# Blacksmith Configuration # The settings which apply to all Blacksmith NPCs global: # The minimum price of each cost base-price: # You can add, for example "diamond-sword: 15.3" to change the base cost for a specific item default: 10.0 # The additional cost for each durability point missing (natural cost) or present (not natural cost) price-per-durability-point: # You can add, for example "diamond-sword: 0.09" to change the base cost for a specific item default: 0.005 # The additional cost for each enchantment level present on an item enchantment-cost: # You can add, for example "arrow-infinite: 0.09" to change the enchantment cost for a specific enchantment default: 5 # Natural cost makes re-forging more expensive the more damaged the item is. Disabling this will enable the legacy # blacksmith behavior instead natural-cost: true # The settings which are set to any new NPC. To change any of these settings for an existing NPC, you must change the # Citizens NPC file defaults: # Whether the item will drop a re-forged item on the ground, instead of putting it into the user's inventory drop-item: true # The items a blacksmith is able to reforge. Setting this only allows the NPC to repair the listed items reforge-able-items: [ ] # Whether to disable the cool-down period between each re-forge disable-cool-down: false # Whether to disable the re-forge delay, making re-forging complete instantly disable-delay: false # The chance to fail a re-forge, which only repairs the item a tiny bit or not at all (0-100) percent-chance-to-fail-reforge: 10 # The chance that an enchantment will be added to the re-forged item (0-100) percent-chance-for-extra-enchantment: 5 # The maximum number of enchantments the blacksmith will try to add maximum-enchantments: 3 # All settable delays delays-in-seconds: # The maximum time for a re-forge to finish maximum: 30 # The minimum time for a re-forge to finish minimum: 5 # The cool-down period between each re-forge reforge-cool-down: 60 # All messages used by the NPC messages: # The message to display when another player is using the blacksmith busy-with-player: "&cI'm busy at the moment. Come back later!" # The message to display when the blacksmith is working on the re-forge busy-with-reforge: "&cI'm working on it. Be patient!" # The message to display when the blacksmith is still on a cool-down from the previous re-forging cool-down-not-expired: "&cYou've already had your chance! Give me a break!" # The message to display when informing a player about the re-forge cost cost: "&eIt will cost &a &eto reforge that &a&e! Click again to reforge!" # The message to display when the blacksmith fails to re-forge an item fail-reforge: "&cWhoops! Didn't mean to do that! Maybe next time?" # The message to display when a player cannot pay for the re-forge insufficient-funds: "&cYou don't have enough money to reforge that item!" # The message to display when holding an item the blacksmith is unable to re-forge invalid-item: "&cI'm sorry, but I don't know how to reforge that!" # The message to display when presenting a different item than the one just evaluated item-changed-during-reforge: "&cThat's not the item you wanted to reforge before!" # The message to display once the blacksmith starts re-forging start-reforge: "&eOk, let's see what I can do..." # The message to display once the re-forge has successfully finished successful-reforge: "There you go! All better!"