From 87c3730a300964ab2a7885ad1b9788f0e7aadffb Mon Sep 17 00:00:00 2001 From: Steffion Date: Mon, 26 Aug 2013 15:23:50 +0200 Subject: [PATCH] - Ender signal sound on hit. --- .../BlockHunt/Listeners/OnEntityDamageByEntityEvent.java | 3 --- 1 file changed, 3 deletions(-) diff --git a/src/nl/Steffion/BlockHunt/Listeners/OnEntityDamageByEntityEvent.java b/src/nl/Steffion/BlockHunt/Listeners/OnEntityDamageByEntityEvent.java index 6042b3b..cd41a62 100644 --- a/src/nl/Steffion/BlockHunt/Listeners/OnEntityDamageByEntityEvent.java +++ b/src/nl/Steffion/BlockHunt/Listeners/OnEntityDamageByEntityEvent.java @@ -6,7 +6,6 @@ import nl.Steffion.BlockHunt.ArenaHandler; import nl.Steffion.BlockHunt.W; import nl.Steffion.BlockHunt.Managers.ConfigC; -import org.bukkit.Effect; import org.bukkit.GameMode; import org.bukkit.Sound; import org.bukkit.entity.Entity; @@ -46,8 +45,6 @@ public class OnEntityDamageByEntityEvent implements Listener { } else { player.getWorld().playSound(player.getLocation(), Sound.HURT_FLESH, 1, 1); - player.getWorld().playEffect(player.getLocation(), - Effect.ENDER_SIGNAL, 0); if (event.getDamage() >= player.getHealth()) { player.setHealth(20);