Adds some more listeners
Prevents creepers from exploding in clear regions Prevents dispensers from dispensing in clear regions Prevents droppers from dropping in clear regions Prevents blocks from burning in clear regions Prevents blocks from igniting in clear regions, unless if flint and steel is used Prevents entities from changing blocks Prevents creature spawning, except for armor stands Prevents indirect block item drops Prevents blocks from dropping XP Prevents entity damage Prevents loot on entity death Prevents blocks from forming and spreading
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@ -4,8 +4,10 @@ This plugin will clear a player's items when they enter or leave, or teleport to
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This is mainly useful if players are able to temporarily go in creative mode in specific WorldGuard regions. A lot of
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additional things are blocked within clear regions in order to prevent creative mode abuse, such as: projectiles, XP
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bottle usage, spawn egg usage, changing the mob in a spawner, dropping items, picking up items, breaking, placing or
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interacting with blocks across clear region borders, block drops, pistons pushing or pulling across clear region
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borders, TNT priming and keeping any inventory items if dying within a clear area. This list might not be exhaustive.
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interacting with blocks across clear region borders, block drops, mob drops, pistons pushing or pulling across clear
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region borders, dispenser dispensers, droppers, armor dispensing, blocks burning, blocks igniting (except flint and
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steel), creepers exploding, TNT priming and keeping any inventory items if dying within a clear area. This list might
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not be exhaustive.
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## Dependencies
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@ -15,17 +15,32 @@ import org.bukkit.block.Block;
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import org.bukkit.configuration.ConfigurationSection;
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import org.bukkit.configuration.file.FileConfiguration;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import org.bukkit.event.block.Action;
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import org.bukkit.event.block.BlockBreakEvent;
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import org.bukkit.event.block.BlockBurnEvent;
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import org.bukkit.event.block.BlockDispenseArmorEvent;
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import org.bukkit.event.block.BlockDispenseEvent;
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import org.bukkit.event.block.BlockDropItemEvent;
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import org.bukkit.event.block.BlockExpEvent;
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import org.bukkit.event.block.BlockFormEvent;
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import org.bukkit.event.block.BlockIgniteEvent;
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import org.bukkit.event.block.BlockPistonExtendEvent;
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import org.bukkit.event.block.BlockPistonRetractEvent;
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import org.bukkit.event.block.BlockPlaceEvent;
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import org.bukkit.event.block.BlockSpreadEvent;
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import org.bukkit.event.block.TNTPrimeEvent;
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import org.bukkit.event.entity.CreatureSpawnEvent;
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import org.bukkit.event.entity.EntityChangeBlockEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.EntityDeathEvent;
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import org.bukkit.event.entity.EntityExplodeEvent;
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import org.bukkit.event.entity.EntityPickupItemEvent;
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import org.bukkit.event.entity.ExplosionPrimeEvent;
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import org.bukkit.event.entity.PlayerDeathEvent;
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import org.bukkit.event.entity.ProjectileLaunchEvent;
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import org.bukkit.event.player.PlayerDropItemEvent;
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@ -187,10 +202,115 @@ public class WorldGuardListener implements Listener {
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}
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}
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// TODO: Prevent creepers from blowing up
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// TODO: Prevent ignition of anything except netherrack and soul sand/soil
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// TODO: Prevent dispensers from dispensing
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// TODO: Prevent droppers from dropping
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@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
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public void onExplosionPrime(@NotNull ExplosionPrimeEvent event) {
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Location location = event.getEntity().getLocation();
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float radius = event.getRadius();
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if (isInClearRegion(location) ||
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isInClearRegion(location.clone().add(radius, radius, radius)) ||
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isInClearRegion(location.clone().add(-radius, radius, radius)) ||
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isInClearRegion(location.clone().add(-radius, radius, -radius)) ||
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isInClearRegion(location.clone().add(radius, radius, -radius)) ||
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isInClearRegion(location.clone().add(radius, -radius, radius)) ||
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isInClearRegion(location.clone().add(-radius, -radius, radius)) ||
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isInClearRegion(location.clone().add(-radius, -radius, -radius)) ||
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isInClearRegion(location.clone().add(radius, -radius, -radius))) {
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event.setCancelled(true);
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event.getEntity().remove();
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}
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}
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@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
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public void onEntityExplode(@NotNull EntityExplodeEvent event) {
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// Prevent explosions in clear regions
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if (isInClearRegion(event.getEntity())) {
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event.setCancelled(true);
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}
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}
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@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
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public void onEntityChangeBlock(@NotNull EntityChangeBlockEvent event) {
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// Prevent entities from changing blocks in clear regions
