EpicKnarvik97 753c7c6275
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Adds optional ability to reforge anvils #15
2023-01-09 23:47:17 +01:00

78 lines
2.5 KiB
Java

package net.knarcraft.blacksmith.util;
import org.bukkit.Material;
import org.bukkit.enchantments.EnchantmentTarget;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.Damageable;
import java.util.ArrayList;
import java.util.List;
public final class ItemHelper {
private ItemHelper() {
}
/**
* Gets the current durability of the given item
*
* @param itemStack <p>The item to get the durability of</p>
* @return <p>The durability of the item</p>
*/
public static short getDurability(ItemStack itemStack) {
Damageable damageable = (Damageable) itemStack.getItemMeta();
int maxDurability = itemStack.getType().getMaxDurability();
if (damageable != null) {
return (short) (maxDurability - damageable.getDamage());
} else {
return (short) maxDurability;
}
}
/**
* Gets the damage done to the given item
*
* @param itemStack <p>The damage done to the item</p>
* @return <p>The damage done to the item</p>
*/
public static short getDamage(ItemStack itemStack) {
Damageable damageable = (Damageable) itemStack.getItemMeta();
if (damageable != null) {
return (short) damageable.getDamage();
} else {
return 0;
}
}
/**
* Gets a complete list of all reforge-able materials
*
* @return <p>A complete list of reforge-able materials</p>
*/
public static List<Material> getAllReforgeAbleMaterials() {
List<Material> reforgeAbleMaterials = new ArrayList<>();
for (Material material : Material.values()) {
ItemStack item = new ItemStack(material);
if (item.getItemMeta() instanceof Damageable && EnchantmentTarget.BREAKABLE.includes(item)) {
reforgeAbleMaterials.add(material);
}
}
return reforgeAbleMaterials;
}
/**
* Checks whether the given material is an anvil
*
* @param material <p>The material to check</p>
* @param requireDamaged <p>Whether only a damaged anvil should count</p>
* @return <p>True if the given material is an anvil</p>
*/
public static boolean isAnvil(Material material, boolean requireDamaged) {
boolean isDamagedAnvil = material == Material.CHIPPED_ANVIL || material == Material.DAMAGED_ANVIL;
boolean isAnvil = isDamagedAnvil || material == Material.ANVIL;
return (requireDamaged && isDamagedAnvil) || (!requireDamaged && isAnvil);
}
}