Removes some unused code

This commit is contained in:
Kristian Knarvik 2021-09-01 19:36:21 +02:00
parent 6c897b4ddf
commit 8520a4818b
2 changed files with 5 additions and 69 deletions

View File

@ -1,28 +0,0 @@
package net.knarcraft.bookswithoutborders.state;
/**
* This enum represents the different states of a player holding a given item
*/
public enum HoldingItemState {
/**
* The player is holding one item in each hand
*/
BOTH_HANDS,
/**
* The player is holding one item in their main hand
*/
MAIN_HAND,
/**
* The player is holding one item in their off hand
*/
OFF_HAND,
/**
* The player is not holding any items
*/
NONE
}

View File

@ -49,35 +49,22 @@ public class InventoryHelper {
}
/**
* Performs checks to validate that a player contains exactly one written
*
* Performs checks to validate that a player contains exactly one written book
* @param player <p>The player to validate</p>
* @param noBookMessage <p>The message to display if the player is not holding a book</p>
* @param twoBooksMessage <p>The message to display if the player is holding one book in each hand</p>
* @return <p>False if the player is holding exactly one written book</p>
*/
public static boolean notHoldingOneWrittenBookCheck(Player player, String noBookMessage, String twoBooksMessage) {
return notHoldingOneBookCheck(player, noBookMessage, twoBooksMessage, true);
}
/**
* Performs checks to validate that a player contains exactly one book
* @param player <p>The player to validate</p>
* @param noBookMessage <p>The message to display if the player is not holding a book</p>
* @param twoBooksMessage <p>The message to display if the player is holding one book in each hand</p>
* @param written <p>Whether to require a written/signed book as opposed to a writable/unsigned book</p>
* @return <p>False if the player is holding exactly one book</p>
*/
private static boolean notHoldingOneBookCheck(Player player, String noBookMessage, String twoBooksMessage, boolean written) {
public static boolean notHoldingOneWrittenBookCheck(Player player, String noBookMessage, String twoBooksMessage) {
BookHoldingState holdingState = getBookHoldingState(player);
if (holdingState == BookHoldingState.NONE) {
if (holdingState == BookHoldingState.NONE || holdingState == BookHoldingState.UNSIGNED_BOTH_HANDS ||
holdingState == BookHoldingState.UNSIGNED_MAIN_HAND || holdingState == BookHoldingState.UNSIGNED_OFF_HAND) {
BooksWithoutBorders.sendErrorMessage(player, noBookMessage);
return true;
}
if ((written && holdingState == BookHoldingState.SIGNED_BOTH_HANDS) ||
(!written && holdingState == BookHoldingState.UNSIGNED_BOTH_HANDS)) {
if (holdingState == BookHoldingState.SIGNED_BOTH_HANDS) {
BooksWithoutBorders.sendErrorMessage(player, twoBooksMessage);
return true;
}
@ -85,29 +72,6 @@ public class InventoryHelper {
return false;
}
/**
* Check whether the player is holding one book
*
* @param player <p>The player possibly holding a book</p>
* @param signedBook <p>Whether to look for signed or unsigned books</p>
* @return <p>True if the player is holding one book</p>
*/
public static boolean isHoldingBook(Player player, boolean signedBook) {
BookHoldingState holdingState = getBookHoldingState(player);
if (holdingState == BookHoldingState.SIGNED_MAIN_HAND_UNSIGNED_OFF_HAND ||
holdingState == BookHoldingState.UNSIGNED_MAIN_HAND_SIGNED_OFF_HAND) {
return true;
}
if (signedBook) {
return holdingState == BookHoldingState.SIGNED_MAIN_HAND ||
holdingState == BookHoldingState.SIGNED_OFF_HAND;
} else {
return holdingState == BookHoldingState.UNSIGNED_MAIN_HAND ||
holdingState == BookHoldingState.UNSIGNED_OFF_HAND;
}
}
/**
* Gets the slot of the player's held book
* @param player <p>The player holding the book</p>