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if (isInClearRegion(event.getBlock())) {
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event.setCancelled(true);
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}
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}
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@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
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public void onCreatureSpawn(@NotNull CreatureSpawnEvent event) {
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// Prevent creatures from spawning
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if (isInClearRegion(event.getLocation()) && event.getEntityType() != EntityType.ARMOR_STAND) {
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event.setCancelled(true);
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}
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}
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@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
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public void onBlockItemDrop(@NotNull BlockDropItemEvent event) {
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// Block item drops for indirectly destroyed items
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if (isInClearRegion(event.getBlock())) {
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event.getItems().clear();
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event.setCancelled(true);
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}
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}
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@EventHandler(priority = EventPriority.HIGHEST)
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public void onBlockXP(@NotNull BlockExpEvent event) {
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// Prevent dropping XP in clear regions
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if (isInClearRegion(event.getBlock())) {
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event.setExpToDrop(0);
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}
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}
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@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
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public void onEntityDamage(@NotNull EntityDamageEvent event) {
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// Prevent entity damage in clear regions
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if (isInClearRegion(event.getEntity())) {
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event.setCancelled(true);
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}
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}
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@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
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public void onDeath(@NotNull EntityDeathEvent event) {
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// Prevent mob loot and XP
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if (isInClearRegion(event.getEntity())) {
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event.setDroppedExp(0);
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event.getDrops().clear();
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}
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}
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@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
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public void onDispense(@NotNull BlockDispenseEvent event) {
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// Prevent dispensers from dispensing and droppers from dropping
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if (isInClearRegion(event.getBlock())) {
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event.setCancelled(true);
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}
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}
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@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
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public void onArmorDispense(@NotNull BlockDispenseArmorEvent event) {
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// Prevent dispensers from dispensing armors in clear regions
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if (isInClearRegion(event.getBlock())) {
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event.setCancelled(true);
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}
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}
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@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
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public void onBurn(@NotNull BlockBurnEvent event) {
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// Prevent blocks from burning in clear areas
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Block block = event.getBlock();
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if (isInClearRegion(block)) {
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event.setCancelled(true);
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}
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}
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@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
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public void onIgnite(@NotNull BlockIgniteEvent event) {
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// Prevent ignition in clear areas, unless done by flint and steel
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Block block = event.getBlock();
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if (isInClearRegion(block) && event.getCause() != BlockIgniteEvent.IgniteCause.FLINT_AND_STEEL) {
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event.setCancelled(true);
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}
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}
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@EventHandler(priority = EventPriority.HIGHEST)
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public void onDeath(@NotNull PlayerDeathEvent event) {
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@ -214,6 +334,22 @@ public class WorldGuardListener implements Listener {
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}
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}
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@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
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public void onBlockSpread(@NotNull BlockSpreadEvent event) {
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// Prevent block spread in clear regions
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if (isInClearRegion(event.getSource())) {
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event.setCancelled(true);
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}
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}
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@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
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public void onBlockForm(@NotNull BlockFormEvent event) {
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// Prevent block forming in clear regions
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if (isInClearRegion(event.getBlock())) {
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event.setCancelled(true);
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}
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}
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@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
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public void onPistonExtend(@NotNull BlockPistonExtendEvent event) {
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// Prevent pistons from pushing blocks across the clear region border
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