* No spamming "hitted" sound in lobby.
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		@@ -40,14 +40,15 @@ public class OnEntityDamageByEntityEvent implements Listener {
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								&& !arena.seekers.contains(player)) {
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							event.setCancelled(true);
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						}
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					}
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					player.playEffect(player.getLocation(), Effect.BOW_FIRE, 0);
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					event.getDamager()
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							.getLocation()
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							.getWorld()
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							.playEffect(event.getDamager().getLocation(),
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									Effect.BOW_FIRE, 0);
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						player.playEffect(player.getLocation(),
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								Effect.BOW_FIRE, 0);
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						event.getDamager()
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								.getLocation()
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								.getWorld()
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								.playEffect(event.getDamager().getLocation(),
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										Effect.BOW_FIRE, 0);
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					}
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				}
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			}
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		}
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