| /encryptbook | \<key> \[encryption style] | Encrypts the book the player is holding. "key" is required and can be any phrase or number excluding spaces. "style" is not required. Possible values are "DNA" or "" |
| /formatbook | None | Formats the held written book (converts color and formatting codes to the corresponding formatted text) |
| /givebook | \<file name or number> \<playername> \[# of copies (num)] \[signed (true/false)] | Gives the selected player a book from your personal directory |
| /givepublicbook | \<file name or number> \<playername> \[# of copies (num)] \[signed (true/false)] | Same as givebook, but uses books from the public directory |
| /loadbook | \<file name or number> \[# of copies] \[signed (true/false)] | Creates a book from the specified file and gives it to the player. If no file is specified, a list of available files is returned. If true is specified, the book will be signed, if false it will be unsigned |
| /loadpublicbook | \<file name or number> \[# of copies] \[signed (true/false)] | Same as loadbook, but views files in the public directory |
| /savebook | \[overwrite (true/false)] | Saves the book the player is holding to a text file in a private directory. If true is specified, a book of the same name by the same author will be overwritten by the new book |
| /savepublicbook | \[overwrite (true/false)] | Same as savebook, but saves files in the public directory |
| /setbookauthor | \<author> | Sets the author of the book the player is holding |
| /setbookgeneration | \<generation> | Sets the generation of the held book (ORIGINAL, COPY_OF_ORIGINAL, COPY_OF_COPY, TATTERED) |
| /setbookprice | \<item/eco> \<quantity> | Sets the per-book price to create a book via commands. If "Item", the item in the player's hand in the amount of \<quantity> will be the price. If "Eco", a Vault based economy will be used for price. If neither \<Item/Eco> nor \<quantity> are specified, the current price to create books will be removed. |
| /setlore | \<new lore> | Sets the lore of the item the player is holding. Insert the lore_line_separator character to force a new line ("~" by default) |
| /settitle | \<title> | Sets the title of the book/item the player is holding |
| /unsignbook | None | Un-signs the book the player is holding |
| /clearbook | None | Removes all text from the held un-signed book |
| Save_Books_in_Yaml_Format | Whether to use YAML for saved books instead of just storing them as text |
| Max_Number_of_Duplicates | The maximum number of duplicates of a saved book allowed |
| Author_Separator | The separator used to separate the book title and the book author |
| Lore_line_separator | The separator used to denote a new line in the book/item lore |
| Books_for_new_players | A list of books given to new players the first time they join the server |
| Message_for_new_players | An optional message displayed to new players the first time they join the server |
| Price_to_create_book.Item_type | The item type used as currency for copying books. Use "Economy" to use money instead of items |
| Price_to_create_book.Required_quantity | The quantity of currency required to pay for each book produced |
| Admin_Auto_Decrypt | Whether any admin can decrypt any book regardless of the group it was encrypted for |
| Author_Only_Copy | Whether to only allow the author of a book to create copies |
| Author_Only_Unsign | Whether to only allow the author of a book to unsign it |
| Author_Only_Save | Whether to only allow saving a player's own books with /savebook |
| Format_Book_After_Signing | Whether to automatically format every book when it's signed |
| Change_Generation_On_Copy | Whether to display "COPY" or "COPY_OF_COPY" instead of "ORIGINAL" when a book is copied. This also uses the vanilla behavior where a copy of a copy or tattered book cannot be copied further. |