Switch to non-recursive fill algorithm - handle huge regions better
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eb0a3ef83f
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c8805ab564
2
pom.xml
2
pom.xml
@ -2,7 +2,7 @@
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<modelVersion>4.0.0</modelVersion>
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<groupId>org.dynmap</groupId>
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<artifactId>Dynmap-Factions</artifactId>
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<version>0.10</version>
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<version>0.11</version>
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<build>
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<resources>
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@ -1,5 +1,6 @@
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package org.dynmap.factions;
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import java.util.ArrayDeque;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.HashMap;
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@ -181,14 +182,26 @@ public class DynmapFactionsPlugin extends JavaPlugin {
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*/
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private int floodFillTarget(TileFlags src, TileFlags dest, int x, int y) {
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int cnt = 0;
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ArrayDeque<int[]> stack = new ArrayDeque<int[]>();
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stack.push(new int[] { x, y });
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while(stack.isEmpty() == false) {
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int[] nxt = stack.pop();
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x = nxt[0];
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y = nxt[1];
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if(src.getFlag(x, y)) { /* Set in src */
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src.setFlag(x, y, false); /* Clear source */
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dest.setFlag(x, y, true); /* Set in destination */
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cnt++;
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cnt += floodFillTarget(src, dest, x+1, y); /* Fill adjacent blocks */
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cnt += floodFillTarget(src, dest, x-1, y);
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cnt += floodFillTarget(src, dest, x, y+1);
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cnt += floodFillTarget(src, dest, x, y-1);
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if(src.getFlag(x+1, y))
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stack.push(new int[] { x+1, y });
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if(src.getFlag(x-1, y))
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stack.push(new int[] { x-1, y });
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if(src.getFlag(x, y+1))
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stack.push(new int[] { x, y+1 });
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if(src.getFlag(x, y-1))
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stack.push(new int[] { x, y-1 });
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}
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}
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return cnt;
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}
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@ -12,7 +12,7 @@ import java.util.HashMap;
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*/
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public class TileFlags {
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private HashMap<Long, long[]> chunkmap = new HashMap<Long, long[]>();
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private long last_key = Long.MIN_VALUE;
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private long last_key = Long.MAX_VALUE;
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private long[] last_row;
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public TileFlags() {
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@ -62,6 +62,6 @@ public class TileFlags {
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public void clear() {
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chunkmap.clear();
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last_row = null;
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last_key = Long.MIN_VALUE;
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last_key = Long.MAX_VALUE;
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}
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}
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