Now saves your EXPLevel on join/leave.
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		@@ -86,6 +86,8 @@ public class ArenaHandler {
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										new ItemStack(Material.AIR));
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															new ItemStack(Material.AIR));
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								W.pEXP.put(player, player.getExp());
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													W.pEXP.put(player, player.getExp());
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								player.setExp(0);
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													player.setExp(0);
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													W.pEXPL.put(player, player.getLevel());
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													player.setLevel(0);
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								W.pHealth.put(player, player.getHealth());
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													W.pHealth.put(player, player.getHealth());
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								player.setHealth(20);
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													player.setHealth(20);
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								W.pFood.put(player, player.getFoodLevel());
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													W.pFood.put(player, player.getFoodLevel());
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@@ -150,6 +152,8 @@ public class ArenaHandler {
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			W.pArmor.remove(player);
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								W.pArmor.remove(player);
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			player.setExp(W.pEXP.get(player));
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								player.setExp(W.pEXP.get(player));
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			W.pEXP.remove(player);
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								W.pEXP.remove(player);
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								player.setLevel(W.pEXPL.get(player));
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								W.pEXPL.remove(player);
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			player.setHealth(W.pHealth.get(player));
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								player.setHealth(W.pHealth.get(player));
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			W.pHealth.remove(player);
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								W.pHealth.remove(player);
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			player.setFoodLevel(W.pFood.get(player));
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								player.setFoodLevel(W.pFood.get(player));
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