(false);
// Register Event Handlers
MainListener.get().setup();
this.playerListener = new FactionsPlayerListener();
getServer().getPluginManager().registerEvents(this.playerListener, this);
this.chatListener = new FactionsChatListener();
getServer().getPluginManager().registerEvents(this.chatListener, this);
this.entityListener = new FactionsEntityListener();
getServer().getPluginManager().registerEvents(this.entityListener, this);
this.exploitListener = new FactionsExploitListener();
getServer().getPluginManager().registerEvents(this.exploitListener, this);
postEnable();
}
@Override
public GsonBuilder getGsonBuilder()
{
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return super.getGsonBuilder()
.registerTypeAdapter(TerritoryAccess.class, TerritoryAccessAdapter.get())
.registerTypeAdapter(Board.class, BoardAdapter.get())
.registerTypeAdapter(Board.MAP_TYPE, BoardMapAdapter.get())
.registerTypeAdapter(Rel.class, RelAdapter.get())
.registerTypeAdapter(FPerm.class, FPermAdapter.get())
.registerTypeAdapter(FFlag.class, FFlagAdapter.get())
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;
}
@Override
public void onDisable()
{
if (AutoLeaveTask != null)
{
this.getServer().getScheduler().cancelTask(AutoLeaveTask);
AutoLeaveTask = null;
}
super.onDisable();
}
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//
public void startAutoLeaveTask(boolean restartIfRunning)
{
if (AutoLeaveTask != null)
{
if ( ! restartIfRunning) return;
this.getServer().getScheduler().cancelTask(AutoLeaveTask);
}
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if (ConfServer.autoLeaveRoutineRunsEveryXMinutes > 0.0)
{
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long ticks = (long)(20 * 60 * ConfServer.autoLeaveRoutineRunsEveryXMinutes);
AutoLeaveTask = getServer().getScheduler().scheduleSyncRepeatingTask(this, new AutoLeaveTask(), ticks, ticks);
}
}
public void startEconLandRewardTask(boolean restartIfRunning)
{
if (econLandRewardTaskID != null)
{
if (!restartIfRunning) return;
this.getServer().getScheduler().cancelTask(econLandRewardTaskID);
}
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if
(
ConfServer.econEnabled &&
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ConfServer.econLandRewardTaskRunsEveryXMinutes > 0.0 &&
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ConfServer.econLandReward > 0.0
)
{
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long ticks = (long)(20 * 60 * ConfServer.econLandRewardTaskRunsEveryXMinutes);
econLandRewardTaskID = getServer().getScheduler().scheduleSyncRepeatingTask(this, new EconLandRewardTask(), ticks, ticks);
}
}
// -------------------------------------------- //
// Functions for other plugins to hook into
// -------------------------------------------- //
// TODO: This "outer API" is removed. I should ensure these features are
// available using the appropriate classes and then remove this commented out section below.
/*
// This value will be updated whenever new hooks are added
public int hookSupportVersion()
{
return 3;
}
// If another plugin is handling insertion of chat tags, this should be used to notify Factions
public void handleFactionTagExternally(boolean notByFactions)
{
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ConfServer.chatTagHandledByAnotherPlugin = notByFactions;
}
// Get a player's faction tag (faction name), mainly for usage by chat plugins for local/channel chat
public String getPlayerFactionTag(Player player)
{
return getPlayerFactionTagRelation(player, null);
}
// Same as above, but with relation (enemy/neutral/ally) coloring potentially added to the tag
public String getPlayerFactionTagRelation(Player speaker, Player listener)
{
String tag = "~";
if (speaker == null)
return tag;
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FPlayer me = FPlayerColl.i.get(speaker);
if (me == null)
return tag;
// if listener isn't set, or config option is disabled, give back uncolored tag
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if (listener == null || !ConfServer.chatParseTagsColored) {
tag = me.getChatTag().trim();
} else {
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FPlayer you = FPlayerColl.i.get(listener);
if (you == null)
tag = me.getChatTag().trim();
else // everything checks out, give the colored tag
tag = me.getChatTag(you).trim();
}
if (tag.isEmpty())
tag = "~";
return tag;
}
// Get a player's title within their faction, mainly for usage by chat plugins for local/channel chat
public String getPlayerTitle(Player player)
{
if (player == null)
return "";
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FPlayer me = FPlayerColl.i.get(player);
if (me == null)
return "";
return me.getTitle().trim();
}
// Get a list of all faction tags (names)
public Set<String> getFactionTags()
{
Set<String> tags = new HashSet<String>();
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for (Faction faction : FactionColl.i.get())
{
tags.add(faction.getTag());
}
return tags;
}
// Get a list of all players in the specified faction
public Set<String> getPlayersInFaction(String factionTag)
{
Set<String> players = new HashSet<String>();
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Faction faction = FactionColl.i.getByTag(factionTag);
if (faction != null)
{
for (FPlayer fplayer : faction.getFPlayers())
{
players.add(fplayer.getName());
}
}
return players;
}
// Get a list of all online players in the specified faction
public Set<String> getOnlinePlayersInFaction(String factionTag)
{
Set<String> players = new HashSet<String>();
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Faction faction = FactionColl.i.getByTag(factionTag);
if (faction != null)
{
for (FPlayer fplayer : faction.getFPlayersWhereOnline(true))
{
players.add(fplayer.getName());
}
}
return players;
}
// check if player is allowed to build/destroy in a particular location
public boolean isPlayerAllowedToBuildHere(Player player, Location location)
{
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return FactionsBlockListener.playerCanBuildDestroyBlock(player, location.getBlock(), "", true);
}
// check if player is allowed to interact with the specified block (doors/chests/whatever)
public boolean isPlayerAllowedToInteractWith(Player player, Block block)
{
return FactionsPlayerListener.canPlayerUseBlock(player, block, true);
}
// check if player is allowed to use a specified item (flint&steel, buckets, etc) in a particular location
public boolean isPlayerAllowedToUseThisHere(Player player, Location location, Material material)
{
return FactionsPlayerListener.playerCanUseItemHere(player, location, material, true);
}
*/
}