Fixes some smaller details
Adds some README info Replaces the default dynmap info popup Removes the first line break when printing flags
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4
README.md
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4
README.md
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@ -0,0 +1,4 @@
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# Dynmap Factions
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This plugin adds customizable area markers for factions, in addition to faction home markers. While faction does have
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built-in faction markers, those only cover a single chunk, not the entire faction.
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@ -35,7 +35,9 @@ import java.util.Set;
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public class FactionsUpdate implements Runnable {
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private static final String DEF_INFO_WINDOW = "<div class=\"infoWindow\"><span style=\"font-size:120%;\">" +
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"%regionName%</span><br />Flags<br /><span style=\"font-weight:bold;\">%flags%</span></div>";
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"%regionName%</span><br/>Description: <span style=\"font-weight:bold;\">%description%</span><br/>Leader: " +
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"<span style=\"font-weight:bold;\">%playerOwners%</span><br/>Members: <span style=\"font-weight:bold;\">" +
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"%playerMembers%</span><br />Flags<br /><span style=\"font-weight:bold;\">%flags%</span></div>";
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private final String infoWindow;
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private final DynmapFactionsPlugin dynmapFactionsPlugin;
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public boolean runonce;
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@ -375,11 +377,11 @@ public class FactionsUpdate implements Runnable {
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}
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private String formatInfoWindow(Faction fact) {
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String v = "<div class=\"regionInfo\">" + infoWindow + "</div>";
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v = v.replace("%regionName%", ChatColor.stripColor(fact.getName()));
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v = v.replace("%description%", ChatColor.stripColor(fact.getDescription()));
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String output = "<div class=\"regionInfo\">" + infoWindow + "</div>";
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output = output.replace("%regionName%", ChatColor.stripColor(fact.getName()));
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output = output.replace("%description%", ChatColor.stripColor(fact.getDescription() != null ? fact.getDescription() : ""));
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MPlayer adm = fact.getLeader();
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v = v.replace("%playerOwners%", (adm != null) ? adm.getName() : "");
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output = output.replace("%playerOwners%", (adm != null) ? adm.getName() : "");
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StringBuilder res = new StringBuilder();
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for (MPlayer r : fact.getMPlayers()) {
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if (!res.isEmpty()) {
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@ -387,17 +389,18 @@ public class FactionsUpdate implements Runnable {
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}
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res.append(r.getName());
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}
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v = v.replace("%playerMembers%", res.toString());
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output = output.replace("%playerMembers%", res.toString());
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v = v.replace("%nation%", ChatColor.stripColor(fact.getName()));
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// nation is an alias for regionName
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output = output.replace("%nation%", ChatColor.stripColor(fact.getName()));
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/* Build flags */
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StringBuilder flags = new StringBuilder();
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for (MFlag ff : MFlagColl.get().getAll()) {
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flags.append("<br/>").append(ff.getName()).append(": ").append(fact.getFlag(ff));
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v = v.replace("%flag." + ff.getName() + "%", fact.getFlag(ff) ? "true" : "false");
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flags.append(ff.getName()).append(": ").append(fact.getFlag(ff)).append("<br/>");
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output = output.replace("%flag." + ff.getName() + "%", fact.getFlag(ff) ? "true" : "false");
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}
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v = v.replace("%flags%", flags.toString());
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return v;
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output = output.replace("%flags%", flags.toString());
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return output;
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}
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}
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@ -6,15 +6,15 @@ update:
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layer:
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name: "Factions"
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# Make mobs layer hidden by default
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# Make factions layer hidden by default
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hideByDefault: false
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# ordering priority in layer menu (low goes before high - default is 0)
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# Ordering priority in layer menu (low goes before high - default is 0)
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layerPriority: 2
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# (optional) set minimum zoom level before layer is visible (0 = default, always visible)
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minZoom: 0
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# Format for popup - substitute values for macros
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infoWindow: '<div class="infoWindow"><span style="font-size:120%;">%regionName%</span><br />Flags<br /><span style="font-weight:bold;">%flags%</span></div>'
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infoWindow: '<div class="infoWindow"><span style="font-size:120%;">%regionName%</span><br/>Description: <span style="font-weight:bold;">%description%</span><br/>Leader: <span style="font-weight:bold;">%playerOwners%</span><br/>Members: <span style="font-weight:bold;">%playerMembers%</span><br />Flags<br /><span style="font-weight:bold;">%flags%</span></div>'
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# Allow players in faction to see one another on dynmap (only relevant if dynmap has 'player-info-protected' enabled)
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visibilityByFaction: true
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